1uniform half4 colorGreen; 2 3half4 main(float2 coords) { 4 return half4(half(-(-int(colorGreen.r))), -(-colorGreen.g), -(-(colorGreen.ba))); 5} 6
1uniform half4 colorGreen; 2 3half4 main(float2 coords) { 4 return half4(half(-(-int(colorGreen.r))), -(-colorGreen.g), -(-(colorGreen.ba))); 5} 6