1uniform float unknownInput; 2 3void main() { 4 if (unknownInput > 5) { sk_FragColor = half4(0.75); } else { discard; } 5 int i = 0; 6 while (i < 10) { sk_FragColor *= 0.5; i++; } 7 do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75); 8 for (int i = 0; i < 10; i++) { 9 if (i % 2 == 1) break; 10 else if (i > 100) return; 11 else continue; 12 } 13 return; 14} 15