1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2024 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #ifndef VK_SHADER_H
25*61046927SAndroid Build Coastguard Worker #define VK_SHADER_H
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #include "compiler/spirv/nir_spirv.h"
28*61046927SAndroid Build Coastguard Worker #include "vk_limits.h"
29*61046927SAndroid Build Coastguard Worker #include "vk_pipeline_cache.h"
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h"
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
34*61046927SAndroid Build Coastguard Worker extern "C" {
35*61046927SAndroid Build Coastguard Worker #endif
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker struct blob;
38*61046927SAndroid Build Coastguard Worker struct nir_shader;
39*61046927SAndroid Build Coastguard Worker struct vk_command_buffer;
40*61046927SAndroid Build Coastguard Worker struct vk_device;
41*61046927SAndroid Build Coastguard Worker struct vk_descriptor_set_layout;
42*61046927SAndroid Build Coastguard Worker struct vk_dynamic_graphics_state;
43*61046927SAndroid Build Coastguard Worker struct vk_graphics_pipeline_state;
44*61046927SAndroid Build Coastguard Worker struct vk_physical_device;
45*61046927SAndroid Build Coastguard Worker struct vk_pipeline;
46*61046927SAndroid Build Coastguard Worker struct vk_pipeline_robustness_state;
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker int vk_shader_cmp_graphics_stages(gl_shader_stage a, gl_shader_stage b);
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker #define VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA 0x1000
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker struct vk_shader_compile_info {
53*61046927SAndroid Build Coastguard Worker gl_shader_stage stage;
54*61046927SAndroid Build Coastguard Worker VkShaderCreateFlagsEXT flags;
55*61046927SAndroid Build Coastguard Worker VkShaderStageFlags next_stage_mask;
56*61046927SAndroid Build Coastguard Worker struct nir_shader *nir;
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker const struct vk_pipeline_robustness_state *robustness;
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker uint32_t set_layout_count;
61*61046927SAndroid Build Coastguard Worker struct vk_descriptor_set_layout * const *set_layouts;
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker uint32_t push_constant_range_count;
64*61046927SAndroid Build Coastguard Worker const VkPushConstantRange *push_constant_ranges;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker struct vk_shader_ops;
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
70*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic push
71*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic error "-Wpadded"
72*61046927SAndroid Build Coastguard Worker #endif
73*61046927SAndroid Build Coastguard Worker struct vk_shader_pipeline_cache_key {
74*61046927SAndroid Build Coastguard Worker gl_shader_stage stage;
75*61046927SAndroid Build Coastguard Worker blake3_hash blake3;
76*61046927SAndroid Build Coastguard Worker };
77*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
78*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic pop
79*61046927SAndroid Build Coastguard Worker #endif
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker struct vk_shader {
82*61046927SAndroid Build Coastguard Worker struct vk_object_base base;
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker const struct vk_shader_ops *ops;
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker gl_shader_stage stage;
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker /* Used for the generic VkPipeline implementation */
89*61046927SAndroid Build Coastguard Worker struct {
90*61046927SAndroid Build Coastguard Worker struct vk_pipeline_cache_object cache_obj;
91*61046927SAndroid Build Coastguard Worker struct vk_shader_pipeline_cache_key cache_key;
92*61046927SAndroid Build Coastguard Worker } pipeline;
93*61046927SAndroid Build Coastguard Worker };
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader, base, VkShaderEXT,
96*61046927SAndroid Build Coastguard Worker VK_OBJECT_TYPE_SHADER_EXT);
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker struct vk_shader_ops {
99*61046927SAndroid Build Coastguard Worker /** Destroy a vk_shader_object */
100*61046927SAndroid Build Coastguard Worker void (*destroy)(struct vk_device *device,
101*61046927SAndroid Build Coastguard Worker struct vk_shader *shader,
102*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks* pAllocator);
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker /** Serialize a vk_shader_object to a blob
105*61046927SAndroid Build Coastguard Worker *
106*61046927SAndroid Build Coastguard Worker * This function shouldn't need to do any validation of the blob data
107*61046927SAndroid Build Coastguard Worker * beyond basic sanity checking. The common implementation of
108*61046927SAndroid Build Coastguard Worker * vkGetShaderBinaryEXT verifies the blobUUID and version of input data as
109*61046927SAndroid Build Coastguard Worker * well as a size and checksum to ensure integrity. This callback is only
110*61046927SAndroid Build Coastguard Worker * invoked after validation of the input binary data.
111*61046927SAndroid Build Coastguard Worker */
112*61046927SAndroid Build Coastguard Worker bool (*serialize)(struct vk_device *device,
113*61046927SAndroid Build Coastguard Worker const struct vk_shader *shader,
114*61046927SAndroid Build Coastguard Worker struct blob *blob);
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker /** Returns executable properties for this shader
117*61046927SAndroid Build Coastguard Worker *
118*61046927SAndroid Build Coastguard Worker * This is equivalent to vkGetPipelineExecutableProperties(), only for a
119*61046927SAndroid Build Coastguard Worker * single vk_shader.
120*61046927SAndroid Build Coastguard Worker */
121*61046927SAndroid Build Coastguard Worker VkResult (*get_executable_properties)(struct vk_device *device,
122*61046927SAndroid Build Coastguard Worker const struct vk_shader *shader,
123*61046927SAndroid Build Coastguard Worker uint32_t *executable_count,
124*61046927SAndroid Build Coastguard Worker VkPipelineExecutablePropertiesKHR *properties);
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker /** Returns executable statistics for this shader
127*61046927SAndroid Build Coastguard Worker *
128*61046927SAndroid Build Coastguard Worker * This is equivalent to vkGetPipelineExecutableStatistics(), only for a
129*61046927SAndroid Build Coastguard Worker * single vk_shader.
130*61046927SAndroid Build Coastguard Worker */
131*61046927SAndroid Build Coastguard Worker VkResult (*get_executable_statistics)(struct vk_device *device,
132*61046927SAndroid Build Coastguard Worker const struct vk_shader *shader,
133*61046927SAndroid Build Coastguard Worker uint32_t executable_index,
134*61046927SAndroid Build Coastguard Worker uint32_t *statistic_count,
135*61046927SAndroid Build Coastguard Worker VkPipelineExecutableStatisticKHR *statistics);
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker /** Returns executable internal representations for this shader
138*61046927SAndroid Build Coastguard Worker *
139*61046927SAndroid Build Coastguard Worker * This is equivalent to vkGetPipelineExecutableInternalRepresentations(),
140*61046927SAndroid Build Coastguard Worker * only for a single vk_shader.
141*61046927SAndroid Build Coastguard Worker */
142*61046927SAndroid Build Coastguard Worker VkResult (*get_executable_internal_representations)(
143*61046927SAndroid Build Coastguard Worker struct vk_device *device,
144*61046927SAndroid Build Coastguard Worker const struct vk_shader *shader,
145*61046927SAndroid Build Coastguard Worker uint32_t executable_index,
146*61046927SAndroid Build Coastguard Worker uint32_t *internal_representation_count,
147*61046927SAndroid Build Coastguard Worker VkPipelineExecutableInternalRepresentationKHR *internal_representations);
148*61046927SAndroid Build Coastguard Worker };
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker void *vk_shader_zalloc(struct vk_device *device,
151*61046927SAndroid Build Coastguard Worker const struct vk_shader_ops *ops,
152*61046927SAndroid Build Coastguard Worker gl_shader_stage stage,
153*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *alloc,
154*61046927SAndroid Build Coastguard Worker size_t size);
155*61046927SAndroid Build Coastguard Worker void vk_shader_free(struct vk_device *device,
156*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *alloc,
157*61046927SAndroid Build Coastguard Worker struct vk_shader *shader);
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker static inline void
vk_shader_destroy(struct vk_device * device,struct vk_shader * shader,const VkAllocationCallbacks * alloc)160*61046927SAndroid Build Coastguard Worker vk_shader_destroy(struct vk_device *device,
161*61046927SAndroid Build Coastguard Worker struct vk_shader *shader,
162*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *alloc)
163*61046927SAndroid Build Coastguard Worker {
164*61046927SAndroid Build Coastguard Worker shader->ops->destroy(device, shader, alloc);
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker struct vk_device_shader_ops {
168*61046927SAndroid Build Coastguard Worker /** Retrieves a NIR compiler options struct
169*61046927SAndroid Build Coastguard Worker *
170*61046927SAndroid Build Coastguard Worker * NIR compiler options are only allowed to vary based on physical device,
171*61046927SAndroid Build Coastguard Worker * stage, and robustness state.
172*61046927SAndroid Build Coastguard Worker */
173*61046927SAndroid Build Coastguard Worker const struct nir_shader_compiler_options *(*get_nir_options)(
174*61046927SAndroid Build Coastguard Worker struct vk_physical_device *device,
175*61046927SAndroid Build Coastguard Worker gl_shader_stage stage,
176*61046927SAndroid Build Coastguard Worker const struct vk_pipeline_robustness_state *rs);
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker /** Retrieves a SPIR-V options struct
179*61046927SAndroid Build Coastguard Worker *
180*61046927SAndroid Build Coastguard Worker * SPIR-V options are only allowed to vary based on physical device, stage,
181*61046927SAndroid Build Coastguard Worker * and robustness state.
182*61046927SAndroid Build Coastguard Worker */
183*61046927SAndroid Build Coastguard Worker struct spirv_to_nir_options (*get_spirv_options)(
184*61046927SAndroid Build Coastguard Worker struct vk_physical_device *device,
185*61046927SAndroid Build Coastguard Worker gl_shader_stage stage,
186*61046927SAndroid Build Coastguard Worker const struct vk_pipeline_robustness_state *rs);
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker /** Preprocesses a NIR shader
189*61046927SAndroid Build Coastguard Worker *
190*61046927SAndroid Build Coastguard Worker * This callback is optional.
191*61046927SAndroid Build Coastguard Worker *
192*61046927SAndroid Build Coastguard Worker * If non-NULL, this callback is invoked after the SPIR-V is parsed into
193*61046927SAndroid Build Coastguard Worker * NIR and before it is handed to compile(). The driver should do as much
194*61046927SAndroid Build Coastguard Worker * generic optimization and lowering as it can here. Importantly, the
195*61046927SAndroid Build Coastguard Worker * preprocess step only knows about the NIR input and the physical device,
196*61046927SAndroid Build Coastguard Worker * not any enabled device features or pipeline state. This allows us to
197*61046927SAndroid Build Coastguard Worker * potentially cache this shader and re-use it across pipelines.
198*61046927SAndroid Build Coastguard Worker */
199*61046927SAndroid Build Coastguard Worker void (*preprocess_nir)(struct vk_physical_device *device, nir_shader *nir);
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker /** True if the driver wants geometry stages linked
202*61046927SAndroid Build Coastguard Worker *
203*61046927SAndroid Build Coastguard Worker * If set to true, geometry stages will always be compiled with
204*61046927SAndroid Build Coastguard Worker * VK_SHADER_CREATE_LINK_STAGE_BIT_EXT when pipelines are used.
205*61046927SAndroid Build Coastguard Worker */
206*61046927SAndroid Build Coastguard Worker bool link_geom_stages;
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker /** Hash a vk_graphics_state object
209*61046927SAndroid Build Coastguard Worker *
210*61046927SAndroid Build Coastguard Worker * This callback hashes whatever bits of vk_graphics_pipeline_state might
211*61046927SAndroid Build Coastguard Worker * be used to compile a shader in one of the given stages.
212*61046927SAndroid Build Coastguard Worker */
213*61046927SAndroid Build Coastguard Worker void (*hash_graphics_state)(struct vk_physical_device *device,
214*61046927SAndroid Build Coastguard Worker const struct vk_graphics_pipeline_state *state,
215*61046927SAndroid Build Coastguard Worker VkShaderStageFlags stages,
216*61046927SAndroid Build Coastguard Worker blake3_hash blake3_out);
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker /** Compile (and potentially link) a set of shaders
219*61046927SAndroid Build Coastguard Worker *
220*61046927SAndroid Build Coastguard Worker * Unlike vkCreateShadersEXT, this callback will only ever be called with
221*61046927SAndroid Build Coastguard Worker * multiple shaders if VK_SHADER_CREATE_LINK_STAGE_BIT_EXT is set on all of
222*61046927SAndroid Build Coastguard Worker * them. We also guarantee that the shaders occur in the call in Vulkan
223*61046927SAndroid Build Coastguard Worker * pipeline stage order as dictated by vk_shader_cmp_graphics_stages().
224*61046927SAndroid Build Coastguard Worker *
225*61046927SAndroid Build Coastguard Worker * This callback consumes all input NIR shaders, regardless of whether or
226*61046927SAndroid Build Coastguard Worker * not it was successful.
227*61046927SAndroid Build Coastguard Worker */
228*61046927SAndroid Build Coastguard Worker VkResult (*compile)(struct vk_device *device,
229*61046927SAndroid Build Coastguard Worker uint32_t shader_count,
230*61046927SAndroid Build Coastguard Worker struct vk_shader_compile_info *infos,
231*61046927SAndroid Build Coastguard Worker const struct vk_graphics_pipeline_state *state,
232*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks* pAllocator,
233*61046927SAndroid Build Coastguard Worker struct vk_shader **shaders_out);
234*61046927SAndroid Build Coastguard Worker
235*61046927SAndroid Build Coastguard Worker /** Create a vk_shader from a binary blob */
236*61046927SAndroid Build Coastguard Worker VkResult (*deserialize)(struct vk_device *device,
237*61046927SAndroid Build Coastguard Worker struct blob_reader *blob,
238*61046927SAndroid Build Coastguard Worker uint32_t binary_version,
239*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks* pAllocator,
240*61046927SAndroid Build Coastguard Worker struct vk_shader **shader_out);
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker /** Bind a set of shaders
243*61046927SAndroid Build Coastguard Worker *
244*61046927SAndroid Build Coastguard Worker * This is roughly equivalent to vkCmdBindShadersEXT()
245*61046927SAndroid Build Coastguard Worker */
246*61046927SAndroid Build Coastguard Worker void (*cmd_bind_shaders)(struct vk_command_buffer *cmd_buffer,
247*61046927SAndroid Build Coastguard Worker uint32_t stage_count,
248*61046927SAndroid Build Coastguard Worker const gl_shader_stage *stages,
249*61046927SAndroid Build Coastguard Worker struct vk_shader ** const shaders);
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker /** Sets dynamic state */
252*61046927SAndroid Build Coastguard Worker void (*cmd_set_dynamic_graphics_state)(struct vk_command_buffer *cmd_buffer,
253*61046927SAndroid Build Coastguard Worker const struct vk_dynamic_graphics_state *state);
254*61046927SAndroid Build Coastguard Worker };
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
257*61046927SAndroid Build Coastguard Worker }
258*61046927SAndroid Build Coastguard Worker #endif
259*61046927SAndroid Build Coastguard Worker
260*61046927SAndroid Build Coastguard Worker #endif /* VK_SHADER_H */
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