1uniform half4 colorGreen, colorRed; 2uniform float[5] testArray, testArrayNegative; 3 4struct S { 5 int x, y; 6}; 7 8half4 main(float2 coords) { 9 float f1[5] = float[5](1, 2, 3, 4, 5); 10 float f2[5] = float[5](1, 2, 3, 4, 5); 11 float[5] f3 = float[5](1, 2, 3, -4, 5); 12 13 int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); 14 int3[2] v2 = int3[2](int3(1, 2, 3), int3(4, 5, 6)); 15 int3 v3[2] = int3[2](int3(1, 2, 3), int3(4, 5, -6)); 16 17 half2x2[3] m1 = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6)); 18 half2x2 m2[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6)); 19 half2x2 m3[3] = half2x2[3](half2x2(1), half2x2(2, 3, 4, 5), half2x2(6)); 20 21 S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); 22 S[3] s2 = S[3](S(1, 2), S(0, 0), S(5, 6)); 23 S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); 24 25 return // same address space (function) 26 (f1 == f2) && (f1 != f3) && 27 // same address space (uniform) 28 (testArray != testArrayNegative) && 29 // mixed address space 30 (testArray == f1) && (testArray != f3) && 31 // mixed address space, reverse argument order 32 (f1 == testArray) && (f3 != testArray) && 33 (v1 == v2) && (v1 != v3) && 34 (m1 == m2) && (m1 != m3) && 35 (s1 != s2) && (s3 == s1) ? colorGreen : colorRed; 36} 37