xref: /aosp_15_r20/external/skia/docs/examples/Hard_Light.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(Hard_Light, 256, 256, false, 3) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     canvas->drawImage(image, 0, 0);
7     const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 };
8     SkPaint paint;
9     paint.setBlendMode(SkBlendMode::kHardLight);
10     paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
11          nullptr, std::size(colors), SkTileMode::kClamp));
12     canvas->clipRect({0, 128, 256, 256});
13     canvas->drawPaint(paint);
14 }
15 }  // END FIDDLE
16