1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2022 Collabora, LTD 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef VK_LIMITS_H 25*61046927SAndroid Build Coastguard Worker #define VK_LIMITS_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker /* Maximun number of shader stages in a single graphics pipeline */ 28*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES 5 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_DESCRIPTOR_SETS 32 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker /* From the Vulkan 1.3.274 spec: 33*61046927SAndroid Build Coastguard Worker * 34*61046927SAndroid Build Coastguard Worker * VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292 35*61046927SAndroid Build Coastguard Worker * 36*61046927SAndroid Build Coastguard Worker * "Any two elements of pPushConstantRanges must not include the same 37*61046927SAndroid Build Coastguard Worker * stage in stageFlags" 38*61046927SAndroid Build Coastguard Worker * 39*61046927SAndroid Build Coastguard Worker * and 40*61046927SAndroid Build Coastguard Worker * 41*61046927SAndroid Build Coastguard Worker * VUID-VkPushConstantRange-stageFlags-requiredbitmask 42*61046927SAndroid Build Coastguard Worker * 43*61046927SAndroid Build Coastguard Worker * "stageFlags must not be 0" 44*61046927SAndroid Build Coastguard Worker * 45*61046927SAndroid Build Coastguard Worker * This means that the number of push constant ranges is effectively bounded 46*61046927SAndroid Build Coastguard Worker * by the number of possible shader stages. Not the number of stages that can 47*61046927SAndroid Build Coastguard Worker * be compiled together (a pipeline layout can be used in multiple pipelnes 48*61046927SAndroid Build Coastguard Worker * wth different sets of shaders) but the total number of stage bits supported 49*61046927SAndroid Build Coastguard Worker * by the implementation. Currently, those are 50*61046927SAndroid Build Coastguard Worker * 51*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_VERTEX_BIT 52*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT 53*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT 54*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_GEOMETRY_BIT 55*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_FRAGMENT_BIT 56*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_COMPUTE_BIT 57*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_RAYGEN_BIT_KHR 58*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_ANY_HIT_BIT_KHR 59*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR 60*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_MISS_BIT_KHR 61*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_INTERSECTION_BIT_KHR 62*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_CALLABLE_BIT_KHR 63*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_TASK_BIT_EXT 64*61046927SAndroid Build Coastguard Worker * - VK_SHADER_STAGE_MESH_BIT_EXT 65*61046927SAndroid Build Coastguard Worker */ 66*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_PUSH_CONSTANT_RANGES 14 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_BINDINGS 32 69*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_ATTRIBUTES 32 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, 99% of all reports 72*61046927SAndroid Build Coastguard Worker * listed a max vertex stride that fits in 16 bits. 73*61046927SAndroid Build Coastguard Worker */ 74*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VERTEX_BINDING_STRIDE UINT16_MAX 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_VIEWPORTS 16 77*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SCISSORS 16 78*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_DISCARD_RECTANGLES 4 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, no reports list more 81*61046927SAndroid Build Coastguard Worker * than 16 samples for framebufferColorSampleCounts except one layer running 82*61046927SAndroid Build Coastguard Worker * on top of WARP on Windows. 83*61046927SAndroid Build Coastguard Worker */ 84*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SAMPLES 16 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker /* As of June 29, 2022, according to vulkan.gpuinfo.org, the only GPUs 87*61046927SAndroid Build Coastguard Worker * claiming support for maxSampleLocationGridSize greater than 1x1 is AMD 88*61046927SAndroid Build Coastguard Worker * which supports 2x2 but only up to 8 samples. 89*61046927SAndroid Build Coastguard Worker */ 90*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_SAMPLE_LOCATIONS 32 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_COLOR_ATTACHMENTS 8 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker /* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a 95*61046927SAndroid Build Coastguard Worker * maximum of 32 possible views. 96*61046927SAndroid Build Coastguard Worker */ 97*61046927SAndroid Build Coastguard Worker #define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker #endif /* VK_LIMITS_H */ 100