xref: /aosp_15_r20/external/mesa3d/src/vulkan/runtime/vk_limits.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2022 Collabora, LTD
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef VK_LIMITS_H
25*61046927SAndroid Build Coastguard Worker #define VK_LIMITS_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker /* Maximun number of shader stages in a single graphics pipeline */
28*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES 5
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_DESCRIPTOR_SETS 32
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker /* From the Vulkan 1.3.274 spec:
33*61046927SAndroid Build Coastguard Worker  *
34*61046927SAndroid Build Coastguard Worker  *    VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292
35*61046927SAndroid Build Coastguard Worker  *
36*61046927SAndroid Build Coastguard Worker  *    "Any two elements of pPushConstantRanges must not include the same
37*61046927SAndroid Build Coastguard Worker  *    stage in stageFlags"
38*61046927SAndroid Build Coastguard Worker  *
39*61046927SAndroid Build Coastguard Worker  * and
40*61046927SAndroid Build Coastguard Worker  *
41*61046927SAndroid Build Coastguard Worker  *    VUID-VkPushConstantRange-stageFlags-requiredbitmask
42*61046927SAndroid Build Coastguard Worker  *
43*61046927SAndroid Build Coastguard Worker  *    "stageFlags must not be 0"
44*61046927SAndroid Build Coastguard Worker  *
45*61046927SAndroid Build Coastguard Worker  * This means that the number of push constant ranges is effectively bounded
46*61046927SAndroid Build Coastguard Worker  * by the number of possible shader stages.  Not the number of stages that can
47*61046927SAndroid Build Coastguard Worker  * be compiled together (a pipeline layout can be used in multiple pipelnes
48*61046927SAndroid Build Coastguard Worker  * wth different sets of shaders) but the total number of stage bits supported
49*61046927SAndroid Build Coastguard Worker  * by the implementation.  Currently, those are
50*61046927SAndroid Build Coastguard Worker  *
51*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_VERTEX_BIT
52*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
53*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
54*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_GEOMETRY_BIT
55*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_FRAGMENT_BIT
56*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_COMPUTE_BIT
57*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_RAYGEN_BIT_KHR
58*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_ANY_HIT_BIT_KHR
59*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
60*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_MISS_BIT_KHR
61*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_INTERSECTION_BIT_KHR
62*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_CALLABLE_BIT_KHR
63*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_TASK_BIT_EXT
64*61046927SAndroid Build Coastguard Worker  *    - VK_SHADER_STAGE_MESH_BIT_EXT
65*61046927SAndroid Build Coastguard Worker  */
66*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_PUSH_CONSTANT_RANGES 14
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_BINDINGS 32
69*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_ATTRIBUTES 32
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, 99% of all reports
72*61046927SAndroid Build Coastguard Worker  * listed a max vertex stride that fits in 16 bits.
73*61046927SAndroid Build Coastguard Worker  */
74*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_BINDING_STRIDE UINT16_MAX
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VIEWPORTS 16
77*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SCISSORS 16
78*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_DISCARD_RECTANGLES 4
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, no reports list more
81*61046927SAndroid Build Coastguard Worker  * than 16 samples for framebufferColorSampleCounts except one layer running
82*61046927SAndroid Build Coastguard Worker  * on top of WARP on Windows.
83*61046927SAndroid Build Coastguard Worker  */
84*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SAMPLES 16
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, the only GPUs
87*61046927SAndroid Build Coastguard Worker  * claiming support for maxSampleLocationGridSize greater than 1x1 is AMD
88*61046927SAndroid Build Coastguard Worker  * which supports 2x2 but only up to 8 samples.
89*61046927SAndroid Build Coastguard Worker  */
90*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SAMPLE_LOCATIONS 32
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_COLOR_ATTACHMENTS 8
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker /* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a
95*61046927SAndroid Build Coastguard Worker  * maximum of 32 possible views.
96*61046927SAndroid Build Coastguard Worker  */
97*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker #endif /* VK_LIMITS_H */
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