1uniform half4 testInputs; 2uniform half4 colorGreen, colorRed; 3 4half4 main(float2 coords) { 5 const half4 constVal = half4(-1.25, 0, 0.75, 2.25); 6 const half4 constRed = half4(1, 0, 0, 1); 7 const half4 constGreen = half4(0, 1, 0, 1); 8 9 half4 expectedA = half4(0.0, 0.0, 0.84375, 1.0); 10 half4 expectedB = half4(1.0, 0.0, 1.0, 1.0); 11 12 return (smoothstep(0, 1, constVal.x) == expectedA.x && 13 smoothstep(0, 1, constVal.xy) == expectedA.xy && 14 smoothstep(0, 1, constVal.xyz) == expectedA.xyz && 15 smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && 16 smoothstep(0, 1, constVal.x) == expectedA.x && 17 smoothstep(0, 1, constVal.xy) == expectedA.xy && 18 smoothstep(0, 1, constVal.xyz) == expectedA.xyz && 19 smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && 20 smoothstep(colorRed.g, colorGreen.g, constVal.x) == expectedA.x && 21 smoothstep(colorRed.g, colorGreen.g, constVal.xy) == expectedA.xy && 22 smoothstep(colorRed.g, colorGreen.g, constVal.xyz) == expectedA.xyz && 23 smoothstep(colorRed.g, colorGreen.g, constVal.xyzw) == expectedA.xyzw && 24 smoothstep(constRed.x, constGreen.x, constVal.x) == expectedB.x && 25 smoothstep(constRed.xy, constGreen.xy, constVal.xy) == expectedB.xy && 26 smoothstep(constRed.xyz, constGreen.xyz, constVal.xyz) == expectedB.xyz && 27 smoothstep(constRed.xyzw, constGreen.xyzw, constVal.xyzw) == expectedB.xyzw && 28 smoothstep(colorRed.x, colorGreen.x, constVal.x) == expectedB.x && 29 smoothstep(colorRed.xy, colorGreen.xy, constVal.xy) == expectedB.xy && 30 smoothstep(colorRed.xyz, colorGreen.xyz, constVal.xyz) == expectedB.xyz && 31 smoothstep(colorRed.xyzw, colorGreen.xyzw, constVal.xyzw) == expectedB.xyzw) 32 ? colorGreen : colorRed; 33} 34