xref: /aosp_15_r20/external/perfetto/docs/contributing/ui-development.md (revision 6dbdd20afdafa5e3ca9b8809fa73465d530080dc)
1# UI development
2
3Some tips to get started with the UI development:
4
5## Development environment
6
7If you're looking for an IDE to write the TypeScript code, Visual Studio Code
8works well out of the box. WebStorm or IntelliJ Idea Ultimate (Community does
9not have JavaScript/TypeScript support) also work really well. The code is
10located in the `ui` folder.
11
12## Working with devserver
13
14See [Build Instructions](build-instructions.md) page for the details about
15starting the local development server.
16
17The devserver has a live reload functionality: once you make a change in
18TypeScript files, the resulting code will be recompiled and the page is going to
19reload automatically. By default, this logic uses a timeout in order to prevent
20successive reloads on rapid changes. This logic can be disabled via
21development-only "Rapid live reload" flag in the UI. Disabling it will reload
22the page earlier, at the cost of sometimes making multiple reloads in a row.
23
24## Mithril components
25
26Perfetto UI uses the [Mithril](https://mithril.js.org/) library for rendering
27the interface. The majority of the components in the codebase use
28[class components](https://mithril.js.org/components.html#classes). When Mithril
29is imported via `m` alias (as it is usually done in the codebase), the class
30component should extend `m.ClassComponent`, which has an optional generic
31parameter allowing the component to take inputs. The entry point of class
32components is a `view` method, returning a tree of virtual DOM elements to be
33rendered when the component is present on the page.
34
35## Component state
36
37Local state of components can reside in class members and accessed directly in
38methods via accessing `this`. State that is shared across different components
39is stored in the `State` class definition, and should be modified via
40implementing a new action in `src/common/actions.ts`. A new field added to
41`State` should be initialized in `src/common/empty_state.ts`.
42
43There are restrictions on whan can be used in the global state: plain JS objects
44are OK, but class instances are not (this limitation is due to state
45serialization: the state should be a valid JSON object). If storing class
46instances (like `Map` and `Set` data structures) is necessary, these can be
47stored in the `NonSerializableState` portion of the state, that is omitted from
48saving into JSON objects.
49