1uniform half4 colorGreen; 2 3half4 main(float2) { 4 // GLSL allows vardecls from earlier cases to bleed through: http://screen/ApJxx3M6cjo4jpi 5 switch (1) { 6 case 0: half4 color; 7 case 1: color = colorGreen; return color; 8 } 9} 10