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75<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.achievements.html">achievements</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
81  <code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</a></code></p>
82<p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
83<p class="toc_element">
84  <code><a href="#list">list(playerId, language=None, maxResults=None, pageToken=None, state=None, x__xgafv=None)</a></code></p>
85<p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
86<p class="toc_element">
87  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
88<p class="firstline">Retrieves the next page of results.</p>
89<p class="toc_element">
90  <code><a href="#reveal">reveal(achievementId, x__xgafv=None)</a></code></p>
91<p class="firstline">Sets the state of the achievement with the given ID to `REVEALED` for the currently authenticated player.</p>
92<p class="toc_element">
93  <code><a href="#setStepsAtLeast">setStepsAtLeast(achievementId, steps, x__xgafv=None)</a></code></p>
94<p class="firstline">Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.</p>
95<p class="toc_element">
96  <code><a href="#unlock">unlock(achievementId, x__xgafv=None)</a></code></p>
97<p class="firstline">Unlocks this achievement for the currently authenticated player.</p>
98<p class="toc_element">
99  <code><a href="#updateMultiple">updateMultiple(body=None, x__xgafv=None)</a></code></p>
100<p class="firstline">Updates multiple achievements for the currently authenticated player.</p>
101<h3>Method Details</h3>
102<div class="method">
103    <code class="details" id="close">close()</code>
104  <pre>Close httplib2 connections.</pre>
105</div>
106
107<div class="method">
108    <code class="details" id="increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</code>
109  <pre>Increments the steps of the achievement with the given ID for the currently authenticated player.
110
111Args:
112  achievementId: string, The ID of the achievement used by this method. (required)
113  stepsToIncrement: integer, The number of steps to increment. (required)
114  requestId: string, A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.
115  x__xgafv: string, V1 error format.
116    Allowed values
117      1 - v1 error format
118      2 - v2 error format
119
120Returns:
121  An object of the form:
122
123    { # An achievement increment response
124  &quot;currentSteps&quot;: 42, # The current steps recorded for this incremental achievement.
125  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementIncrementResponse`.
126  &quot;newlyUnlocked&quot;: True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
127}</pre>
128</div>
129
130<div class="method">
131    <code class="details" id="list">list(playerId, language=None, maxResults=None, pageToken=None, state=None, x__xgafv=None)</code>
132  <pre>Lists the progress for all your application&#x27;s achievements for the currently authenticated player.
133
134Args:
135  playerId: string, A player ID. A value of `me` may be used in place of the authenticated player&#x27;s ID. (required)
136  language: string, The preferred language to use for strings returned by this method.
137  maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
138  pageToken: string, The token returned by the previous request.
139  state: string, Tells the server to return only achievements with the specified state. If this parameter isn&#x27;t specified, all achievements are returned.
140    Allowed values
141      ALL - List all achievements. This is the default.
142      HIDDEN - List only hidden achievements.
143      REVEALED - List only revealed achievements.
144      UNLOCKED - List only unlocked achievements.
145  x__xgafv: string, V1 error format.
146    Allowed values
147      1 - v1 error format
148      2 - v2 error format
149
150Returns:
151  An object of the form:
152
153    { # A list of achievement objects.
154  &quot;items&quot;: [ # The achievements.
155    { # An achievement object.
156      &quot;achievementState&quot;: &quot;A String&quot;, # The state of the achievement.
157      &quot;currentSteps&quot;: 42, # The current steps for an incremental achievement.
158      &quot;experiencePoints&quot;: &quot;A String&quot;, # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
159      &quot;formattedCurrentStepsString&quot;: &quot;A String&quot;, # The current steps for an incremental achievement as a string.
160      &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
161      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
162      &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The timestamp of the last modification to this achievement&#x27;s state.
163    },
164  ],
165  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
166  &quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
167}</pre>
168</div>
169
170<div class="method">
171    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
172  <pre>Retrieves the next page of results.
173
174Args:
175  previous_request: The request for the previous page. (required)
176  previous_response: The response from the request for the previous page. (required)
177
178Returns:
179  A request object that you can call &#x27;execute()&#x27; on to request the next
180  page. Returns None if there are no more items in the collection.
181    </pre>
182</div>
183
184<div class="method">
185    <code class="details" id="reveal">reveal(achievementId, x__xgafv=None)</code>
186  <pre>Sets the state of the achievement with the given ID to `REVEALED` for the currently authenticated player.
187
188Args:
189  achievementId: string, The ID of the achievement used by this method. (required)
190  x__xgafv: string, V1 error format.
191    Allowed values
192      1 - v1 error format
193      2 - v2 error format
194
195Returns:
196  An object of the form:
197
198    { # An achievement reveal response
199  &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement for which a reveal was attempted. This might be `UNLOCKED` if the achievement was already unlocked.
200  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementRevealResponse`.
201}</pre>
202</div>
203
204<div class="method">
205    <code class="details" id="setStepsAtLeast">setStepsAtLeast(achievementId, steps, x__xgafv=None)</code>
206  <pre>Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.
207
208Args:
209  achievementId: string, The ID of the achievement used by this method. (required)
210  steps: integer, The minimum value to set the steps to. (required)
211  x__xgafv: string, V1 error format.
212    Allowed values
213      1 - v1 error format
214      2 - v2 error format
215
216Returns:
217  An object of the form:
218
219    { # An achievement set steps at least response.
220  &quot;currentSteps&quot;: 42, # The current steps recorded for this incremental achievement.
221  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
222  &quot;newlyUnlocked&quot;: True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
223}</pre>
224</div>
225
226<div class="method">
227    <code class="details" id="unlock">unlock(achievementId, x__xgafv=None)</code>
228  <pre>Unlocks this achievement for the currently authenticated player.
229
230Args:
231  achievementId: string, The ID of the achievement used by this method. (required)
232  x__xgafv: string, V1 error format.
233    Allowed values
234      1 - v1 error format
235      2 - v2 error format
236
237Returns:
238  An object of the form:
239
240    { # An achievement unlock response
241  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUnlockResponse`.
242  &quot;newlyUnlocked&quot;: True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
243}</pre>
244</div>
245
246<div class="method">
247    <code class="details" id="updateMultiple">updateMultiple(body=None, x__xgafv=None)</code>
248  <pre>Updates multiple achievements for the currently authenticated player.
249
250Args:
251  body: object, The request body.
252    The object takes the form of:
253
254{ # A list of achievement update requests.
255  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
256  &quot;updates&quot;: [ # The individual achievement update requests.
257    { # A request to update an achievement.
258      &quot;achievementId&quot;: &quot;A String&quot;, # The achievement this update is being applied to.
259      &quot;incrementPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
260        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
261        &quot;requestId&quot;: &quot;A String&quot;, # The requestId associated with an increment to an achievement.
262        &quot;steps&quot;: 42, # The number of steps to be incremented.
263      },
264      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
265      &quot;setStepsAtLeastPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
266        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
267        &quot;steps&quot;: 42, # The minimum number of steps for the achievement to be set to.
268      },
269      &quot;updateType&quot;: &quot;A String&quot;, # The type of update being applied.
270    },
271  ],
272}
273
274  x__xgafv: string, V1 error format.
275    Allowed values
276      1 - v1 error format
277      2 - v2 error format
278
279Returns:
280  An object of the form:
281
282    { # Response message for UpdateMultipleAchievements rpc.
283  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
284  &quot;updatedAchievements&quot;: [ # The updated state of the achievements.
285    { # An updated achievement.
286      &quot;achievementId&quot;: &quot;A String&quot;, # The achievement this update is was applied to.
287      &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement.
288      &quot;currentSteps&quot;: 42, # The current steps recorded for this achievement if it is incremental.
289      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
290      &quot;newlyUnlocked&quot;: True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
291      &quot;updateOccurred&quot;: True or False, # Whether the requested updates actually affected the achievement.
292    },
293  ],
294}</pre>
295</div>
296
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