1<?xml version="1.0" standalone="yes"?> 2<!-- 3 4============================================ 5Application bugs worked around in this file: 6============================================ 7 8--> 9 10<!DOCTYPE driconf [ 11 <!ELEMENT driconf (device+)> 12 <!ELEMENT device (application | engine)+> 13 <!ATTLIST device driver CDATA #IMPLIED 14 device CDATA #IMPLIED> 15 <!ELEMENT application (option+)> 16 <!ATTLIST application name CDATA #REQUIRED 17 executable CDATA #IMPLIED 18 executable_regexp CDATA #IMPLIED 19 sha1 CDATA #IMPLIED 20 application_name_match CDATA #IMPLIED 21 application_versions CDATA #IMPLIED> 22 <!ELEMENT engine (option+)> 23 24 <!-- engine_name_match: A regexp matching the engine name --> 25 <!-- engine_versions: A version in range format 26 (version 1 to 4 : "1:4") --> 27 28 <!ATTLIST engine engine_name_match CDATA #REQUIRED 29 engine_versions CDATA #IMPLIED> 30 31 <!ELEMENT option EMPTY> 32 <!ATTLIST option name CDATA #REQUIRED 33 value CDATA #REQUIRED> 34]> 35 36<driconf> 37 <device driver="radv"> 38 <!-- Engine workarounds --> 39 <engine engine_name_match="vkd3d"> 40 <option name="radv_zero_vram" value="true" /> 41 <option name="radv_disable_aniso_single_level" value="true" /> 42 <option name="radv_disable_trunc_coord" value="true" /> 43 <option name="radv_dgc" value="true" /> 44 </engine> 45 46 <engine engine_name_match="DXVK"> 47 <option name="radv_disable_aniso_single_level" value="true" /> 48 <option name="radv_disable_trunc_coord" value="true" /> 49 </engine> 50 51 <engine engine_name_match="mesa zink"> 52 <option name="radv_disable_aniso_single_level" value="true" /> 53 </engine> 54 55 <engine engine_name_match="Quantic Dream Engine"> 56 <option name="radv_zero_vram" value="true" /> 57 <option name="radv_disable_tc_compat_htile_general" value="true" /> 58 <option name="radv_app_layer" value="quanticdream" /> 59 </engine> 60 61 <engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI --> 62 <option name="radv_flush_before_query_copy" value="true" /> 63 <option name="radv_flush_before_timestamp_write" value="true" /> 64 <option name="radv_zero_vram" value="true" /> 65 </engine> 66 67 <engine engine_name_match="DXVK_NvRemix"> 68 <option name="radv_tex_non_uniform" value="true" /> 69 </engine> 70 71 <!-- Game workarounds --> 72 <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb"> 73 <option name="radv_report_llvm9_version_string" value="true" /> 74 <option name="radv_invariant_geom" value="true" /> 75 </application> 76 77 <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe"> 78 <!-- DXVK and vkd3d-proton both enable invariant position but it's 79 disabled for SotTR because it breaks NV more than it helps --> 80 <option name="radv_invariant_geom" value="true" /> 81 <option name="radv_split_fma" value="true" /> 82 </application> 83 84 <application name="RAGE 2" executable="RAGE2.exe"> 85 <option name="radv_enable_mrt_output_nan_fixup" value="true" /> 86 <option name="radv_app_layer" value="rage2" /> 87 <option name="radv_zero_vram" value="true" /> 88 </application> 89 90 <application name="The Surge 2" application_name_match="Fledge"> 91 <option name="radv_disable_shrink_image_store" value="true" /> 92 <option name="radv_zero_vram" value="true" /> 93 </application> 94 95 <application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz"> 96 <option name="radv_override_uniform_offset_alignment" value="16" /> 97 <option name="radv_disable_shrink_image_store" value="true" /> 98 <option name="radv_invariant_geom" value="true" /> 99 <option name="dual_color_blend_by_location" value="true" /> 100 </application> 101 102 <application name="DOOM VFR" application_name_match="DOOM_VFR"> 103 <option name="radv_no_dynamic_bounds" value="true" /> 104 </application> 105 106 <application name="DOOM Eternal" application_name_match="DOOMEternal"> 107 <option name="radv_zero_vram" value="true" /> 108 <option name="radv_legacy_sparse_binding" value="true" /> 109 </application> 110 111 <application name="DOOM (2016)" application_name_match="DOOM$"> 112 <option name="radv_disable_dcc" value="true" /> 113 </application> 114 115 <application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus"> 116 <option name="radv_disable_dcc" value="true" /> 117 </application> 118 119 <application name="Grid Autosport" application_name_match="GRIDAutosport_avx.exe"> 120 <option name="radv_disable_sinking_load_input_fs" value="true" /> 121 </application> 122 123 <application name="Grid Autosport" application_name_match="GRIDAutosport.exe"> 124 <option name="radv_disable_sinking_load_input_fs" value="true" /> 125 </application> 126 127 <application name="Hammerting" application_name_match="TDTD"> 128 <option name="radv_zero_vram" value="true" /> 129 </application> 130 131 <application name="RDR2" application_name_match="Red Dead Redemption 2"> 132 <option name="radv_enable_unified_heap_on_apu" value="true" /> 133 <option name="radv_zero_vram" value="true" /> 134 </application> 135 136 <application name="Metro Exodus (Linux native)" application_name_match="metroexodus"> 137 <option name="radv_app_layer" value="metroexodus" /> 138 </application> 139 140 <application name="Hellblade: Senua's Sacrifice" application_name_match="HellbladeGame-Win64-Shipping.exe"> 141 <!-- RT shaders in Hellblade: Senua's Sacrifice cause misrenders because they assume full subgroups. 142 This is only guaranteed with wave64, so force wave64 on for this game. --> 143 <option name="radv_rt_wave64" value="true" /> 144 </application> 145 146 <application name="War Thunder" executable="aces"> 147 <option name="radv_invariant_geom" value="true"/> 148 </application> 149 150 <application name="Crysis 2 Remastered" executable="Crysis2Remastered.exe"> 151 <option name="radv_ssbo_non_uniform" value="true" /> 152 </application> 153 154 <application name="Crysis 3 Remastered" executable="Crysis3Remastered.exe"> 155 <option name="radv_ssbo_non_uniform" value="true" /> 156 </application> 157 158 <application name="Persona 3 Reload" executable="P3R.exe"> 159 <option name="radv_disable_ngg_gs" value="true" /> 160 </application> 161 162 <application name="Helldivers 2" executable="helldivers2.exe"> 163 <option name="radv_force_pstate_peak_gfx11_dgpu" value="true" /> 164 </application> 165 166 <!-- OpenGL Game workarounds (zink) --> 167 <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> 168 <option name="radv_zero_vram" value="true" /> 169 </application> 170 171 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> 172 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 173 <option name="radv_zero_vram" value="true" /> 174 </application> 175 <application name="7 Days to Die" executable="7DaysToDie.x86"> 176 <option name="radv_zero_vram" value="true" /> 177 </application> 178 179 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> 180 <option name="radv_zero_vram" value="true" /> 181 </application> 182 183 <application name="American Truck Simulator" executable="amtrucks"> 184 <option name="radv_zero_vram" value="true" /> 185 </application> 186 187 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 188 <option name="radv_zero_vram" value="true" /> 189 </application> 190 191 <application name="Exanima" executable="Exanima.exe"> 192 <option name="radv_zero_vram" value="true"/> 193 </application> 194 195 <application name="Rocket League" executable="RocketLeague"> 196 <option name="radv_zero_vram" value="true" /> 197 </application> 198 <application name="Crystal Project" executable="Crystal Project.bin.x86_64"> 199 <option name="radv_zero_vram" value="true" /> 200 </application> 201 202 <application name="Half-Life Alyx" application_name_match="hlvr"> 203 <option name="dual_color_blend_by_location" value="true" /> 204 </application> 205 206 <application name="Enshrouded" executable="enshrouded.exe"> 207 <option name="radv_zero_vram" value="true"/> 208 </application> 209 210 <!-- If storage features for depth formats are advertised, the Game chooses a code path 211 for Terrain height map initialization that has countless bugs: 212 https://gitlab.freedesktop.org/mesa/mesa/-/issues/11265 --> 213 <application name="Total War: WARHAMMER III" application_name_match="TotalWarhammer3"> 214 <option name="radv_disable_depth_storage" value="true"/> 215 </application> 216 </device> 217</driconf> 218