xref: /aosp_15_r20/external/mesa3d/src/vulkan/runtime/vk_shader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2024 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VK_SHADER_H
25 #define VK_SHADER_H
26 
27 #include "compiler/spirv/nir_spirv.h"
28 #include "vk_limits.h"
29 #include "vk_pipeline_cache.h"
30 
31 #include "util/mesa-blake3.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct blob;
38 struct nir_shader;
39 struct vk_command_buffer;
40 struct vk_device;
41 struct vk_descriptor_set_layout;
42 struct vk_dynamic_graphics_state;
43 struct vk_graphics_pipeline_state;
44 struct vk_physical_device;
45 struct vk_pipeline;
46 struct vk_pipeline_robustness_state;
47 
48 int vk_shader_cmp_graphics_stages(gl_shader_stage a, gl_shader_stage b);
49 
50 #define VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA 0x1000
51 
52 struct vk_shader_compile_info {
53    gl_shader_stage stage;
54    VkShaderCreateFlagsEXT flags;
55    VkShaderStageFlags next_stage_mask;
56    struct nir_shader *nir;
57 
58    const struct vk_pipeline_robustness_state *robustness;
59 
60    uint32_t set_layout_count;
61    struct vk_descriptor_set_layout * const *set_layouts;
62 
63    uint32_t push_constant_range_count;
64    const VkPushConstantRange *push_constant_ranges;
65 };
66 
67 struct vk_shader_ops;
68 
69 #ifdef __GNUC__
70 #pragma GCC diagnostic push
71 #pragma GCC diagnostic error "-Wpadded"
72 #endif
73 struct vk_shader_pipeline_cache_key {
74    gl_shader_stage stage;
75    blake3_hash blake3;
76 };
77 #ifdef __GNUC__
78 #pragma GCC diagnostic pop
79 #endif
80 
81 struct vk_shader {
82    struct vk_object_base base;
83 
84    const struct vk_shader_ops *ops;
85 
86    gl_shader_stage stage;
87 
88    /* Used for the generic VkPipeline implementation */
89    struct {
90       struct vk_pipeline_cache_object cache_obj;
91       struct vk_shader_pipeline_cache_key cache_key;
92    } pipeline;
93 };
94 
95 VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader, base, VkShaderEXT,
96                                VK_OBJECT_TYPE_SHADER_EXT);
97 
98 struct vk_shader_ops {
99    /** Destroy a vk_shader_object */
100    void (*destroy)(struct vk_device *device,
101                    struct vk_shader *shader,
102                    const VkAllocationCallbacks* pAllocator);
103 
104    /** Serialize a vk_shader_object to a blob
105     *
106     * This function shouldn't need to do any validation of the blob data
107     * beyond basic sanity checking.  The common implementation of
108     * vkGetShaderBinaryEXT verifies the blobUUID and version of input data as
109     * well as a size and checksum to ensure integrity.  This callback is only
110     * invoked after validation of the input binary data.
111     */
112    bool (*serialize)(struct vk_device *device,
113                      const struct vk_shader *shader,
114                      struct blob *blob);
115 
116    /** Returns executable properties for this shader
117     *
118     * This is equivalent to vkGetPipelineExecutableProperties(), only for a
119     * single vk_shader.
120     */
121    VkResult (*get_executable_properties)(struct vk_device *device,
122                                          const struct vk_shader *shader,
123                                          uint32_t *executable_count,
124                                          VkPipelineExecutablePropertiesKHR *properties);
125 
126    /** Returns executable statistics for this shader
127     *
128     * This is equivalent to vkGetPipelineExecutableStatistics(), only for a
129     * single vk_shader.
130     */
131    VkResult (*get_executable_statistics)(struct vk_device *device,
132                                          const struct vk_shader *shader,
133                                          uint32_t executable_index,
134                                          uint32_t *statistic_count,
135                                          VkPipelineExecutableStatisticKHR *statistics);
136 
137    /** Returns executable internal representations for this shader
138     *
139     * This is equivalent to vkGetPipelineExecutableInternalRepresentations(),
140     * only for a single vk_shader.
141     */
142    VkResult (*get_executable_internal_representations)(
143       struct vk_device *device,
144       const struct vk_shader *shader,
145       uint32_t executable_index,
146       uint32_t *internal_representation_count,
147       VkPipelineExecutableInternalRepresentationKHR *internal_representations);
148 };
149 
150 void *vk_shader_zalloc(struct vk_device *device,
151                        const struct vk_shader_ops *ops,
152                        gl_shader_stage stage,
153                        const VkAllocationCallbacks *alloc,
154                        size_t size);
155 void vk_shader_free(struct vk_device *device,
156                     const VkAllocationCallbacks *alloc,
157                     struct vk_shader *shader);
158 
159 static inline void
vk_shader_destroy(struct vk_device * device,struct vk_shader * shader,const VkAllocationCallbacks * alloc)160 vk_shader_destroy(struct vk_device *device,
161                   struct vk_shader *shader,
162                   const VkAllocationCallbacks *alloc)
163 {
164    shader->ops->destroy(device, shader, alloc);
165 }
166 
167 struct vk_device_shader_ops {
168    /** Retrieves a NIR compiler options struct
169     *
170     * NIR compiler options are only allowed to vary based on physical device,
171     * stage, and robustness state.
172     */
173    const struct nir_shader_compiler_options *(*get_nir_options)(
174       struct vk_physical_device *device,
175       gl_shader_stage stage,
176       const struct vk_pipeline_robustness_state *rs);
177 
178    /** Retrieves a SPIR-V options struct
179     *
180     * SPIR-V options are only allowed to vary based on physical device, stage,
181     * and robustness state.
182     */
183    struct spirv_to_nir_options (*get_spirv_options)(
184       struct vk_physical_device *device,
185       gl_shader_stage stage,
186       const struct vk_pipeline_robustness_state *rs);
187 
188    /** Preprocesses a NIR shader
189     *
190     * This callback is optional.
191     *
192     * If non-NULL, this callback is invoked after the SPIR-V is parsed into
193     * NIR and before it is handed to compile().  The driver should do as much
194     * generic optimization and lowering as it can here.  Importantly, the
195     * preprocess step only knows about the NIR input and the physical device,
196     * not any enabled device features or pipeline state.  This allows us to
197     * potentially cache this shader and re-use it across pipelines.
198     */
199    void (*preprocess_nir)(struct vk_physical_device *device, nir_shader *nir);
200 
201    /** True if the driver wants geometry stages linked
202     *
203     * If set to true, geometry stages will always be compiled with
204     * VK_SHADER_CREATE_LINK_STAGE_BIT_EXT when pipelines are used.
205     */
206    bool link_geom_stages;
207 
208    /** Hash a vk_graphics_state object
209     *
210     * This callback hashes whatever bits of vk_graphics_pipeline_state might
211     * be used to compile a shader in one of the given stages.
212     */
213    void (*hash_graphics_state)(struct vk_physical_device *device,
214                                const struct vk_graphics_pipeline_state *state,
215                                VkShaderStageFlags stages,
216                                blake3_hash blake3_out);
217 
218    /** Compile (and potentially link) a set of shaders
219     *
220     * Unlike vkCreateShadersEXT, this callback will only ever be called with
221     * multiple shaders if VK_SHADER_CREATE_LINK_STAGE_BIT_EXT is set on all of
222     * them.  We also guarantee that the shaders occur in the call in Vulkan
223     * pipeline stage order as dictated by vk_shader_cmp_graphics_stages().
224     *
225     * This callback consumes all input NIR shaders, regardless of whether or
226     * not it was successful.
227     */
228    VkResult (*compile)(struct vk_device *device,
229                        uint32_t shader_count,
230                        struct vk_shader_compile_info *infos,
231                        const struct vk_graphics_pipeline_state *state,
232                        const VkAllocationCallbacks* pAllocator,
233                        struct vk_shader **shaders_out);
234 
235    /** Create a vk_shader from a binary blob */
236    VkResult (*deserialize)(struct vk_device *device,
237                            struct blob_reader *blob,
238                            uint32_t binary_version,
239                            const VkAllocationCallbacks* pAllocator,
240                            struct vk_shader **shader_out);
241 
242    /** Bind a set of shaders
243     *
244     * This is roughly equivalent to vkCmdBindShadersEXT()
245     */
246    void (*cmd_bind_shaders)(struct vk_command_buffer *cmd_buffer,
247                             uint32_t stage_count,
248                             const gl_shader_stage *stages,
249                             struct vk_shader ** const shaders);
250 
251    /** Sets dynamic state */
252    void (*cmd_set_dynamic_graphics_state)(struct vk_command_buffer *cmd_buffer,
253                                           const struct vk_dynamic_graphics_state *state);
254 };
255 
256 #ifdef __cplusplus
257 }
258 #endif
259 
260 #endif /* VK_SHADER_H */
261