xref: /aosp_15_r20/external/skia/docs/examples/SkSL_EvaluatingImageShader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2024 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(SkSL_EvaluatingImageShader, 128, 128, false, 5) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6   // Turn `image` into an SkShader:
7   sk_sp<SkShader> imageShader = image->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
8 
9   const char* sksl =
10     "uniform shader image;"
11     "half4 main(float2 coord) {"
12     "  return image.eval(coord).bgra;"  // Sample 'image', then swap red and blue
13     "}";
14 
15   // Parse the SkSL, and create an SkRuntimeEffect object:
16   auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
17 
18   // SkRuntimeEffect::makeShader expects an SkSpan<ChildPtr>, one per `uniform shader`:
19   SkRuntimeEffect::ChildPtr children[] = { imageShader };
20 
21   // Create an SkShader from our SkSL, with `imageShader` bound to `image`:
22   sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
23                                                 /*children=*/ { children, 1 });
24 
25   // Fill the surface with `myShader`:
26   SkPaint p;
27   p.setShader(myShader);
28   canvas->drawPaint(p);
29 }
30 }  // END FIDDLE
31