1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4
5 #include <random>
6
7 REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) {
draw(SkCanvas * canvas)8 void draw(SkCanvas* canvas) {
9 std::default_random_engine rng;
10 const auto randOpaqueColor = [&rng]() -> SkColor {
11 return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
12 };
13 SkColor colors[100];
14 for (auto& color : colors) {
15 color = randOpaqueColor();
16 }
17 float cx = 128, cy = 128;
18 SkPaint paint;
19 paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100));
20 canvas->drawPaint(paint);
21 }
22 } // END FIDDLE
23