xref: /aosp_15_r20/external/skia/docs/examples/Point_normalize_2.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     SkPaint paint;
7     paint.setAntiAlias(true);
8     const SkPoint lines[][2] = { {{  30, 110 }, { 190,  30 }},
9                                  {{ 120, 140 }, {  30, 220 }}};
10     for (auto line : lines) {
11         canvas->drawLine(line[0], line[1], paint);
12         SkVector vector = line[1] - line[0];
13         if (vector.normalize()) {
14             SkVector rotate90 = { -vector.fY, vector.fX };
15             rotate90 *= 10.f;
16             canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint);
17             canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint);
18         }
19     }
20 }
21 }  // END FIDDLE
22