xref: /aosp_15_r20/external/skia/resources/sksl/intrinsics/Smoothstep.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 testInputs;
2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed;
3*c8dee2aaSAndroid Build Coastguard Worker
4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
5*c8dee2aaSAndroid Build Coastguard Worker    const half4 constVal   = half4(-1.25, 0, 0.75, 2.25);
6*c8dee2aaSAndroid Build Coastguard Worker    const half4 constRed   = half4(1, 0, 0, 1);
7*c8dee2aaSAndroid Build Coastguard Worker    const half4 constGreen = half4(0, 1, 0, 1);
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedA = half4(0.0, 0.0, 0.84375, 1.0);
10*c8dee2aaSAndroid Build Coastguard Worker    half4 expectedB = half4(1.0, 0.0, 1.0, 1.0);
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker    return (smoothstep(0,             1,               constVal.x)    == expectedA.x     &&
13*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xy)   == expectedA.xy    &&
14*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xyz)  == expectedA.xyz   &&
15*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xyzw) == expectedA.xyzw  &&
16*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.x)    == expectedA.x     &&
17*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xy)   == expectedA.xy    &&
18*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xyz)  == expectedA.xyz   &&
19*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(0,             1,               constVal.xyzw) == expectedA.xyzw  &&
20*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.g,    colorGreen.g,    constVal.x)    == expectedA.x     &&
21*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.g,    colorGreen.g,    constVal.xy)   == expectedA.xy    &&
22*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.g,    colorGreen.g,    constVal.xyz)  == expectedA.xyz   &&
23*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.g,    colorGreen.g,    constVal.xyzw) == expectedA.xyzw  &&
24*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(constRed.x,    constGreen.x,    constVal.x)    == expectedB.x     &&
25*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(constRed.xy,   constGreen.xy,   constVal.xy)   == expectedB.xy    &&
26*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(constRed.xyz,  constGreen.xyz,  constVal.xyz)  == expectedB.xyz   &&
27*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(constRed.xyzw, constGreen.xyzw, constVal.xyzw) == expectedB.xyzw  &&
28*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.x,    colorGreen.x,    constVal.x)    == expectedB.x     &&
29*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.xy,   colorGreen.xy,   constVal.xy)   == expectedB.xy    &&
30*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.xyz,  colorGreen.xyz,  constVal.xyz)  == expectedB.xyz   &&
31*c8dee2aaSAndroid Build Coastguard Worker            smoothstep(colorRed.xyzw, colorGreen.xyzw, constVal.xyzw) == expectedB.xyzw)
32*c8dee2aaSAndroid Build Coastguard Worker                ? colorGreen : colorRed;
33*c8dee2aaSAndroid Build Coastguard Worker}
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