1uniform half4 colorGreen; 2 3half4 main(float2 coords) { 4 // These are listed as reserved words in OpenGL 4.6, but SkSL will rewrite them with a 5 // `_skReserved_` prefix. 6 7 half4 active = colorGreen; 8 half4 centroid = colorGreen; 9 half4 coherent = colorGreen; 10 half4 common = colorGreen; 11 half4 filter = colorGreen; 12 half4 partition = colorGreen; 13 half4 patch = colorGreen; 14 half4 precise = colorGreen; 15 half4 resource = colorGreen; 16 half4 restrict = colorGreen; 17 half4 shared = colorGreen; 18 half4 smooth = colorGreen; 19 half4 subroutine = colorGreen; 20 21 return active * 22 centroid * 23 coherent * 24 common * 25 filter * 26 partition * 27 patch * 28 precise * 29 resource * 30 restrict * 31 shared * 32 smooth * 33 subroutine; 34} 35