1void half3x3_neg1() { half3x3 m; half3 v = m[-1]; } 2void half3x3_0() { half3x3 m; half3 v = m[0]; } 3void half3x3_1() { half3x3 m; half3 v = m[1]; } 4void half3x3_2() { half3x3 m; half3 v = m[2]; } 5void half3x3_3() { half3x3 m; half3 v = m[3]; } 6void half3x3_4() { half3x3 m; half3 v = m[4]; } 7void half3x3_huge() { half3x3 m; half3 v = m[1000000000]; } 8 9void half3x3_neg1_constidx() { half3x3 m; const int INDEX = -1; half3 v = m[INDEX]; } 10void half3x3_0_constidx() { half3x3 m; const int INDEX = 0; half3 v = m[INDEX]; } 11void half3x3_1_constidx() { half3x3 m; const int INDEX = 1; half3 v = m[INDEX]; } 12void half3x3_2_constidx() { half3x3 m; const int INDEX = 2; half3 v = m[INDEX]; } 13void half3x3_3_constidx() { half3x3 m; const int INDEX = 3; half3 v = m[INDEX]; } 14void half3x3_4_constidx() { half3x3 m; const int INDEX = 4; half3 v = m[INDEX]; } 15void half3x3_huge_constidx() { half3x3 m; const int INDEX = 1000000000; half3 v = m[INDEX]; } 16 17/*%%* 18index -1 out of range for 'half3x3' 19index 3 out of range for 'half3x3' 20index 4 out of range for 'half3x3' 21index 1000000000 out of range for 'half3x3' 22index -1 out of range for 'half3x3' 23index 3 out of range for 'half3x3' 24index 4 out of range for 'half3x3' 25index 1000000000 out of range for 'half3x3' 26*%%*/ 27