xref: /aosp_15_r20/external/skia/modules/svg/src/SkSVGFeLightSource.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkScalar.h"
9 #include "modules/svg/include/SkSVGAttributeParser.h"
10 #include "modules/svg/include/SkSVGFeLightSource.h"
11 
12 #include <cmath>
13 
computeDirection() const14 SkPoint3 SkSVGFeDistantLight::computeDirection() const {
15     // Computing direction from azimuth+elevation is two 3D rotations:
16     //  - Rotate [1,0,0] about y axis first (elevation)
17     //  - Rotate result about z axis (azimuth)
18     // Which is just the first column vector in the 3x3 matrix Rz*Ry.
19     const float azimuthRad = SkDegreesToRadians(fAzimuth);
20     const float elevationRad = SkDegreesToRadians(fElevation);
21     const float sinAzimuth = sinf(azimuthRad), cosAzimuth = cosf(azimuthRad);
22     const float sinElevation = sinf(elevationRad), cosElevation = cosf(elevationRad);
23     return SkPoint3::Make(cosAzimuth * cosElevation, sinAzimuth * cosElevation, sinElevation);
24 }
25 
parseAndSetAttribute(const char * n,const char * v)26 bool SkSVGFeDistantLight::parseAndSetAttribute(const char* n, const char* v) {
27     return INHERITED::parseAndSetAttribute(n, v) ||
28            this->setAzimuth(SkSVGAttributeParser::parse<SkSVGNumberType>("azimuth", n, v)) ||
29            this->setElevation(SkSVGAttributeParser::parse<SkSVGNumberType>("elevation", n, v));
30 }
31 
parseAndSetAttribute(const char * n,const char * v)32 bool SkSVGFePointLight::parseAndSetAttribute(const char* n, const char* v) {
33     return INHERITED::parseAndSetAttribute(n, v) ||
34            this->setX(SkSVGAttributeParser::parse<SkSVGNumberType>("x", n, v)) ||
35            this->setY(SkSVGAttributeParser::parse<SkSVGNumberType>("y", n, v)) ||
36            this->setZ(SkSVGAttributeParser::parse<SkSVGNumberType>("z", n, v));
37 }
38 
parseAndSetAttribute(const char * n,const char * v)39 bool SkSVGFeSpotLight::parseAndSetAttribute(const char* n, const char* v) {
40     return INHERITED::parseAndSetAttribute(n, v) ||
41            this->setX(SkSVGAttributeParser::parse<SkSVGNumberType>("x", n, v)) ||
42            this->setY(SkSVGAttributeParser::parse<SkSVGNumberType>("y", n, v)) ||
43            this->setZ(SkSVGAttributeParser::parse<SkSVGNumberType>("z", n, v)) ||
44            this->setPointsAtX(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtX", n, v)) ||
45            this->setPointsAtY(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtY", n, v)) ||
46            this->setPointsAtZ(SkSVGAttributeParser::parse<SkSVGNumberType>("pointsAtZ", n, v)) ||
47            this->setSpecularExponent(
48                    SkSVGAttributeParser::parse<SkSVGNumberType>("specularExponent", n, v)) ||
49            this->setLimitingConeAngle(
50                    SkSVGAttributeParser::parse<SkSVGNumberType>("limitingConeAngle", n, v));
51 }
52