xref: /aosp_15_r20/external/skia/docs/examples/Rect_toQuad.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Rect_toQuad, 256, 256, true, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     SkRect rect = {1, 2, 3, 4};
7     SkPoint corners[4];
8     rect.toQuad(corners);
9     SkDebugf("rect: {%g, %g, %g, %g}\n", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
10     SkDebugf("corners:");
11     for (auto corner : corners) {
12         SkDebugf(" {%g, %g}", corner.fX, corner.fY);
13     }
14     SkDebugf("\n");
15 }
16 }  // END FIDDLE
17