xref: /aosp_15_r20/external/skia/fuzz/FuzzTriangulation.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google, LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/Fuzz.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "fuzz/FuzzCommon.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrEagerVertexAllocator.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrPathUtils.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrTriangulator.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker 
DEF_FUZZ(Triangulation,fuzz)16*c8dee2aaSAndroid Build Coastguard Worker DEF_FUZZ(Triangulation, fuzz) {
17*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
18*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
19*c8dee2aaSAndroid Build Coastguard Worker     FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb);
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance,
22*c8dee2aaSAndroid Build Coastguard Worker                                                     SkMatrix::I(), path.getBounds());
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz.
26*c8dee2aaSAndroid Build Coastguard Worker     // afaict it only affects inverse filled paths.
27*c8dee2aaSAndroid Build Coastguard Worker     SkRect clipBounds = path.getBounds();
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     GrCpuVertexAllocator allocator;
30*c8dee2aaSAndroid Build Coastguard Worker     bool isLinear;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     int count = GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear);
33*c8dee2aaSAndroid Build Coastguard Worker     if (count > 0) {
34*c8dee2aaSAndroid Build Coastguard Worker         allocator.detachVertexData(); // normally handled by the triangulating path renderer.
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
37*c8dee2aaSAndroid Build Coastguard Worker }
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