1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 testInputs; 2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker const half4 constVal = half4(-1.25, 0, 0.75, 2.25); 6*c8dee2aaSAndroid Build Coastguard Worker const half4 constRed = half4(1, 0, 0, 1); 7*c8dee2aaSAndroid Build Coastguard Worker const half4 constGreen = half4(0, 1, 0, 1); 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker half4 expectedA = half4(0.0, 0.0, 0.84375, 1.0); 10*c8dee2aaSAndroid Build Coastguard Worker half4 expectedB = half4(1.0, 0.0, 1.0, 1.0); 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker return (smoothstep(0, 1, constVal.x) == expectedA.x && 13*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xy) == expectedA.xy && 14*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xyz) == expectedA.xyz && 15*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && 16*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.x) == expectedA.x && 17*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xy) == expectedA.xy && 18*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xyz) == expectedA.xyz && 19*c8dee2aaSAndroid Build Coastguard Worker smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && 20*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.g, colorGreen.g, constVal.x) == expectedA.x && 21*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.g, colorGreen.g, constVal.xy) == expectedA.xy && 22*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.g, colorGreen.g, constVal.xyz) == expectedA.xyz && 23*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.g, colorGreen.g, constVal.xyzw) == expectedA.xyzw && 24*c8dee2aaSAndroid Build Coastguard Worker smoothstep(constRed.x, constGreen.x, constVal.x) == expectedB.x && 25*c8dee2aaSAndroid Build Coastguard Worker smoothstep(constRed.xy, constGreen.xy, constVal.xy) == expectedB.xy && 26*c8dee2aaSAndroid Build Coastguard Worker smoothstep(constRed.xyz, constGreen.xyz, constVal.xyz) == expectedB.xyz && 27*c8dee2aaSAndroid Build Coastguard Worker smoothstep(constRed.xyzw, constGreen.xyzw, constVal.xyzw) == expectedB.xyzw && 28*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.x, colorGreen.x, constVal.x) == expectedB.x && 29*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.xy, colorGreen.xy, constVal.xy) == expectedB.xy && 30*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.xyz, colorGreen.xyz, constVal.xyz) == expectedB.xyz && 31*c8dee2aaSAndroid Build Coastguard Worker smoothstep(colorRed.xyzw, colorGreen.xyzw, constVal.xyzw) == expectedB.xyzw) 32*c8dee2aaSAndroid Build Coastguard Worker ? colorGreen : colorRed; 33*c8dee2aaSAndroid Build Coastguard Worker} 34