xref: /aosp_15_r20/external/mesa3d/src/util/00-radv-defaults.conf (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1<?xml version="1.0" standalone="yes"?>
2<!--
3
4============================================
5Application bugs worked around in this file:
6============================================
7
8-->
9
10<!DOCTYPE driconf [
11   <!ELEMENT driconf      (device+)>
12   <!ELEMENT device       (application | engine)+>
13   <!ATTLIST device       driver CDATA #IMPLIED
14                          device CDATA #IMPLIED>
15   <!ELEMENT application  (option+)>
16   <!ATTLIST application  name CDATA #REQUIRED
17                          executable CDATA #IMPLIED
18                          executable_regexp CDATA #IMPLIED
19                          sha1 CDATA #IMPLIED
20                          application_name_match CDATA #IMPLIED
21                          application_versions CDATA #IMPLIED>
22   <!ELEMENT engine       (option+)>
23
24   <!-- engine_name_match: A regexp matching the engine name -->
25   <!-- engine_versions: A version in range format
26             (version 1 to 4 : "1:4") -->
27
28   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
29                          engine_versions CDATA #IMPLIED>
30
31   <!ELEMENT option       EMPTY>
32   <!ATTLIST option       name CDATA #REQUIRED
33                          value CDATA #REQUIRED>
34]>
35
36<driconf>
37    <device driver="radv">
38        <!-- Engine workarounds -->
39        <engine engine_name_match="vkd3d">
40            <option name="radv_zero_vram" value="true" />
41            <option name="radv_disable_aniso_single_level" value="true" />
42            <option name="radv_disable_trunc_coord" value="true" />
43            <option name="radv_dgc" value="true" />
44        </engine>
45
46        <engine engine_name_match="DXVK">
47            <option name="radv_disable_aniso_single_level" value="true" />
48            <option name="radv_disable_trunc_coord" value="true" />
49        </engine>
50
51        <engine engine_name_match="mesa zink">
52            <option name="radv_disable_aniso_single_level" value="true" />
53        </engine>
54
55        <engine engine_name_match="Quantic Dream Engine">
56            <option name="radv_zero_vram" value="true" />
57            <option name="radv_disable_tc_compat_htile_general" value="true" />
58            <option name="radv_app_layer" value="quanticdream" />
59        </engine>
60
61        <engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI -->
62            <option name="radv_flush_before_query_copy" value="true" />
63            <option name="radv_flush_before_timestamp_write" value="true" />
64            <option name="radv_zero_vram" value="true" />
65        </engine>
66
67        <engine engine_name_match="DXVK_NvRemix">
68            <option name="radv_tex_non_uniform" value="true" />
69        </engine>
70
71        <!-- Game workarounds -->
72        <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
73            <option name="radv_report_llvm9_version_string" value="true" />
74            <option name="radv_invariant_geom" value="true" />
75        </application>
76
77        <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
78            <!-- DXVK and vkd3d-proton both enable invariant position but it's
79                 disabled for SotTR because it breaks NV more than it helps -->
80            <option name="radv_invariant_geom" value="true" />
81            <option name="radv_split_fma" value="true" />
82        </application>
83
84        <application name="RAGE 2" executable="RAGE2.exe">
85            <option name="radv_enable_mrt_output_nan_fixup" value="true" />
86            <option name="radv_app_layer" value="rage2" />
87            <option name="radv_zero_vram" value="true" />
88        </application>
89
90        <application name="The Surge 2" application_name_match="Fledge">
91            <option name="radv_disable_shrink_image_store" value="true" />
92            <option name="radv_zero_vram" value="true" />
93        </application>
94
95        <application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
96            <option name="radv_override_uniform_offset_alignment" value="16" />
97            <option name="radv_disable_shrink_image_store" value="true" />
98            <option name="radv_invariant_geom" value="true" />
99            <option name="dual_color_blend_by_location" value="true" />
100        </application>
101
102        <application name="DOOM VFR" application_name_match="DOOM_VFR">
103            <option name="radv_no_dynamic_bounds" value="true" />
104        </application>
105
106        <application name="DOOM Eternal" application_name_match="DOOMEternal">
107            <option name="radv_zero_vram" value="true" />
108            <option name="radv_legacy_sparse_binding" value="true" />
109        </application>
110
111        <application name="DOOM (2016)" application_name_match="DOOM$">
112            <option name="radv_disable_dcc" value="true" />
113        </application>
114
115        <application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
116            <option name="radv_disable_dcc" value="true" />
117        </application>
118
119        <application name="Grid Autosport" application_name_match="GRIDAutosport_avx.exe">
120            <option name="radv_disable_sinking_load_input_fs" value="true" />
121        </application>
122
123        <application name="Grid Autosport" application_name_match="GRIDAutosport.exe">
124            <option name="radv_disable_sinking_load_input_fs" value="true" />
125        </application>
126
127        <application name="Hammerting" application_name_match="TDTD">
128            <option name="radv_zero_vram" value="true" />
129        </application>
130
131        <application name="RDR2" application_name_match="Red Dead Redemption 2">
132            <option name="radv_enable_unified_heap_on_apu" value="true" />
133            <option name="radv_zero_vram" value="true" />
134        </application>
135
136        <application name="Metro Exodus (Linux native)" application_name_match="metroexodus">
137            <option name="radv_app_layer" value="metroexodus" />
138        </application>
139
140        <application name="Hellblade: Senua's Sacrifice" application_name_match="HellbladeGame-Win64-Shipping.exe">
141            <!-- RT shaders in Hellblade: Senua's Sacrifice cause misrenders because they assume full subgroups.
142                 This is only guaranteed with wave64, so force wave64 on for this game. -->
143            <option name="radv_rt_wave64" value="true" />
144        </application>
145
146        <application name="War Thunder" executable="aces">
147            <option name="radv_invariant_geom" value="true"/>
148        </application>
149
150        <application name="Crysis 2 Remastered" executable="Crysis2Remastered.exe">
151            <option name="radv_ssbo_non_uniform" value="true" />
152        </application>
153
154        <application name="Crysis 3 Remastered" executable="Crysis3Remastered.exe">
155            <option name="radv_ssbo_non_uniform" value="true" />
156        </application>
157
158        <application name="Persona 3 Reload" executable="P3R.exe">
159            <option name="radv_disable_ngg_gs" value="true" />
160        </application>
161
162        <application name="Helldivers 2" executable="helldivers2.exe">
163            <option name="radv_force_pstate_peak_gfx11_dgpu" value="true" />
164        </application>
165
166        <!-- OpenGL Game workarounds (zink) -->
167        <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
168            <option name="radv_zero_vram" value="true" />
169        </application>
170
171        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
172        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
173            <option name="radv_zero_vram" value="true" />
174        </application>
175        <application name="7 Days to Die" executable="7DaysToDie.x86">
176            <option name="radv_zero_vram" value="true" />
177        </application>
178
179        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
180            <option name="radv_zero_vram" value="true" />
181        </application>
182
183        <application name="American Truck Simulator" executable="amtrucks">
184            <option name="radv_zero_vram" value="true" />
185        </application>
186
187        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
188            <option name="radv_zero_vram" value="true" />
189        </application>
190
191        <application name="Exanima" executable="Exanima.exe">
192            <option name="radv_zero_vram" value="true"/>
193        </application>
194
195        <application name="Rocket League" executable="RocketLeague">
196            <option name="radv_zero_vram" value="true" />
197        </application>
198        <application name="Crystal Project" executable="Crystal Project.bin.x86_64">
199            <option name="radv_zero_vram" value="true" />
200        </application>
201
202        <application name="Half-Life Alyx" application_name_match="hlvr">
203            <option name="dual_color_blend_by_location" value="true" />
204        </application>
205
206        <application name="Enshrouded" executable="enshrouded.exe">
207            <option name="radv_zero_vram" value="true"/>
208        </application>
209
210        <!-- If storage features for depth formats are advertised, the Game chooses a code path
211             for Terrain height map initialization that has countless bugs:
212             https://gitlab.freedesktop.org/mesa/mesa/-/issues/11265 -->
213        <application name="Total War: WARHAMMER III" application_name_match="TotalWarhammer3">
214            <option name="radv_disable_depth_storage" value="true"/>
215        </application>
216    </device>
217</driconf>
218