xref: /aosp_15_r20/external/skia/docs/examples/SkSL_MinifiedSkSL.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2024 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) {
5 static constexpr char SKSL_MINIFIED_GradientShader[] =
6 "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4"
7 "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}";
8 
draw(SkCanvas * canvas)9 void draw(SkCanvas* canvas) {
10   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader));
11   sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
12                                                 /*children=*/ {});
13 
14   // Fill canvas with gray, first:
15   canvas->drawColor(SK_ColorGRAY);
16 
17   // Blend our test shader on top of that:
18   SkPaint p;
19   p.setShader(myShader);
20   canvas->drawPaint(p);
21 }
22 }  // END FIDDLE
23