1uniform half4 colorGreen, colorRed; 2uniform half unknownInput; 3 4half4 main(float2 coords) { 5 float x = 1, y = 2; 6 int z = 3; 7 x = x - x + y * x * x * (y - x); 8 y = x / y / x; 9 z = (z / 2 * 3 + 4) - 2; 10 bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; 11 bool c = unknownInput > 2; 12 bool d = b ^^ !!c; 13 bool e = b && c; 14 bool f = !!b || c; 15 x += 12; 16 x -= 12; 17 x *= y /= 10; 18 x = 6; 19 y = float(b) * float(c) * float(d) * float(e) * float(f); 20 y = 6; 21 z = z - 1; 22 z = 6; 23 24 return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 25} 26