xref: /aosp_15_r20/external/skia/resources/sksl/intrinsics/UintBitsToFloat.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1uniform float2x2 testMatrix2x2;
2uniform half4 colorGreen, colorRed;
3
4half4 main(float2 coords) {
5    const float4 constVal = float4(-1, 0, 1, 2);
6    const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000);
7
8    float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1);
9    uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000);
10
11    return (constVal.x    == uintBitsToFloat(expectedA.x)    &&
12            constVal.xy   == uintBitsToFloat(expectedA.xy)   &&
13            constVal.xyz  == uintBitsToFloat(expectedA.xyz)  &&
14            constVal.xyzw == uintBitsToFloat(expectedA.xyzw) &&
15            inputVal.x    == uintBitsToFloat(expectedB.x)    &&
16            inputVal.xy   == uintBitsToFloat(expectedB.xy)   &&
17            inputVal.xyz  == uintBitsToFloat(expectedB.xyz)  &&
18            inputVal.xyzw == uintBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed;
19}
20