xref: /aosp_15_r20/external/skia/resources/sksl/inliner/ForBodyMustBeInlinedIntoAScope.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1uniform half4 colorGreen;
2
3inline half4 multiply(half4 x, half y) {
4    half4 value = x * y;
5    return value;
6}
7
8half4 main(float2 coords) {
9    half4 result;
10    for (int x=0; x<4; ++x)
11        result = multiply(colorGreen, 1);
12
13    return result;
14}
15