xref: /aosp_15_r20/external/skia/resources/sksl/glsl/TextureVersion110.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1/*#pragma settings Version110*/
2
3sampler2D s;
4
5void main() {
6    float4 a = sample(s, float2(0));
7    float4 b = sample(s, float3(0));
8    sk_FragColor = half4(half2(a.xy), half2(b.xy));
9}
10