xref: /aosp_15_r20/external/skia/gm/blurcircles2.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlurTypes.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkMaskFilter.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkPathBuilder.h"
15 #include "include/core/SkRect.h"
16 #include "include/core/SkRefCnt.h"
17 #include "include/core/SkScalar.h"
18 #include "include/core/SkSize.h"
19 #include "include/core/SkString.h"
20 #include "src/base/SkRandom.h"
21 #include "src/core/SkBlurMask.h"
22 #include "tools/timer/TimeUtils.h"
23 
24 /**
25  * In GM mode this draws an array of circles with different radii and different blur radii. Below
26  * each circle an almost-circle path is drawn with the same blur filter for comparison.
27  *
28  * In Sample mode this draws a single circle and almost-circle with animating radius and blur
29  * radius.
30  *
31  * Bench mode draws the same as GM mode but without the comparison almost-circle paths. It also
32  * slightly perturbs the blur and circle radii to stress caching of blurred profiles in GPU mode.
33  */
34 class BlurCircles2GM : public skiagm::GM {
35 public:
BlurCircles2GM()36     BlurCircles2GM() {
37         fAnimRadius = TimeUtils::PingPong(
38                 0, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius, kMaxRadius);
39         fAnimBlurRadius = TimeUtils::PingPong(0,
40                                               kBlurRadiusPingPoingPeriod,
41                                               kBlurRadiusPingPoingShift,
42                                               kMinBlurRadius,
43                                               kMaxBlurRadius);
44     }
45 
46 protected:
runAsBench() const47     bool runAsBench() const override { return true; }
48 
getName() const49     SkString getName() const override { return SkString("blurcircles2"); }
50 
getISize()51     SkISize getISize() override { return SkISize::Make(730, 1350); }
52 
onDraw(SkCanvas * canvas)53     void onDraw(SkCanvas* canvas) override {
54         constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius;
55 
56         auto almostCircleMaker = [] (SkScalar radius) {
57             return SkPathBuilder().addArc(SkRect::MakeXYWH(-radius, -radius, 2 * radius, 2 * radius), 0, 355)
58                                   .setIsVolatile(true)
59                                   .close()
60                                   .detach();
61         };
62 
63         auto blurMaker = [] (SkScalar radius) ->sk_sp<SkMaskFilter> {
64             return SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
65                                           SkBlurMask::ConvertRadiusToSigma(radius));
66         };
67 
68         SkPaint paint;
69         paint.setColor(SK_ColorBLACK);
70 
71         if (this->getMode() == kSample_Mode) {
72             paint.setMaskFilter(blurMaker(fAnimBlurRadius));
73             SkISize size = canvas->getBaseLayerSize();
74             SkPath almostCircle = almostCircleMaker(fAnimRadius);
75             canvas->save();
76                 canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f);
77                 canvas->drawCircle(0, 0, fAnimRadius, paint);
78                 canvas->translate(0, 2 * kMaxR);
79                 canvas->drawPath(almostCircle, paint);
80             canvas->restore();
81         } else {
82             bool benchMode = this->getMode() == kBench_Mode;
83             canvas->save();
84             constexpr SkScalar kPad = 5;
85             constexpr SkScalar kRadiusSteps = 5;
86             constexpr SkScalar kBlurRadiusSteps = 5;
87             canvas->translate(kPad + kMinRadius + kMaxBlurRadius,
88                               kPad + kMinRadius + kMaxBlurRadius);
89             constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) / kRadiusSteps;
90             constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinBlurRadius) /
91                                                          kBlurRadiusSteps;
92             SkScalar lineWidth = 0;
93             if (!benchMode) {
94                 for (int r = 0; r < kRadiusSteps - 1; ++r) {
95                     const SkScalar radius = r * kDeltaRadius + kMinRadius;
96                     lineWidth += 2 * (radius + kMaxBlurRadius) + kPad;
97                 }
98             }
99             for (int br = 0; br < kBlurRadiusSteps; ++br) {
100                 SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius;
101                 if (benchMode) {
102                     blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius;
103                 }
104                 const SkScalar maxRowR = blurRadius + kMaxRadius;
105                 paint.setMaskFilter(blurMaker(blurRadius));
106                 canvas->save();
107                 for (int r = 0; r < kRadiusSteps; ++r) {
108                     SkScalar radius = r * kDeltaRadius + kMinRadius;
109                     if (benchMode) {
110                         radius += fRandom.nextSScalar1() * kDeltaRadius;
111                     }
112                     SkPath almostCircle;
113                     if (!benchMode) {
114                         almostCircle = almostCircleMaker(radius);
115                     }
116                     canvas->save();
117                         canvas->drawCircle(0, 0, radius, paint);
118                         canvas->translate(0, 2 * maxRowR + kPad);
119                     if (!benchMode) {
120                         canvas->drawPath(almostCircle, paint);
121                     }
122                     canvas->restore();
123                     const SkScalar maxColR = radius + kMaxBlurRadius;
124                     canvas->translate(maxColR * 2 + kPad, 0);
125                 }
126                 canvas->restore();
127                 if (!benchMode) {
128                     SkPaint blackPaint;
129                     blackPaint.setColor(SK_ColorBLACK);
130                     const SkScalar lineY = 3 * maxRowR + 1.5f * kPad;
131                     if (br != kBlurRadiusSteps - 1) {
132                         canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint);
133                     }
134                 }
135                 canvas->translate(0, maxRowR * 4 + 2 * kPad);
136             }
137             canvas->restore();
138         }
139     }
140 
onAnimate(double nanos)141     bool onAnimate(double nanos) override {
142         fAnimRadius = TimeUtils::PingPong(1e-9 * nanos, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius,
143                                      kMaxRadius);
144         fAnimBlurRadius = TimeUtils::PingPong(1e-9 * nanos, kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift,
145                                          kMinBlurRadius, kMaxBlurRadius);
146         return true;
147     }
148 
149 private:
150     inline static constexpr SkScalar kMinRadius = 15;
151     inline static constexpr SkScalar kMaxRadius = 45;
152     inline static constexpr SkScalar kRadiusPingPoingPeriod = 8;
153     inline static constexpr SkScalar kRadiusPingPoingShift = 3;
154 
155     inline static constexpr SkScalar kMinBlurRadius = 5;
156     inline static constexpr SkScalar kMaxBlurRadius = 45;
157     inline static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3;
158     inline static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5;
159 
160     SkScalar    fAnimRadius;
161     SkScalar    fAnimBlurRadius;
162 
163     SkRandom    fRandom;
164 
165     using INHERITED = skiagm::GM;
166 };
167 
168 DEF_GM(return new BlurCircles2GM();)
169