1uniform float4 testInputs; // equals (-1.25, 0, 0.75, 2.25) 2uniform half4 colorGreen, colorRed; 3 4half4 main(float2 coords) { 5 const float4 constVal = half4(-1.25, 0, 0.75, 2.25); 6 const float4 expected = constVal * 57.2957795131; 7 const float4 allowedDelta = float4(0.05); 8 9 return ( ( (abs(degrees(testInputs.x) - expected.x) < allowedDelta.x)) && 10 all(lessThan(abs(degrees(testInputs.xy) - expected.xy), allowedDelta.xy)) && 11 all(lessThan(abs(degrees(testInputs.xyz) - expected.xyz), allowedDelta.xyz)) && 12 all(lessThan(abs(degrees(testInputs.xyzw) - expected.xyzw), allowedDelta.xyzw)) && 13 ( (abs(degrees(constVal.x) - expected.x) < allowedDelta.x)) && 14 all(lessThan(abs(degrees(constVal.xy) - expected.xy), allowedDelta.xy)) && 15 all(lessThan(abs(degrees(constVal.xyz) - expected.xyz), allowedDelta.xyz)) && 16 all(lessThan(abs(degrees(constVal.xyzw) - expected.xyzw), allowedDelta.xyzw))) 17 ? colorGreen : colorRed; 18} 19