1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) {
5 // skpaint_compose_shader
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7 SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
8 SkPaint paint;
9 paint.setShader(SkShaders::Blend(SkBlendMode::kDifference,
10 SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f),
11 180.0f,
12 colors,
13 nullptr,
14 2,
15 SkTileMode::kClamp,
16 0,
17 nullptr),
18 SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr)));
19 canvas->drawPaint(paint);
20 }
21 } // END FIDDLE
22