1*c8dee2aaSAndroid Build Coastguard Worker# This file contains the build configurations of Skia that we use for testing on the CI. 2*c8dee2aaSAndroid Build Coastguard Worker# These allow a short-form reference for our supported combinations of build features. 3*c8dee2aaSAndroid Build Coastguard Worker# https://bazel.build/docs/bazelrc#config 4*c8dee2aaSAndroid Build Coastguard Worker# 5*c8dee2aaSAndroid Build Coastguard Worker# For most build configurations, we will want to set the --cc_output_directory_tag [1] 6*c8dee2aaSAndroid Build Coastguard Worker# with a unique identifier per configuration name. 7*c8dee2aaSAndroid Build Coastguard Worker# 8*c8dee2aaSAndroid Build Coastguard Worker# By default, Bazel's "unique target BuildConfiguration" [2] incorporates the compilation_mode, 9*c8dee2aaSAndroid Build Coastguard Worker# the target platform, and some suffixes to avoid Bazel-caused and user-caused conflicts. [3] [4] 10*c8dee2aaSAndroid Build Coastguard Worker# For example, a default output directory might look like "k8-fastbuild-ST-6a54c1377847". 11*c8dee2aaSAndroid Build Coastguard Worker# Inside this output directory is a subfolder for the target (e.g. executable) name. 12*c8dee2aaSAndroid Build Coastguard Worker# 13*c8dee2aaSAndroid Build Coastguard Worker# Note that multiple definitions of a config are allowed - in this event, they are added together. 14*c8dee2aaSAndroid Build Coastguard Worker# This is handy if we need to comment on why certain settings are necessary. Otherwise, escaping 15*c8dee2aaSAndroid Build Coastguard Worker# the trailing newline (and thus having a multi-line definition) is preferred for brevity. 16*c8dee2aaSAndroid Build Coastguard Worker# 17*c8dee2aaSAndroid Build Coastguard Worker# Notably, the flags that we turn on and off via //bazel/common_config_settings do not affect 18*c8dee2aaSAndroid Build Coastguard Worker# the output directory. The output directory is used to store compiled object files (.o files) 19*c8dee2aaSAndroid Build Coastguard Worker# and generated dependency files (e.g. the output of clang --write-dependencies [5]), so having 20*c8dee2aaSAndroid Build Coastguard Worker# these be overwritten unnecessarily will slow down incremental rebuilds when switching between 21*c8dee2aaSAndroid Build Coastguard Worker# building different configurations of the same targets. 22*c8dee2aaSAndroid Build Coastguard Worker# 23*c8dee2aaSAndroid Build Coastguard Worker# [1] https://bazel.build/reference/command-line-reference#flag--cc_output_directory_tag 24*c8dee2aaSAndroid Build Coastguard Worker# [2] https://bazel.build/docs/output_directories#layout-diagram 25*c8dee2aaSAndroid Build Coastguard Worker# [3] https://github.com/bazelbuild/bazel/blob/ad37a3748c78e0ee903b56366322c70ab8b22187/CODEBASE.md#the-structure-of-the-output-directory 26*c8dee2aaSAndroid Build Coastguard Worker# [4] https://github.com/bazelbuild/bazel/blob/e0e589658463beb9605030b4820dcc97e6a36f48/src/main/java/com/google/devtools/build/lib/analysis/config/OutputDirectories.java#L198-L236 27*c8dee2aaSAndroid Build Coastguard Worker# [5] https://clang.llvm.org/docs/ClangCommandLineReference.html#dependency-file-generation 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker# ============================================================================= 30*c8dee2aaSAndroid Build Coastguard Worker# Targets (what to build for) 31*c8dee2aaSAndroid Build Coastguard Worker# ============================================================================= 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker# --platforms refers to the target for which we are compiling. By setting the target to be a 34*c8dee2aaSAndroid Build Coastguard Worker# platform which has our own custom constraint_setting and constraint_value 35*c8dee2aaSAndroid Build Coastguard Worker# (skia_hermetic_toolchain=use_hermetic_toolchain), this causes Bazel to resolve the toolchain 36*c8dee2aaSAndroid Build Coastguard Worker# to be our hermetic one because our hermetic toolchains have that same constraint set in their 37*c8dee2aaSAndroid Build Coastguard Worker# target_compatible_with list. 38*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_debug --platforms=//bazel/platform:linux_x64_hermetic \ 39*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 40*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=linux_x64_debug 41*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_release --platforms=//bazel/platform:linux_x64_hermetic \ 42*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 43*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=linux_x64_release 44*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_fastbuild --platforms=//bazel/platform:linux_x64_hermetic \ 45*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 46*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=linux_x64_fastbuild 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_debug_with_rbe --config=for_linux_x64_debug --config=linux_rbe 49*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_release_with_rbe --config=for_linux_x64_release --config=linux_rbe 50*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_fastbuild_with_rbe --config=for_linux_x64_fastbuild --config=linux_rbe 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker# Shorter config names defaulting to fastbuild (same default as --compilation_mode, see 53*c8dee2aaSAndroid Build Coastguard Worker# https://bazel.build/docs/user-manual#compilation-mode). 54*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64 --config=for_linux_x64_fastbuild 55*c8dee2aaSAndroid Build Coastguard Workerbuild:for_linux_x64_with_rbe --config=for_linux_x64_fastbuild_with_rbe 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_arm64_debug --platforms=//bazel/platform:mac_arm64_hermetic \ 58*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 59*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_arm64_debug 60*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_arm64_release --platforms=//bazel/platform:mac_arm64_hermetic \ 61*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 62*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_arm64_release 63*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_arm64_fastbuild --platforms=//bazel/platform:mac_arm64_hermetic \ 64*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 65*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_arm64_fastbuild 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_x64_debug --platforms=//bazel/platform:mac_x64_hermetic \ 68*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 69*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_x64_debug 70*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_x64_release --platforms=//bazel/platform:mac_x64_hermetic \ 71*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 72*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_x64_release 73*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_x64_fastbuild --platforms=//bazel/platform:mac_x64_hermetic \ 74*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 75*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=mac_x64_fastbuild 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Workerbuild:for_windows_x64_debug --platforms=//bazel/platform:windows_x64_hermetic \ 78*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 79*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=windows_x64_debug 80*c8dee2aaSAndroid Build Coastguard Workerbuild:for_windows_x64_release --platforms=//bazel/platform:windows_x64_hermetic \ 81*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 82*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=windows_x64_release 83*c8dee2aaSAndroid Build Coastguard Workerbuild:for_windows_x64_fastbuild --platforms=//bazel/platform:windows_x64_hermetic \ 84*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 85*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=windows_x64_fastbuild 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker# Shorter config names defaulting to fastbuild (same default as --compilation_mode, see 88*c8dee2aaSAndroid Build Coastguard Worker# https://bazel.build/docs/user-manual#compilation-mode). 89*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_arm64 --config=for_mac_arm64_fastbuild 90*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_x64 --config=for_mac_x64_fastbuild 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker# Some aliases using more common lingo. 93*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_m1 --config=for_mac_arm64 94*c8dee2aaSAndroid Build Coastguard Workerbuild:for_mac_intel --config=for_mac_x64 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker# Android configuration for 32-bit ARM (armeabi-v7a ABI). 97*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_debug --platforms=//bazel/platform:android_arm32 \ 98*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 99*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm32_debug 100*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_release --platforms=//bazel/platform:android_arm32 \ 101*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 102*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm32_release 103*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_fastbuild --platforms=//bazel/platform:android_arm32 \ 104*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 105*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm32_fastbuild 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_debug_with_rbe --config=for_android_arm32_debug --config=linux_rbe 108*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_release_with_rbe --config=for_android_arm32_release --config=linux_rbe 109*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_fastbuild_with_rbe --config=for_android_arm32_fastbuild --config=linux_rbe 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker# Shorter config names defaulting to fastbuild (same default as --compilation_mode, see 112*c8dee2aaSAndroid Build Coastguard Worker# https://bazel.build/docs/user-manual#compilation-mode). 113*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32 --config=for_android_arm32_fastbuild 114*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm32_with_rbe --config=for_android_arm32_fastbuild_with_rbe 115*c8dee2aaSAndroid Build Coastguard Workerbuild:android_arm32_rbe --config=for_android_arm32_fastbuild_with_rbe 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker# Android configuration for 64-bit ARM (arm64-v8a ABI). 118*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_debug --platforms=//bazel/platform:android_arm64 \ 119*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg \ 120*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm64_debug 121*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_release --platforms=//bazel/platform:android_arm64 \ 122*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt \ 123*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm64_release 124*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_fastbuild --platforms=//bazel/platform:android_arm64 \ 125*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=fastbuild \ 126*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=android_arm64_fastbuild 127*c8dee2aaSAndroid Build Coastguard Worker 128*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_debug_with_rbe --config=for_android_arm64_debug --config=linux_rbe 129*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_release_with_rbe --config=for_android_arm64_release --config=linux_rbe 130*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_fastbuild_with_rbe --config=for_android_arm64_fastbuild --config=linux_rbe 131*c8dee2aaSAndroid Build Coastguard Worker 132*c8dee2aaSAndroid Build Coastguard Worker# Shorter config names defaulting to fastbuild (same default as --compilation_mode, see 133*c8dee2aaSAndroid Build Coastguard Worker# https://bazel.build/docs/user-manual#compilation-mode). 134*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64 --config=for_android_arm64_fastbuild 135*c8dee2aaSAndroid Build Coastguard Workerbuild:for_android_arm64_with_rbe --config=for_android_arm64_fastbuild_with_rbe 136*c8dee2aaSAndroid Build Coastguard Workerbuild:android_rbe --config=for_android_arm64_fastbuild_with_rbe 137*c8dee2aaSAndroid Build Coastguard Worker 138*c8dee2aaSAndroid Build Coastguard Worker#IOS configs 139*c8dee2aaSAndroid Build Coastguard Workerbuild:for_ios --platforms=//bazel/platform:ios --compilation_mode=dbg --cc_output_directory_tag=ios_arm64_fastbuild 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker# ============================================================================= 142*c8dee2aaSAndroid Build Coastguard Worker# Configurations (what features we want on) 143*c8dee2aaSAndroid Build Coastguard Worker# ============================================================================= 144*c8dee2aaSAndroid Build Coastguard Worker# These are examples of the syntax to create build configurations. As of May 2022, our 145*c8dee2aaSAndroid Build Coastguard Worker# Bazel configurations are still being made. 146*c8dee2aaSAndroid Build Coastguard Workerbuild:release --compilation_mode=opt 147*c8dee2aaSAndroid Build Coastguard Workerbuild:debug --compilation_mode=dbg 148*c8dee2aaSAndroid Build Coastguard Worker 149*c8dee2aaSAndroid Build Coastguard Worker# See also https://github.com/emscripten-core/emsdk/issues/984 for disabling cc_toolchain_resolution 150*c8dee2aaSAndroid Build Coastguard Workerbuild:canvaskit_full --noincompatible_enable_cc_toolchain_resolution \ 151*c8dee2aaSAndroid Build Coastguard Worker --ck_enable_fonts --ck_enable_embedded_font \ 152*c8dee2aaSAndroid Build Coastguard Worker \ 153*c8dee2aaSAndroid Build Coastguard Worker --ck_enable_canvas_polyfill --ck_enable_skp_serialization --ck_enable_skottie \ 154*c8dee2aaSAndroid Build Coastguard Worker --ck_enable_runtime_effect --ck_enable_matrix_js 155*c8dee2aaSAndroid Build Coastguard Worker 156*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_webgl2 --ck_enable_webgl 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_webgl2_release --config=canvaskit_full --config=ck_webgl2 --config=release 159*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_webgl2_debug --config=canvaskit_full --config=ck_webgl2 --config=debug 160*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_cpu_release --config=canvaskit_full --config=release 161*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_cpu_debug --config=canvaskit_full --config=debug 162*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_webgl2_release_debugger --config=canvaskit_full --config=ck_webgl2 \ 163*c8dee2aaSAndroid Build Coastguard Worker --config=release --ck_include_debugger 164*c8dee2aaSAndroid Build Coastguard Worker# TODO(kjlubick) We should be able to configure testing on Chrome or Firefox with this. 165*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_webgl2_release_chrome --config=ck_full_webgl2_release 166*c8dee2aaSAndroid Build Coastguard Workerbuild:ck_full_cpu_release_chrome --config=ck_full_cpu_release 167*c8dee2aaSAndroid Build Coastguard Worker 168*c8dee2aaSAndroid Build Coastguard Worker# config when building //infra/debugger-app:debugger_container. 169*c8dee2aaSAndroid Build Coastguard Worker# This is invoked in a Louhi flow. 170*c8dee2aaSAndroid Build Coastguard Workerbuild:debugger_app_container --config=ck_full_webgl2_release_debugger \ 171*c8dee2aaSAndroid Build Coastguard Worker --workspace_status_command=bazel/get_workspace_status.sh \ 172*c8dee2aaSAndroid Build Coastguard Worker --@io_bazel_rules_docker//transitions:enable=false 173*c8dee2aaSAndroid Build Coastguard Worker 174*c8dee2aaSAndroid Build Coastguard Worker# config when building //infra/jsfiddle:jsfiddle_container. 175*c8dee2aaSAndroid Build Coastguard Worker# This is invoked in a Louhi flow. 176*c8dee2aaSAndroid Build Coastguard Workerbuild:jsfiddle_container --config=ck_full_webgl2_release \ 177*c8dee2aaSAndroid Build Coastguard Worker --workspace_status_command=bazel/get_workspace_status.sh \ 178*c8dee2aaSAndroid Build Coastguard Worker --@io_bazel_rules_docker//transitions:enable=false 179*c8dee2aaSAndroid Build Coastguard Worker 180*c8dee2aaSAndroid Build Coastguard Worker# config when building //infra/shaders:shaders_container. 181*c8dee2aaSAndroid Build Coastguard Worker# This is invoked in a Louhi flow. 182*c8dee2aaSAndroid Build Coastguard Workerbuild:shaders_container --config=ck_full_webgl2_release \ 183*c8dee2aaSAndroid Build Coastguard Worker --workspace_status_command=bazel/get_workspace_status.sh \ 184*c8dee2aaSAndroid Build Coastguard Worker --@io_bazel_rules_docker//transitions:enable=false 185*c8dee2aaSAndroid Build Coastguard Worker 186*c8dee2aaSAndroid Build Coastguard Worker# config when building //infra/skottie:skottie_container. 187*c8dee2aaSAndroid Build Coastguard Worker# This is invoked in a Louhi flow. 188*c8dee2aaSAndroid Build Coastguard Workerbuild:skottie_container --config=ck_full_webgl2_release \ 189*c8dee2aaSAndroid Build Coastguard Worker --workspace_status_command=bazel/get_workspace_status.sh \ 190*c8dee2aaSAndroid Build Coastguard Worker --@io_bazel_rules_docker//transitions:enable=false 191*c8dee2aaSAndroid Build Coastguard Worker 192*c8dee2aaSAndroid Build Coastguard Worker# We only want to enforce IWYU on debug builds because we have some things that are only 193*c8dee2aaSAndroid Build Coastguard Worker# necessary to include in debug mode (e.g. SkDEBUGCODE), but very rarely something that is 194*c8dee2aaSAndroid Build Coastguard Worker# only needed in release mode. Thus our C++ debug includes should be a superset of the 195*c8dee2aaSAndroid Build Coastguard Worker# release includes. 196*c8dee2aaSAndroid Build Coastguard Workerbuild:enforce_iwyu --features=skia_enforce_iwyu --cc_output_directory_tag=iwyu \ 197*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=dbg --keep_going \ 198*c8dee2aaSAndroid Build Coastguard Worker --linkopt="SKIA_SKIP_LINKING" 199*c8dee2aaSAndroid Build Coastguard Worker 200*c8dee2aaSAndroid Build Coastguard Workerbuild:use_linux_rbe_pool --config=linux_rbe --remote_download_minimal 201*c8dee2aaSAndroid Build Coastguard Worker 202*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu_only --cc_output_directory_tag=cpu_tests 203*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu_only_debug --config=cpu --config=debug 204*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu_only_release --config=cpu --config=release 205*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu_only_debug_rbe --config=cpu_only_debug --config=use_linux_rbe_pool 206*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu_only_release_rbe --config=cpu_only_release --config=use_linux_rbe_pool 207*c8dee2aaSAndroid Build Coastguard Worker 208*c8dee2aaSAndroid Build Coastguard Workerbuild:gl_ganesh --enable_gpu_test_utils --gpu_backend=gl_ganesh \ 209*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=gl_ganesh 210*c8dee2aaSAndroid Build Coastguard Worker# We need to have this environment variable set when testing our Ganesh GL backend on Unix, 211*c8dee2aaSAndroid Build Coastguard Worker# otherwise, we get "Failed to open X display." and connect make a GL context for testing. 212*c8dee2aaSAndroid Build Coastguard Workerbuild:gl_ganesh --action_env=DISPLAY=:1 213*c8dee2aaSAndroid Build Coastguard Worker 214*c8dee2aaSAndroid Build Coastguard Workerbuild:vulkan_ganesh --enable_gpu_test_utils --gpu_backend=vulkan_ganesh \ 215*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=vulkan_ganesh 216*c8dee2aaSAndroid Build Coastguard Worker 217*c8dee2aaSAndroid Build Coastguard Workerbuild:metal_ganesh --enable_gpu_test_utils --gpu_backend=metal_ganesh\ 218*c8dee2aaSAndroid Build Coastguard Worker --cc_output_directory_tag=metal_ganesh 219*c8dee2aaSAndroid Build Coastguard Worker 220*c8dee2aaSAndroid Build Coastguard Worker# Short-hand aliases 221*c8dee2aaSAndroid Build Coastguard Workerbuild:cpu --config=cpu_only 222*c8dee2aaSAndroid Build Coastguard Workerbuild:gl --config=gl_ganesh 223*c8dee2aaSAndroid Build Coastguard Workerbuild:vk --config=vulkan_ganesh 224*c8dee2aaSAndroid Build Coastguard Worker 225*c8dee2aaSAndroid Build Coastguard Worker# We would ideally like to remove the SKSL_STANDALONE define one day, 226*c8dee2aaSAndroid Build Coastguard Worker# but it is needed by SkRasterPipelineBuilder when being compiled for GN 227*c8dee2aaSAndroid Build Coastguard Workerbuild:compile_sksl --cc_output_directory_tag=compile_sksl \ 228*c8dee2aaSAndroid Build Coastguard Worker --compilation_mode=opt --//src/core:load_sksl_from_disk --copt="-DSKSL_STANDALONE=1" 229*c8dee2aaSAndroid Build Coastguard Worker 230*c8dee2aaSAndroid Build Coastguard Worker# Layering check does not work without sandboxing because the system headers are not in the 231*c8dee2aaSAndroid Build Coastguard Worker# right spot and so they are not found. 232*c8dee2aaSAndroid Build Coastguard Workerbuild:no_sandbox --spawn_strategy=local --features=-layering_check 233