1uniform float2x2 testMatrix2x2; 2uniform half4 colorGreen, colorRed; 3 4half4 main(float2 coords) { 5 const float4 constVal = float4(-1, 0, 1, 2); 6 const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000); 7 8 float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); 9 const uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000); 10 11 return (floatBitsToUint(constVal.x) == expectedA.x && 12 floatBitsToUint(constVal.xy) == expectedA.xy && 13 floatBitsToUint(constVal.xyz) == expectedA.xyz && 14 floatBitsToUint(constVal.xyzw) == expectedA.xyzw && 15 floatBitsToUint(inputVal.x) == expectedB.x && 16 floatBitsToUint(inputVal.xy) == expectedB.xy && 17 floatBitsToUint(inputVal.xyz) == expectedB.xyz && 18 floatBitsToUint(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; 19} 20