xref: /aosp_15_r20/external/mesa3d/src/vulkan/runtime/vk_shader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2024 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef VK_SHADER_H
25*61046927SAndroid Build Coastguard Worker #define VK_SHADER_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include "compiler/spirv/nir_spirv.h"
28*61046927SAndroid Build Coastguard Worker #include "vk_limits.h"
29*61046927SAndroid Build Coastguard Worker #include "vk_pipeline_cache.h"
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h"
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
34*61046927SAndroid Build Coastguard Worker extern "C" {
35*61046927SAndroid Build Coastguard Worker #endif
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker struct blob;
38*61046927SAndroid Build Coastguard Worker struct nir_shader;
39*61046927SAndroid Build Coastguard Worker struct vk_command_buffer;
40*61046927SAndroid Build Coastguard Worker struct vk_device;
41*61046927SAndroid Build Coastguard Worker struct vk_descriptor_set_layout;
42*61046927SAndroid Build Coastguard Worker struct vk_dynamic_graphics_state;
43*61046927SAndroid Build Coastguard Worker struct vk_graphics_pipeline_state;
44*61046927SAndroid Build Coastguard Worker struct vk_physical_device;
45*61046927SAndroid Build Coastguard Worker struct vk_pipeline;
46*61046927SAndroid Build Coastguard Worker struct vk_pipeline_robustness_state;
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker int vk_shader_cmp_graphics_stages(gl_shader_stage a, gl_shader_stage b);
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #define VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA 0x1000
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker struct vk_shader_compile_info {
53*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage;
54*61046927SAndroid Build Coastguard Worker    VkShaderCreateFlagsEXT flags;
55*61046927SAndroid Build Coastguard Worker    VkShaderStageFlags next_stage_mask;
56*61046927SAndroid Build Coastguard Worker    struct nir_shader *nir;
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker    const struct vk_pipeline_robustness_state *robustness;
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker    uint32_t set_layout_count;
61*61046927SAndroid Build Coastguard Worker    struct vk_descriptor_set_layout * const *set_layouts;
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker    uint32_t push_constant_range_count;
64*61046927SAndroid Build Coastguard Worker    const VkPushConstantRange *push_constant_ranges;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker 
67*61046927SAndroid Build Coastguard Worker struct vk_shader_ops;
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
70*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic push
71*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic error "-Wpadded"
72*61046927SAndroid Build Coastguard Worker #endif
73*61046927SAndroid Build Coastguard Worker struct vk_shader_pipeline_cache_key {
74*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage;
75*61046927SAndroid Build Coastguard Worker    blake3_hash blake3;
76*61046927SAndroid Build Coastguard Worker };
77*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
78*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic pop
79*61046927SAndroid Build Coastguard Worker #endif
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker struct vk_shader {
82*61046927SAndroid Build Coastguard Worker    struct vk_object_base base;
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker    const struct vk_shader_ops *ops;
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage;
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker    /* Used for the generic VkPipeline implementation */
89*61046927SAndroid Build Coastguard Worker    struct {
90*61046927SAndroid Build Coastguard Worker       struct vk_pipeline_cache_object cache_obj;
91*61046927SAndroid Build Coastguard Worker       struct vk_shader_pipeline_cache_key cache_key;
92*61046927SAndroid Build Coastguard Worker    } pipeline;
93*61046927SAndroid Build Coastguard Worker };
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader, base, VkShaderEXT,
96*61046927SAndroid Build Coastguard Worker                                VK_OBJECT_TYPE_SHADER_EXT);
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker struct vk_shader_ops {
99*61046927SAndroid Build Coastguard Worker    /** Destroy a vk_shader_object */
100*61046927SAndroid Build Coastguard Worker    void (*destroy)(struct vk_device *device,
101*61046927SAndroid Build Coastguard Worker                    struct vk_shader *shader,
102*61046927SAndroid Build Coastguard Worker                    const VkAllocationCallbacks* pAllocator);
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker    /** Serialize a vk_shader_object to a blob
105*61046927SAndroid Build Coastguard Worker     *
106*61046927SAndroid Build Coastguard Worker     * This function shouldn't need to do any validation of the blob data
107*61046927SAndroid Build Coastguard Worker     * beyond basic sanity checking.  The common implementation of
108*61046927SAndroid Build Coastguard Worker     * vkGetShaderBinaryEXT verifies the blobUUID and version of input data as
109*61046927SAndroid Build Coastguard Worker     * well as a size and checksum to ensure integrity.  This callback is only
110*61046927SAndroid Build Coastguard Worker     * invoked after validation of the input binary data.
111*61046927SAndroid Build Coastguard Worker     */
112*61046927SAndroid Build Coastguard Worker    bool (*serialize)(struct vk_device *device,
113*61046927SAndroid Build Coastguard Worker                      const struct vk_shader *shader,
114*61046927SAndroid Build Coastguard Worker                      struct blob *blob);
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker    /** Returns executable properties for this shader
117*61046927SAndroid Build Coastguard Worker     *
118*61046927SAndroid Build Coastguard Worker     * This is equivalent to vkGetPipelineExecutableProperties(), only for a
119*61046927SAndroid Build Coastguard Worker     * single vk_shader.
120*61046927SAndroid Build Coastguard Worker     */
121*61046927SAndroid Build Coastguard Worker    VkResult (*get_executable_properties)(struct vk_device *device,
122*61046927SAndroid Build Coastguard Worker                                          const struct vk_shader *shader,
123*61046927SAndroid Build Coastguard Worker                                          uint32_t *executable_count,
124*61046927SAndroid Build Coastguard Worker                                          VkPipelineExecutablePropertiesKHR *properties);
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker    /** Returns executable statistics for this shader
127*61046927SAndroid Build Coastguard Worker     *
128*61046927SAndroid Build Coastguard Worker     * This is equivalent to vkGetPipelineExecutableStatistics(), only for a
129*61046927SAndroid Build Coastguard Worker     * single vk_shader.
130*61046927SAndroid Build Coastguard Worker     */
131*61046927SAndroid Build Coastguard Worker    VkResult (*get_executable_statistics)(struct vk_device *device,
132*61046927SAndroid Build Coastguard Worker                                          const struct vk_shader *shader,
133*61046927SAndroid Build Coastguard Worker                                          uint32_t executable_index,
134*61046927SAndroid Build Coastguard Worker                                          uint32_t *statistic_count,
135*61046927SAndroid Build Coastguard Worker                                          VkPipelineExecutableStatisticKHR *statistics);
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker    /** Returns executable internal representations for this shader
138*61046927SAndroid Build Coastguard Worker     *
139*61046927SAndroid Build Coastguard Worker     * This is equivalent to vkGetPipelineExecutableInternalRepresentations(),
140*61046927SAndroid Build Coastguard Worker     * only for a single vk_shader.
141*61046927SAndroid Build Coastguard Worker     */
142*61046927SAndroid Build Coastguard Worker    VkResult (*get_executable_internal_representations)(
143*61046927SAndroid Build Coastguard Worker       struct vk_device *device,
144*61046927SAndroid Build Coastguard Worker       const struct vk_shader *shader,
145*61046927SAndroid Build Coastguard Worker       uint32_t executable_index,
146*61046927SAndroid Build Coastguard Worker       uint32_t *internal_representation_count,
147*61046927SAndroid Build Coastguard Worker       VkPipelineExecutableInternalRepresentationKHR *internal_representations);
148*61046927SAndroid Build Coastguard Worker };
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker void *vk_shader_zalloc(struct vk_device *device,
151*61046927SAndroid Build Coastguard Worker                        const struct vk_shader_ops *ops,
152*61046927SAndroid Build Coastguard Worker                        gl_shader_stage stage,
153*61046927SAndroid Build Coastguard Worker                        const VkAllocationCallbacks *alloc,
154*61046927SAndroid Build Coastguard Worker                        size_t size);
155*61046927SAndroid Build Coastguard Worker void vk_shader_free(struct vk_device *device,
156*61046927SAndroid Build Coastguard Worker                     const VkAllocationCallbacks *alloc,
157*61046927SAndroid Build Coastguard Worker                     struct vk_shader *shader);
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker static inline void
vk_shader_destroy(struct vk_device * device,struct vk_shader * shader,const VkAllocationCallbacks * alloc)160*61046927SAndroid Build Coastguard Worker vk_shader_destroy(struct vk_device *device,
161*61046927SAndroid Build Coastguard Worker                   struct vk_shader *shader,
162*61046927SAndroid Build Coastguard Worker                   const VkAllocationCallbacks *alloc)
163*61046927SAndroid Build Coastguard Worker {
164*61046927SAndroid Build Coastguard Worker    shader->ops->destroy(device, shader, alloc);
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker struct vk_device_shader_ops {
168*61046927SAndroid Build Coastguard Worker    /** Retrieves a NIR compiler options struct
169*61046927SAndroid Build Coastguard Worker     *
170*61046927SAndroid Build Coastguard Worker     * NIR compiler options are only allowed to vary based on physical device,
171*61046927SAndroid Build Coastguard Worker     * stage, and robustness state.
172*61046927SAndroid Build Coastguard Worker     */
173*61046927SAndroid Build Coastguard Worker    const struct nir_shader_compiler_options *(*get_nir_options)(
174*61046927SAndroid Build Coastguard Worker       struct vk_physical_device *device,
175*61046927SAndroid Build Coastguard Worker       gl_shader_stage stage,
176*61046927SAndroid Build Coastguard Worker       const struct vk_pipeline_robustness_state *rs);
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker    /** Retrieves a SPIR-V options struct
179*61046927SAndroid Build Coastguard Worker     *
180*61046927SAndroid Build Coastguard Worker     * SPIR-V options are only allowed to vary based on physical device, stage,
181*61046927SAndroid Build Coastguard Worker     * and robustness state.
182*61046927SAndroid Build Coastguard Worker     */
183*61046927SAndroid Build Coastguard Worker    struct spirv_to_nir_options (*get_spirv_options)(
184*61046927SAndroid Build Coastguard Worker       struct vk_physical_device *device,
185*61046927SAndroid Build Coastguard Worker       gl_shader_stage stage,
186*61046927SAndroid Build Coastguard Worker       const struct vk_pipeline_robustness_state *rs);
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker    /** Preprocesses a NIR shader
189*61046927SAndroid Build Coastguard Worker     *
190*61046927SAndroid Build Coastguard Worker     * This callback is optional.
191*61046927SAndroid Build Coastguard Worker     *
192*61046927SAndroid Build Coastguard Worker     * If non-NULL, this callback is invoked after the SPIR-V is parsed into
193*61046927SAndroid Build Coastguard Worker     * NIR and before it is handed to compile().  The driver should do as much
194*61046927SAndroid Build Coastguard Worker     * generic optimization and lowering as it can here.  Importantly, the
195*61046927SAndroid Build Coastguard Worker     * preprocess step only knows about the NIR input and the physical device,
196*61046927SAndroid Build Coastguard Worker     * not any enabled device features or pipeline state.  This allows us to
197*61046927SAndroid Build Coastguard Worker     * potentially cache this shader and re-use it across pipelines.
198*61046927SAndroid Build Coastguard Worker     */
199*61046927SAndroid Build Coastguard Worker    void (*preprocess_nir)(struct vk_physical_device *device, nir_shader *nir);
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker    /** True if the driver wants geometry stages linked
202*61046927SAndroid Build Coastguard Worker     *
203*61046927SAndroid Build Coastguard Worker     * If set to true, geometry stages will always be compiled with
204*61046927SAndroid Build Coastguard Worker     * VK_SHADER_CREATE_LINK_STAGE_BIT_EXT when pipelines are used.
205*61046927SAndroid Build Coastguard Worker     */
206*61046927SAndroid Build Coastguard Worker    bool link_geom_stages;
207*61046927SAndroid Build Coastguard Worker 
208*61046927SAndroid Build Coastguard Worker    /** Hash a vk_graphics_state object
209*61046927SAndroid Build Coastguard Worker     *
210*61046927SAndroid Build Coastguard Worker     * This callback hashes whatever bits of vk_graphics_pipeline_state might
211*61046927SAndroid Build Coastguard Worker     * be used to compile a shader in one of the given stages.
212*61046927SAndroid Build Coastguard Worker     */
213*61046927SAndroid Build Coastguard Worker    void (*hash_graphics_state)(struct vk_physical_device *device,
214*61046927SAndroid Build Coastguard Worker                                const struct vk_graphics_pipeline_state *state,
215*61046927SAndroid Build Coastguard Worker                                VkShaderStageFlags stages,
216*61046927SAndroid Build Coastguard Worker                                blake3_hash blake3_out);
217*61046927SAndroid Build Coastguard Worker 
218*61046927SAndroid Build Coastguard Worker    /** Compile (and potentially link) a set of shaders
219*61046927SAndroid Build Coastguard Worker     *
220*61046927SAndroid Build Coastguard Worker     * Unlike vkCreateShadersEXT, this callback will only ever be called with
221*61046927SAndroid Build Coastguard Worker     * multiple shaders if VK_SHADER_CREATE_LINK_STAGE_BIT_EXT is set on all of
222*61046927SAndroid Build Coastguard Worker     * them.  We also guarantee that the shaders occur in the call in Vulkan
223*61046927SAndroid Build Coastguard Worker     * pipeline stage order as dictated by vk_shader_cmp_graphics_stages().
224*61046927SAndroid Build Coastguard Worker     *
225*61046927SAndroid Build Coastguard Worker     * This callback consumes all input NIR shaders, regardless of whether or
226*61046927SAndroid Build Coastguard Worker     * not it was successful.
227*61046927SAndroid Build Coastguard Worker     */
228*61046927SAndroid Build Coastguard Worker    VkResult (*compile)(struct vk_device *device,
229*61046927SAndroid Build Coastguard Worker                        uint32_t shader_count,
230*61046927SAndroid Build Coastguard Worker                        struct vk_shader_compile_info *infos,
231*61046927SAndroid Build Coastguard Worker                        const struct vk_graphics_pipeline_state *state,
232*61046927SAndroid Build Coastguard Worker                        const VkAllocationCallbacks* pAllocator,
233*61046927SAndroid Build Coastguard Worker                        struct vk_shader **shaders_out);
234*61046927SAndroid Build Coastguard Worker 
235*61046927SAndroid Build Coastguard Worker    /** Create a vk_shader from a binary blob */
236*61046927SAndroid Build Coastguard Worker    VkResult (*deserialize)(struct vk_device *device,
237*61046927SAndroid Build Coastguard Worker                            struct blob_reader *blob,
238*61046927SAndroid Build Coastguard Worker                            uint32_t binary_version,
239*61046927SAndroid Build Coastguard Worker                            const VkAllocationCallbacks* pAllocator,
240*61046927SAndroid Build Coastguard Worker                            struct vk_shader **shader_out);
241*61046927SAndroid Build Coastguard Worker 
242*61046927SAndroid Build Coastguard Worker    /** Bind a set of shaders
243*61046927SAndroid Build Coastguard Worker     *
244*61046927SAndroid Build Coastguard Worker     * This is roughly equivalent to vkCmdBindShadersEXT()
245*61046927SAndroid Build Coastguard Worker     */
246*61046927SAndroid Build Coastguard Worker    void (*cmd_bind_shaders)(struct vk_command_buffer *cmd_buffer,
247*61046927SAndroid Build Coastguard Worker                             uint32_t stage_count,
248*61046927SAndroid Build Coastguard Worker                             const gl_shader_stage *stages,
249*61046927SAndroid Build Coastguard Worker                             struct vk_shader ** const shaders);
250*61046927SAndroid Build Coastguard Worker 
251*61046927SAndroid Build Coastguard Worker    /** Sets dynamic state */
252*61046927SAndroid Build Coastguard Worker    void (*cmd_set_dynamic_graphics_state)(struct vk_command_buffer *cmd_buffer,
253*61046927SAndroid Build Coastguard Worker                                           const struct vk_dynamic_graphics_state *state);
254*61046927SAndroid Build Coastguard Worker };
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
257*61046927SAndroid Build Coastguard Worker }
258*61046927SAndroid Build Coastguard Worker #endif
259*61046927SAndroid Build Coastguard Worker 
260*61046927SAndroid Build Coastguard Worker #endif /* VK_SHADER_H */
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