// Copyright 2016 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fgas/graphics/cfgas_gepath.h" #include #include "core/fxcrt/fx_system.h" #include "core/fxge/cfx_path.h" CFGAS_GEPath::CFGAS_GEPath() = default; CFGAS_GEPath::~CFGAS_GEPath() = default; void CFGAS_GEPath::Clear() { path_.Clear(); } void CFGAS_GEPath::Close() { path_.ClosePath(); } void CFGAS_GEPath::MoveTo(const CFX_PointF& point) { path_.AppendPoint(point, CFX_Path::Point::Type::kMove); } void CFGAS_GEPath::LineTo(const CFX_PointF& point) { path_.AppendPoint(point, CFX_Path::Point::Type::kLine); } void CFGAS_GEPath::BezierTo(const CFX_PointF& c1, const CFX_PointF& c2, const CFX_PointF& to) { path_.AppendPoint(c1, CFX_Path::Point::Type::kBezier); path_.AppendPoint(c2, CFX_Path::Point::Type::kBezier); path_.AppendPoint(to, CFX_Path::Point::Type::kBezier); } void CFGAS_GEPath::ArcTo(const CFX_PointF& pos, const CFX_SizeF& size, float start_angle, float sweep_angle) { CFX_SizeF new_size = size / 2.0f; ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height), new_size, start_angle, sweep_angle); } void CFGAS_GEPath::ArcToInternal(const CFX_PointF& pos, const CFX_SizeF& size, float start_angle, float sweep_angle) { float x0 = cos(sweep_angle / 2); float y0 = sin(sweep_angle / 2); float tx = ((1.0f - x0) * 4) / (3 * 1.0f); float ty = y0 - ((tx * x0) / y0); CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)}; float sn = sin(start_angle + sweep_angle / 2); float cs = cos(start_angle + sweep_angle / 2); CFX_PointF bezier; bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn))); bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs))); path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier); bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn))); bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs))); path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier); bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle)); bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle)); path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier); } void CFGAS_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) { path_.AppendPoint(p1, CFX_Path::Point::Type::kMove); path_.AppendPoint(p2, CFX_Path::Point::Type::kLine); } void CFGAS_GEPath::AddRectangle(float left, float top, float width, float height) { path_.AppendRect(left, top, left + width, top + height); } void CFGAS_GEPath::AddEllipse(const CFX_RectF& rect) { AddArc(rect.TopLeft(), rect.Size(), 0, FXSYS_PI * 2); } void CFGAS_GEPath::AddArc(const CFX_PointF& original_pos, const CFX_SizeF& original_size, float start_angle, float sweep_angle) { if (sweep_angle == 0) return; const float bezier_arc_angle_epsilon = 0.01f; while (start_angle > FXSYS_PI * 2) start_angle -= FXSYS_PI * 2; while (start_angle < 0) start_angle += FXSYS_PI * 2; if (sweep_angle >= FXSYS_PI * 2) sweep_angle = FXSYS_PI * 2; if (sweep_angle <= -FXSYS_PI * 2) sweep_angle = -FXSYS_PI * 2; CFX_SizeF size = original_size / 2; CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height); path_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle), size.height * sin(start_angle)), CFX_Path::Point::Type::kMove); float total_sweep = 0; float local_sweep = 0; float prev_sweep = 0; bool done = false; do { if (sweep_angle < 0) { prev_sweep = total_sweep; local_sweep = -FXSYS_PI / 2; total_sweep -= FXSYS_PI / 2; if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) { local_sweep = sweep_angle - prev_sweep; done = true; } } else { prev_sweep = total_sweep; local_sweep = FXSYS_PI / 2; total_sweep += FXSYS_PI / 2; if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) { local_sweep = sweep_angle - prev_sweep; done = true; } } ArcToInternal(pos, size, start_angle, local_sweep); start_angle += local_sweep; } while (!done); } void CFGAS_GEPath::AddSubpath(const CFGAS_GEPath& path) { path_.Append(path.path_, nullptr); } void CFGAS_GEPath::TransformBy(const CFX_Matrix& mt) { path_.Transform(mt); }