xref: /aosp_15_r20/external/skia/fuzz/FuzzTriangulation.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google, LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "fuzz/Fuzz.h"
9 #include "fuzz/FuzzCommon.h"
10 #include "include/core/SkPath.h"
11 #include "src/gpu/ganesh/GrEagerVertexAllocator.h"
12 #include "src/gpu/ganesh/geometry/GrPathUtils.h"
13 #include "src/gpu/ganesh/geometry/GrTriangulator.h"
14 
15 
DEF_FUZZ(Triangulation,fuzz)16 DEF_FUZZ(Triangulation, fuzz) {
17 #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
18     SkPath path;
19     FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb);
20 
21     SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance,
22                                                     SkMatrix::I(), path.getBounds());
23 
24 
25     // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz.
26     // afaict it only affects inverse filled paths.
27     SkRect clipBounds = path.getBounds();
28 
29     GrCpuVertexAllocator allocator;
30     bool isLinear;
31 
32     int count = GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear);
33     if (count > 0) {
34         allocator.detachVertexData(); // normally handled by the triangulating path renderer.
35     }
36 #endif // SK_ENABLE_OPTIMIZE_SIZE
37 }
38