xref: /aosp_15_r20/external/skia/resources/sksl/glsl/TextureVersion110.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings Version110*/
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workersampler2D s;
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workervoid main() {
6*c8dee2aaSAndroid Build Coastguard Worker    float4 a = sample(s, float2(0));
7*c8dee2aaSAndroid Build Coastguard Worker    float4 b = sample(s, float3(0));
8*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = half4(half2(a.xy), half2(b.xy));
9*c8dee2aaSAndroid Build Coastguard Worker}
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