1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrEagerVertexAllocator.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrPathUtils.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrTriangulator.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker
DEF_FUZZ(Triangulation,fuzz)16*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(Triangulation, fuzz) {
17*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
18*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
19*c8dee2aaSAndroid Build Coastguard Worker FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb);
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance,
22*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), path.getBounds());
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz.
26*c8dee2aaSAndroid Build Coastguard Worker // afaict it only affects inverse filled paths.
27*c8dee2aaSAndroid Build Coastguard Worker SkRect clipBounds = path.getBounds();
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker GrCpuVertexAllocator allocator;
30*c8dee2aaSAndroid Build Coastguard Worker bool isLinear;
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker int count = GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear);
33*c8dee2aaSAndroid Build Coastguard Worker if (count > 0) {
34*c8dee2aaSAndroid Build Coastguard Worker allocator.detachVertexData(); // normally handled by the triangulating path renderer.
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
37*c8dee2aaSAndroid Build Coastguard Worker }
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