1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** 18*c8dee2aaSAndroid Build Coastguard Worker * Tests image shader mirror tile mode with scale factors of 1 and -1, with nearest and linear 19*c8dee2aaSAndroid Build Coastguard Worker * filtering, and with/without a half pixel offset between device and image space. The linear filter 20*c8dee2aaSAndroid Build Coastguard Worker * should only have an effect when there is a half pixel offset. We test mirror tile mode in x and 21*c8dee2aaSAndroid Build Coastguard Worker * in y separately. 22*c8dee2aaSAndroid Build Coastguard Worker */ 23*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(mirror_tile, canvas, errorMsg, 140, 370) { 24*c8dee2aaSAndroid Build Coastguard Worker // We don't run this test on the GPU because we're at the driver/hw's mercy for how this 25*c8dee2aaSAndroid Build Coastguard Worker // is handled. We also don't test this on recording or vector canvases. 26*c8dee2aaSAndroid Build Coastguard Worker if (SkPixmap unused; !canvas->peekPixels(&unused)) { 27*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Test only works with canvases backed by CPU pixels"; 28*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kSkip; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker uint32_t colors[] {0xFFFF0000, 0xFF00FF00, 0xFF0000FF}; 32*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pmx(SkImageInfo::Make({std::size(colors), 1}, 33*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, 34*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType), 35*c8dee2aaSAndroid Build Coastguard Worker colors, 36*c8dee2aaSAndroid Build Coastguard Worker sizeof(colors)); 37*c8dee2aaSAndroid Build Coastguard Worker auto imgx = SkImages::RasterFromPixmapCopy(pmx); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pmy(SkImageInfo::Make({1, std::size(colors)}, 40*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, 41*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType), 42*c8dee2aaSAndroid Build Coastguard Worker colors, 43*c8dee2aaSAndroid Build Coastguard Worker sizeof(colors[0])); 44*c8dee2aaSAndroid Build Coastguard Worker auto imgy = SkImages::RasterFromPixmapCopy(pmy); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker // We draw offscreen and then zoom that up to make the result clear. 47*c8dee2aaSAndroid Build Coastguard Worker auto surf = canvas->makeSurface(canvas->imageInfo().makeWH(80, 80)); 48*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surf); 49*c8dee2aaSAndroid Build Coastguard Worker auto* c = surf->getCanvas(); 50*c8dee2aaSAndroid Build Coastguard Worker c->clear(SK_ColorWHITE); 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker for (bool offset : {false, true}) { 53*c8dee2aaSAndroid Build Coastguard Worker for (SkFilterMode fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) { 54*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // Draw single row image with mirror tiling in x and clamped in y. 57*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(imgx->makeShader(SkTileMode::kMirror, 58*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp, 59*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions{fm})); 60*c8dee2aaSAndroid Build Coastguard Worker c->save(); 61*c8dee2aaSAndroid Build Coastguard Worker c->translate(imgx->width(), 0); 62*c8dee2aaSAndroid Build Coastguard Worker if (offset) { 63*c8dee2aaSAndroid Build Coastguard Worker c->translate(0.5, 0); 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker c->drawRect(SkRect::MakeXYWH(-imgx->width(), 0, 3*imgx->width(), 5), paint); 66*c8dee2aaSAndroid Build Coastguard Worker c->restore(); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker // Draw single column image with mirror tiling in y and clamped in x. 69*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(imgy->makeShader(SkTileMode::kClamp, 70*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror, 71*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions{fm})); 72*c8dee2aaSAndroid Build Coastguard Worker c->save(); 73*c8dee2aaSAndroid Build Coastguard Worker c->translate(3*imgx->width() + 3, imgy->height()); 74*c8dee2aaSAndroid Build Coastguard Worker if (offset) { 75*c8dee2aaSAndroid Build Coastguard Worker c->translate(0, 0.5); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker c->drawRect(SkRect::MakeXYWH(0, -imgy->height(), 5, 3*imgy->height()), paint); 78*c8dee2aaSAndroid Build Coastguard Worker c->restore(); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker c->translate(0, 3*imgy->height() + 3); 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(8, 8); 85*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(surf->makeImageSnapshot(), 0, 0); 86*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk; 87*c8dee2aaSAndroid Build Coastguard Worker } 88