1*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2; 2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker const float4 constVal = float4(-1, 0, 1, 2); 6*c8dee2aaSAndroid Build Coastguard Worker const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000); 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); 9*c8dee2aaSAndroid Build Coastguard Worker const uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000); 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker return (floatBitsToUint(constVal.x) == expectedA.x && 12*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(constVal.xy) == expectedA.xy && 13*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(constVal.xyz) == expectedA.xyz && 14*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(constVal.xyzw) == expectedA.xyzw && 15*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(inputVal.x) == expectedB.x && 16*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(inputVal.xy) == expectedB.xy && 17*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(inputVal.xyz) == expectedB.xyz && 18*c8dee2aaSAndroid Build Coastguard Worker floatBitsToUint(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; 19*c8dee2aaSAndroid Build Coastguard Worker} 20