1uniform half4 colorGreen, colorRed; 2int gAccessCount = 0; 3 4noinline int Z() { 5 ++gAccessCount; 6 return 0; 7} 8 9half4 main(float2) { 10 float4 array[1]; 11 12 // Test swizzled-lvalue assignment on an array element with a side-effecting index expression. 13 array[Z()] = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5 14 array[Z()].a = 2.0; // 0, 0.5, 0, 2 15 array[Z()].g /= 0.25; // 0, 2, 0, 2 16 array[Z()].gba *= float3x3(0.5); // 0, 1, 0, 1 17 array[Z()].bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1 18 array[Z()].r += array[Z()].a <= 1.0 ? array[Z()].b : float(Z()); // 1, 1, 0.25, 1 19 20 return (gAccessCount == 8 && array[0] == float4(1, 1, 0.25, 1)) ? colorGreen 21 : colorRed; 22} 23