xref: /aosp_15_r20/external/skia/resources/sksl/glsl/ShortIntPrecision.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings UsesPrecisionModifiers*/
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workersampler2D tex;
4*c8dee2aaSAndroid Build Coastguard Workerin float2 texcoord;
5*c8dee2aaSAndroid Build Coastguard Workerin short2 offset;
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workervoid main() {
8*c8dee2aaSAndroid Build Coastguard Worker    short scalar = offset.y;
9*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
10*c8dee2aaSAndroid Build Coastguard Worker}
11