xref: /aosp_15_r20/external/skia/docs/examples/SkSL_EvaluatingNestedShaders.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2024 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(SkSL_EvaluatingNestedShaders, 128, 128, false, 5) {
5 // Create a linear gradient from white (left) to black (right)
makeGradientShader()6 sk_sp<SkShader> makeGradientShader() {
7   const char* sksl =
8     "half4 main(float2 coord) {"
9     "  float t = coord.x / 128;"
10     "  half4 white = half4(1);"
11     "  half4 black = half4(0,0,0,1);"
12     "  return mix(white, black, t);"
13     "}";
14   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
15   return effect->makeShader(/*uniforms=*/ nullptr, /*children=*/ {});
16 }
17 
draw(SkCanvas * canvas)18 void draw(SkCanvas* canvas) {
19   // Turn `image` into an SkShader:
20   sk_sp<SkShader> imageShader = image->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
21 
22   const char* sksl =
23     "uniform shader input_1;"
24     "uniform shader input_2;"
25     "half4 main(float2 coord) {"
26     "  return input_1.eval(coord) * input_2.eval(coord);"
27     "}";
28   SkRuntimeEffect::ChildPtr children[] = { /*input_1=*/ imageShader,
29                                            /*input_2=*/ makeGradientShader() };
30 
31   // Create SkShader from SkSL, then fill surface: // SK_FOLD_START
32 
33   // Create an SkShader from our SkSL, with `children` bound to the inputs:
34   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
35   sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
36                                                 /*children=*/ children);
37 
38   // Fill the surface with `myShader`:
39   SkPaint p;
40   p.setShader(myShader);
41   canvas->drawPaint(p);
42   // SK_FOLD_END
43 }
44 }  // END FIDDLE
45