xref: /aosp_15_r20/external/pdfium/xfa/fgas/graphics/cfgas_gepath.cpp (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2016 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker 
7*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_gepath.h"
8*3ac0a46fSAndroid Build Coastguard Worker 
9*3ac0a46fSAndroid Build Coastguard Worker #include <math.h>
10*3ac0a46fSAndroid Build Coastguard Worker 
11*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/fx_system.h"
12*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_path.h"
13*3ac0a46fSAndroid Build Coastguard Worker 
14*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath::CFGAS_GEPath() = default;
15*3ac0a46fSAndroid Build Coastguard Worker 
16*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath::~CFGAS_GEPath() = default;
17*3ac0a46fSAndroid Build Coastguard Worker 
Clear()18*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::Clear() {
19*3ac0a46fSAndroid Build Coastguard Worker   path_.Clear();
20*3ac0a46fSAndroid Build Coastguard Worker }
21*3ac0a46fSAndroid Build Coastguard Worker 
Close()22*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::Close() {
23*3ac0a46fSAndroid Build Coastguard Worker   path_.ClosePath();
24*3ac0a46fSAndroid Build Coastguard Worker }
25*3ac0a46fSAndroid Build Coastguard Worker 
MoveTo(const CFX_PointF & point)26*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::MoveTo(const CFX_PointF& point) {
27*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(point, CFX_Path::Point::Type::kMove);
28*3ac0a46fSAndroid Build Coastguard Worker }
29*3ac0a46fSAndroid Build Coastguard Worker 
LineTo(const CFX_PointF & point)30*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::LineTo(const CFX_PointF& point) {
31*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(point, CFX_Path::Point::Type::kLine);
32*3ac0a46fSAndroid Build Coastguard Worker }
33*3ac0a46fSAndroid Build Coastguard Worker 
BezierTo(const CFX_PointF & c1,const CFX_PointF & c2,const CFX_PointF & to)34*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::BezierTo(const CFX_PointF& c1,
35*3ac0a46fSAndroid Build Coastguard Worker                             const CFX_PointF& c2,
36*3ac0a46fSAndroid Build Coastguard Worker                             const CFX_PointF& to) {
37*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(c1, CFX_Path::Point::Type::kBezier);
38*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(c2, CFX_Path::Point::Type::kBezier);
39*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(to, CFX_Path::Point::Type::kBezier);
40*3ac0a46fSAndroid Build Coastguard Worker }
41*3ac0a46fSAndroid Build Coastguard Worker 
ArcTo(const CFX_PointF & pos,const CFX_SizeF & size,float start_angle,float sweep_angle)42*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::ArcTo(const CFX_PointF& pos,
43*3ac0a46fSAndroid Build Coastguard Worker                          const CFX_SizeF& size,
44*3ac0a46fSAndroid Build Coastguard Worker                          float start_angle,
45*3ac0a46fSAndroid Build Coastguard Worker                          float sweep_angle) {
46*3ac0a46fSAndroid Build Coastguard Worker   CFX_SizeF new_size = size / 2.0f;
47*3ac0a46fSAndroid Build Coastguard Worker   ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
48*3ac0a46fSAndroid Build Coastguard Worker                 new_size, start_angle, sweep_angle);
49*3ac0a46fSAndroid Build Coastguard Worker }
50*3ac0a46fSAndroid Build Coastguard Worker 
ArcToInternal(const CFX_PointF & pos,const CFX_SizeF & size,float start_angle,float sweep_angle)51*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::ArcToInternal(const CFX_PointF& pos,
52*3ac0a46fSAndroid Build Coastguard Worker                                  const CFX_SizeF& size,
53*3ac0a46fSAndroid Build Coastguard Worker                                  float start_angle,
54*3ac0a46fSAndroid Build Coastguard Worker                                  float sweep_angle) {
55*3ac0a46fSAndroid Build Coastguard Worker   float x0 = cos(sweep_angle / 2);
56*3ac0a46fSAndroid Build Coastguard Worker   float y0 = sin(sweep_angle / 2);
57*3ac0a46fSAndroid Build Coastguard Worker   float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
58*3ac0a46fSAndroid Build Coastguard Worker   float ty = y0 - ((tx * x0) / y0);
59*3ac0a46fSAndroid Build Coastguard Worker 
60*3ac0a46fSAndroid Build Coastguard Worker   CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)};
61*3ac0a46fSAndroid Build Coastguard Worker   float sn = sin(start_angle + sweep_angle / 2);
62*3ac0a46fSAndroid Build Coastguard Worker   float cs = cos(start_angle + sweep_angle / 2);
63*3ac0a46fSAndroid Build Coastguard Worker 
64*3ac0a46fSAndroid Build Coastguard Worker   CFX_PointF bezier;
65*3ac0a46fSAndroid Build Coastguard Worker   bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
66*3ac0a46fSAndroid Build Coastguard Worker   bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
67*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
68*3ac0a46fSAndroid Build Coastguard Worker 
69*3ac0a46fSAndroid Build Coastguard Worker   bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
70*3ac0a46fSAndroid Build Coastguard Worker   bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
71*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
72*3ac0a46fSAndroid Build Coastguard Worker 
73*3ac0a46fSAndroid Build Coastguard Worker   bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle));
74*3ac0a46fSAndroid Build Coastguard Worker   bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle));
75*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
76*3ac0a46fSAndroid Build Coastguard Worker }
77*3ac0a46fSAndroid Build Coastguard Worker 
AddLine(const CFX_PointF & p1,const CFX_PointF & p2)78*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
79*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(p1, CFX_Path::Point::Type::kMove);
80*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(p2, CFX_Path::Point::Type::kLine);
81*3ac0a46fSAndroid Build Coastguard Worker }
82*3ac0a46fSAndroid Build Coastguard Worker 
AddRectangle(float left,float top,float width,float height)83*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::AddRectangle(float left,
84*3ac0a46fSAndroid Build Coastguard Worker                                 float top,
85*3ac0a46fSAndroid Build Coastguard Worker                                 float width,
86*3ac0a46fSAndroid Build Coastguard Worker                                 float height) {
87*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendRect(left, top, left + width, top + height);
88*3ac0a46fSAndroid Build Coastguard Worker }
89*3ac0a46fSAndroid Build Coastguard Worker 
AddEllipse(const CFX_RectF & rect)90*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::AddEllipse(const CFX_RectF& rect) {
91*3ac0a46fSAndroid Build Coastguard Worker   AddArc(rect.TopLeft(), rect.Size(), 0, FXSYS_PI * 2);
92*3ac0a46fSAndroid Build Coastguard Worker }
93*3ac0a46fSAndroid Build Coastguard Worker 
AddArc(const CFX_PointF & original_pos,const CFX_SizeF & original_size,float start_angle,float sweep_angle)94*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::AddArc(const CFX_PointF& original_pos,
95*3ac0a46fSAndroid Build Coastguard Worker                           const CFX_SizeF& original_size,
96*3ac0a46fSAndroid Build Coastguard Worker                           float start_angle,
97*3ac0a46fSAndroid Build Coastguard Worker                           float sweep_angle) {
98*3ac0a46fSAndroid Build Coastguard Worker   if (sweep_angle == 0)
99*3ac0a46fSAndroid Build Coastguard Worker     return;
100*3ac0a46fSAndroid Build Coastguard Worker 
101*3ac0a46fSAndroid Build Coastguard Worker   const float bezier_arc_angle_epsilon = 0.01f;
102*3ac0a46fSAndroid Build Coastguard Worker   while (start_angle > FXSYS_PI * 2)
103*3ac0a46fSAndroid Build Coastguard Worker     start_angle -= FXSYS_PI * 2;
104*3ac0a46fSAndroid Build Coastguard Worker   while (start_angle < 0)
105*3ac0a46fSAndroid Build Coastguard Worker     start_angle += FXSYS_PI * 2;
106*3ac0a46fSAndroid Build Coastguard Worker   if (sweep_angle >= FXSYS_PI * 2)
107*3ac0a46fSAndroid Build Coastguard Worker     sweep_angle = FXSYS_PI * 2;
108*3ac0a46fSAndroid Build Coastguard Worker   if (sweep_angle <= -FXSYS_PI * 2)
109*3ac0a46fSAndroid Build Coastguard Worker     sweep_angle = -FXSYS_PI * 2;
110*3ac0a46fSAndroid Build Coastguard Worker 
111*3ac0a46fSAndroid Build Coastguard Worker   CFX_SizeF size = original_size / 2;
112*3ac0a46fSAndroid Build Coastguard Worker   CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height);
113*3ac0a46fSAndroid Build Coastguard Worker   path_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle),
114*3ac0a46fSAndroid Build Coastguard Worker                                      size.height * sin(start_angle)),
115*3ac0a46fSAndroid Build Coastguard Worker                     CFX_Path::Point::Type::kMove);
116*3ac0a46fSAndroid Build Coastguard Worker 
117*3ac0a46fSAndroid Build Coastguard Worker   float total_sweep = 0;
118*3ac0a46fSAndroid Build Coastguard Worker   float local_sweep = 0;
119*3ac0a46fSAndroid Build Coastguard Worker   float prev_sweep = 0;
120*3ac0a46fSAndroid Build Coastguard Worker   bool done = false;
121*3ac0a46fSAndroid Build Coastguard Worker   do {
122*3ac0a46fSAndroid Build Coastguard Worker     if (sweep_angle < 0) {
123*3ac0a46fSAndroid Build Coastguard Worker       prev_sweep = total_sweep;
124*3ac0a46fSAndroid Build Coastguard Worker       local_sweep = -FXSYS_PI / 2;
125*3ac0a46fSAndroid Build Coastguard Worker       total_sweep -= FXSYS_PI / 2;
126*3ac0a46fSAndroid Build Coastguard Worker       if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
127*3ac0a46fSAndroid Build Coastguard Worker         local_sweep = sweep_angle - prev_sweep;
128*3ac0a46fSAndroid Build Coastguard Worker         done = true;
129*3ac0a46fSAndroid Build Coastguard Worker       }
130*3ac0a46fSAndroid Build Coastguard Worker     } else {
131*3ac0a46fSAndroid Build Coastguard Worker       prev_sweep = total_sweep;
132*3ac0a46fSAndroid Build Coastguard Worker       local_sweep = FXSYS_PI / 2;
133*3ac0a46fSAndroid Build Coastguard Worker       total_sweep += FXSYS_PI / 2;
134*3ac0a46fSAndroid Build Coastguard Worker       if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
135*3ac0a46fSAndroid Build Coastguard Worker         local_sweep = sweep_angle - prev_sweep;
136*3ac0a46fSAndroid Build Coastguard Worker         done = true;
137*3ac0a46fSAndroid Build Coastguard Worker       }
138*3ac0a46fSAndroid Build Coastguard Worker     }
139*3ac0a46fSAndroid Build Coastguard Worker 
140*3ac0a46fSAndroid Build Coastguard Worker     ArcToInternal(pos, size, start_angle, local_sweep);
141*3ac0a46fSAndroid Build Coastguard Worker     start_angle += local_sweep;
142*3ac0a46fSAndroid Build Coastguard Worker   } while (!done);
143*3ac0a46fSAndroid Build Coastguard Worker }
144*3ac0a46fSAndroid Build Coastguard Worker 
AddSubpath(const CFGAS_GEPath & path)145*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::AddSubpath(const CFGAS_GEPath& path) {
146*3ac0a46fSAndroid Build Coastguard Worker   path_.Append(path.path_, nullptr);
147*3ac0a46fSAndroid Build Coastguard Worker }
148*3ac0a46fSAndroid Build Coastguard Worker 
TransformBy(const CFX_Matrix & mt)149*3ac0a46fSAndroid Build Coastguard Worker void CFGAS_GEPath::TransformBy(const CFX_Matrix& mt) {
150*3ac0a46fSAndroid Build Coastguard Worker   path_.Transform(mt);
151*3ac0a46fSAndroid Build Coastguard Worker }
152