1<?xml version="1.0" standalone="yes"?> 2<!-- 3 4============================================ 5Application bugs worked around in this file: 6============================================ 7 8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 9 by drivers that want to be compliant. 10 11* Various Unigine products don't use the #version and #extension GLSL 12 directives, meaning they only get GLSL 1.10 and no extensions for their 13 shaders. 14 Enabling all extensions for Unigine fixes most issues, but the GLSL version 15 is still 1.10. 16 17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 18 an #extension directive in the middle of its shaders, which is illegal 19 in GLSL. 20 21* Dying Light and Dead Island Definitive Edition redeclare vertex shader 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail 23 to compile. 24 25* Applications that are not suitable for adapative sync are denylisted here. 26 27TODO: document the other workarounds. 28 29--> 30 31<!DOCTYPE driconf [ 32 <!ELEMENT driconf (device+)> 33 <!ELEMENT device (application | engine)+> 34 <!ATTLIST device driver CDATA #IMPLIED 35 device CDATA #IMPLIED> 36 <!ELEMENT application (option+)> 37 <!ATTLIST application name CDATA #REQUIRED 38 executable CDATA #IMPLIED 39 executable_regexp CDATA #IMPLIED 40 sha1 CDATA #IMPLIED 41 application_name_match CDATA #IMPLIED 42 application_versions CDATA #IMPLIED> 43 <!ELEMENT engine (option+)> 44 45 <!-- engine_name_match: A regexp matching the engine name --> 46 <!-- engine_versions: A version in range format 47 (version 1 to 4 : "1:4") --> 48 49 <!ATTLIST engine engine_name_match CDATA #REQUIRED 50 engine_versions CDATA #IMPLIED> 51 52 <!ELEMENT option EMPTY> 53 <!ATTLIST option name CDATA #REQUIRED 54 value CDATA #REQUIRED> 55]> 56 57<driconf> 58 <!-- Please always enable app-specific workarounds for all drivers and 59 screens. --> 60 <device> 61 <application name="Akka Arrh" executable="Project-A.exe"> 62 <option name="allow_glsl_extension_directive_midshader" value="true" /> 63 </application> 64 65 <application name="Unigine Sanctuary" executable="Sanctuary"> 66 <option name="r300_nohiz" value="true" /> 67 <option name="force_glsl_extensions_warn" value="true" /> 68 <option name="disable_blend_func_extended" value="true" /> 69 <option name="disable_arb_gpu_shader5" value="true" /> 70 </application> 71 72 <application name="Unigine Tropics" executable="Tropics"> 73 <option name="force_glsl_extensions_warn" value="true" /> 74 <option name="disable_blend_func_extended" value="true" /> 75 <option name="disable_arb_gpu_shader5" value="true" /> 76 </application> 77 78 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 79 <option name="allow_glsl_extension_directive_midshader" value="true" /> 80 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 81 <option name="dual_color_blend_by_location" value="true" /> 82 </application> 83 84 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 85 <option name="allow_glsl_extension_directive_midshader" value="true" /> 86 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 87 <option name="dual_color_blend_by_location" value="true" /> 88 </application> 89 90 <application name="Unigine Heaven (Windows)" executable="heaven.exe"> 91 <option name="allow_glsl_extension_directive_midshader" value="true" /> 92 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 93 <option name="dual_color_blend_by_location" value="true" /> 94 </application> 95 96 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 97 <option name="allow_glsl_extension_directive_midshader" value="true" /> 98 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 99 <option name="dual_color_blend_by_location" value="true" /> 100 </application> 101 102 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 103 <option name="allow_glsl_extension_directive_midshader" value="true" /> 104 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 105 <option name="dual_color_blend_by_location" value="true" /> 106 </application> 107 108 <application name="Unigine Valley (Windows)" executable="valley.exe"> 109 <option name="allow_glsl_extension_directive_midshader" value="true" /> 110 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 111 <option name="dual_color_blend_by_location" value="true" /> 112 </application> 113 114 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 115 <option name="disable_blend_func_extended" value="true" /> 116 <option name="allow_glsl_extension_directive_midshader" value="true" /> 117 </application> 118 119 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 120 <option name="disable_blend_func_extended" value="true" /> 121 <option name="allow_glsl_extension_directive_midshader" value="true" /> 122 </application> 123 124 <application name="Savage 2" executable="savage2.bin"> 125 <option name="disable_glsl_line_continuations" value="true" /> 126 </application> 127 128 <application name="Topogun (32-bit)" executable="topogun32"> 129 <option name="always_have_depth_buffer" value="true" /> 130 </application> 131 132 <application name="Topogun (64-bit)" executable="topogun64"> 133 <option name="always_have_depth_buffer" value="true" /> 134 </application> 135 <application name="Half Life 2" executable="hl2_linux"> 136 <option name="mesa_glthread_app_profile" value="1" /> 137 </application> 138 <application name="Black Mesa" executable="bms_linux"> 139 <option name="mesa_glthread_app_profile" value="1" /> 140 </application> 141 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 142 <option name="mesa_glthread_app_profile" value="1" /> 143 </application> 144 145 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> 146 <option name="allow_glsl_extension_directive_midshader" value="true" /> 147 148 <!-- For the Definitive Edition which shares the same executable name --> 149 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 150 </application> 151 152 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> 153 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 154 </application> 155 156 <application name="Doom 3: BFG" executable="Doom3BFG.exe"> 157 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 158 <option name="force_glsl_extensions_warn" value="true" /> 159 </application> 160 161 <application name="Dune: Spice Wars" executable="D4X.exe"> 162 <option name="disable_uniform_array_resize" value="true" /> 163 </application> 164 165 <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe"> 166 <option name="disable_uniform_array_resize" value="true" /> 167 <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" /> 168 <option name="allow_vertex_texture_bias" value="true" /> 169 </application> 170 171 <application name="Dying Light" executable="DyingLightGame"> 172 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 173 <option name="dual_color_blend_by_location" value="true" /> 174 </application> 175 176 <application name="Exanima" executable="Exanima.exe"> 177 <option name="glsl_zero_init" value="true"/> 178 </application> 179 180 <application name="Full Bore" executable="fullbore"> 181 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 182 </application> 183 184 <application name="RAGE (64-bit)" executable="Rage64.exe"> 185 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 186 <option name="force_gl_map_buffer_synchronized" value="true" /> 187 </application> 188 189 <application name="RAGE (32-bit)" executable="Rage.exe"> 190 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 191 <option name="force_gl_map_buffer_synchronized" value="true" /> 192 </application> 193 194 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 195 <option name="allow_glsl_extension_directive_midshader" value="true" /> 196 </application> 197 198 <application name="Warsow (32-bit)" executable="warsow.i386"> 199 <option name="allow_glsl_extension_directive_midshader" value="true" /> 200 </application> 201 202 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 203 <option name="allow_glsl_extension_directive_midshader" value="true" /> 204 </application> 205 206 <application name="Rust" executable="rust"> 207 <option name="glsl_zero_init" value="true"/> 208 </application> 209 210 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 211 <option name="allow_glsl_extension_directive_midshader" value="true" /> 212 <option name="glsl_correct_derivatives_after_discard" value="true" /> 213 <option name="force_gl_vendor" value="ATI Technologies, Inc."/> 214 </application> 215 216 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> 217 <option name="allow_glsl_extension_directive_midshader" value="true" /> 218 </application> 219 220 <application name="Worms W.M.D" executable="Worms W.M.Dx64"> 221 <option name="allow_higher_compat_version" value="true" /> 222 </application> 223 224 <application name="Crookz - The Big Heist" executable="Crookz"> 225 <option name="allow_higher_compat_version" value="true" /> 226 </application> 227 228 <application name="Tropico 5" executable="Tropico5"> 229 <option name="allow_higher_compat_version" value="true" /> 230 </application> 231 232 <application name="Faster than Light (32-bit)" executable="FTL.x86"> 233 <option name="allow_higher_compat_version" value="true" /> 234 </application> 235 236 <application name="Faster than Light (64-bit)" executable="FTL.amd64"> 237 <option name="allow_higher_compat_version" value="true" /> 238 </application> 239 240 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> 241 <option name="allow_higher_compat_version" value="true" /> 242 </application> 243 244 <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe"> 245 <option name="force_compat_shaders" value="true" /> 246 </application> 247 248 <application name="Metal Slug XX" executable="MSXX_main.exe"> 249 <option name="force_compat_shaders" value="true" /> 250 </application> 251 252 <application name="The Culling" executable="Victory"> 253 <option name="force_glsl_version" value="440" /> 254 </application> 255 256 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 257 <option name="force_glsl_abs_sqrt" value="true" /> 258 </application> 259 260 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 261 <option name="force_glsl_abs_sqrt" value="true" /> 262 </application> 263 264 <application name="Jamestown+" executable="JamestownPlus.exe"> 265 <option name="force_compat_profile" value="true" /> 266 </application> 267 268 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> 269 <option name="glsl_zero_init" value="true"/> 270 </application> 271 272 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> 273 <option name="glsl_zero_init" value="true"/> 274 </application> 275 276 <application name="Luna Sky" executable="lunasky"> 277 <option name="force_glsl_version" value="130"/> 278 <option name="glsl_ignore_write_to_readonly_var" value="true"/> 279 </application> 280 281 <application name="Rocket League" executable="RocketLeague"> 282 <option name="glsl_correct_derivatives_after_discard" value="true"/> 283 </application> 284 285 <application name="The Witcher 2" executable="witcher2"> 286 <option name="glsl_correct_derivatives_after_discard" value="true"/> 287 </application> 288 289 <application name="Unreal 4 Editor" executable="UE4Editor"> 290 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 291 </application> 292 293 <application name="Observer" executable="TheObserver-Linux-Shipping"> 294 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 295 </application> 296 297 <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc --> 298 <application name="Pixel Game Maker MV" executable="player.exe"> 299 <option name="allow_glsl_120_subset_in_110" value="true" /> 300 </application> 301 <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe"> 302 <option name="allow_glsl_120_subset_in_110" value="true" /> 303 </application> 304 305 <application name="Steamroll" executable="Steamroll-Linux-Shipping"> 306 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 307 </application> 308 309 <application name="Refunct" executable="Refunct-Linux-Shipping"> 310 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 311 </application> 312 313 <application name="We Happy Few" executable="GlimpseGame"> 314 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 315 </application> 316 317 <application name="Google Earth VR" executable="Earth.exe"> 318 <option name="allow_glsl_builtin_const_expression" value="true"/> 319 <option name="allow_glsl_relaxed_es" value="true"/> 320 </application> 321 322 <application name="Champions of Regnum" executable="game"> 323 <option name="allow_extra_pp_tokens" value="true" /> 324 </application> 325 326 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> 327 <option name="force_compat_profile" value="true" /> 328 </application> 329 330 <application name="ARMA 3" executable="arma3.x86_64"> 331 <option name="glsl_correct_derivatives_after_discard" value="true"/> 332 </application> 333 334 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> 335 <option name="force_compat_profile" value="true" /> 336 </application> 337 338 <application name="GpuTest" executable="GpuTest"> 339 <!-- GiMark benchmark from GpuTest does not initialize .w channel of 340 lightDir0 and lightDir1 varyings in the vertex shader while 341 uses it in the fragment shader. --> 342 <option name="glsl_zero_init" value="true"/> 343 </application> 344 345 <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> 346 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> 347 <option name="glsl_zero_init" value="true" /> 348 </application> 349 350 <application name="GRID Autosport" executable="GridAutosport"> 351 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 352 <option name="force_integer_tex_nearest" value="true" /> 353 </application> 354 355 <application name="DIRT: Showdown" executable="dirt.i386"> 356 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 357 <option name="force_integer_tex_nearest" value="true" /> 358 </application> 359 360 <application name="DiRT Rally" executable="DirtRally"> 361 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 --> 362 <option name="vs_position_always_invariant" value="true" /> 363 </application> 364 365 <application name="Homerun Clash" executable="com.haegin.homerunclash"> 366 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 --> 367 <option name="lower_depth_range_rate" value="0.8" /> 368 </application> 369 370 <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe"> 371 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 --> 372 <option name="lower_depth_range_rate" value="0.8" /> 373 </application> 374 375 <application name="Penumbra: Overture" executable="Penumbra.exe"> 376 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 --> 377 <option name="allow_multisampled_copyteximage" value="true" /> 378 </application> 379 380 <!-- Workarounds for SPECviewperf relying on invalid / non-conformant 381 OpenGL behavior. Older SPECviewperf versions might also need this. 382 --> 383 <application name="SPECviewperf13" executable="viewperf"> 384 <option name="vblank_mode" value="0" /> 385 <option name="allow_glsl_extension_directive_midshader" value="true" /> 386 <option name="allow_glsl_120_subset_in_110" value="true" /> 387 <option name="force_gl_names_reuse" value="true" /> 388 <!-- This makes it use GL_NVX_gpu_memory_info to query memory info 389 instead of non-existent GLX_AMD_gpu_association. Yes, it checks 390 the vendor string, not the extension list. --> 391 <option name="force_gl_vendor" value="NVIDIA Corporation" /> 392 <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> 393 <option name="force_glsl_extensions_warn" value="true" /> 394 <option name="mesa_glthread_app_profile" value="1" /> 395 <option name="mesa_no_error" value="true" /> 396 <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. --> 397 <option name="allow_rgb10_configs" value="false" /> 398 <option name="allow_invalid_glx_destroy_window" value="true" /> 399 </application> 400 401 <!-- Workaround for unsynchronized VBO updates on Dead Cells android 402 game. (Possibly also needed for desktop version?) 403 --> 404 <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile"> 405 <option name="ignore_map_unsynchronized" value="true" /> 406 </application> 407 408 <application name="Teardown" executable="teardown.exe"> 409 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 410 <option name="force_integer_tex_nearest" value="true" /> 411 <option name="allow_glsl_extension_directive_midshader" value="true" /> 412 </application> 413 414 <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64"> 415 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 --> 416 <option name="glsl_correct_derivatives_after_discard" value="true" /> 417 </application> 418 419 <application name="Cossacks 3" executable="cossacks.exe"> 420 <option name="allow_glsl_120_subset_in_110" value="true" /> 421 </application> 422 423 <application name="Kaiju-A-Gogo" executable="kaiju.exe"> 424 <option name="allow_glsl_120_subset_in_110" value="true" /> 425 </application> 426 427 <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe"> 428 <option name="allow_glsl_120_subset_in_110" value="true" /> 429 </application> 430 431 <application name="Captain Lycop: Invasion of the Heters" executable="lycop"> 432 <option name="allow_glsl_120_subset_in_110" value="true" /> 433 </application> 434 435 <application name="Joe Danger (Wine)" executable="JoeDanger.exe"> 436 <option name="allow_glsl_120_subset_in_110" value="true" /> 437 </application> 438 <application name="Joe Danger 2 (Wine)" executable="JoeDanger2.exe"> 439 <option name="allow_glsl_120_subset_in_110" value="true" /> 440 </application> 441 442 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 443 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 444 </application> 445 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 446 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 447 <option name="do_dce_before_clip_cull_analysis" value="true" /> 448 </application> 449 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 450 <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" /> 451 </application> 452 453 <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 --> 454 <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+"> 455 <!-- Need ARB_gpu_shader5 for non-const sampler array index support --> 456 <option name="force_glsl_extensions_warn" value="true" /> 457 </application> 458 459 <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin"> 460 <option name="force_direct_glx_context" value="true" /> 461 </application> 462 463 <application name="Abaqus" executable="ABQcaeK"> 464 <option name="keep_native_window_glx_drawable" value="true" /> 465 <option name="allow_rgb10_configs" value="false" /> 466 </application> 467 468 <application name="Maya" executable="maya.bin"> 469 <!-- Needed otherwise the app doesn't try to use OpenCL --> 470 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 471 </application> 472 473 <application name="SD Gundam G Generation Cross Rays" executable="togg.exe"> 474 <option name="force_compat_shaders" value="true" /> 475 </application> 476 477 <application name="FINAL FANTASY XI" executable="pol.exe"> 478 <!-- Causes invisible textures. --> 479 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 --> 480 <option name="mesa_glthread_app_profile" value="0"/> 481 </application> 482 483 <!-- The GL thread allowlist is below, workarounds are above. 484 Keep it that way. --> 485 486 <application name="Minecraft" executable="minecraft-launcher"> 487 <option name="mesa_glthread_app_profile" value="1"/> 488 </application> 489 <application name="Minecraft-FTB" executable="ftb-app"> 490 <option name="mesa_glthread_app_profile" value="1"/> 491 </application> 492 493 <application name="Alien Isolation" executable="AlienIsolation"> 494 <option name="mesa_glthread_app_profile" value="1"/> 495 </application> 496 497 <application name="BioShock Infinite" executable="bioshock.i386"> 498 <option name="mesa_glthread_app_profile" value="1"/> 499 </application> 500 501 <application name="Borderlands 2" executable="Borderlands2"> 502 <option name="mesa_glthread_app_profile" value="1"/> 503 </application> 504 505 <application name="Civilization 5" executable="Civ5XP"> 506 <option name="mesa_glthread_app_profile" value="1"/> 507 </application> 508 <application name="Civilization 6" executable="Civ6"> 509 <option name="mesa_glthread_app_profile" value="1"/> 510 </application> 511 <application name="Civilization 6" executable="Civ6Sub"> 512 <option name="mesa_glthread_app_profile" value="1"/> 513 </application> 514 515 <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> 516 <option name="mesa_glthread_app_profile" value="1"/> 517 </application> 518 519 <application name="Hitman" executable="HitmanPro"> 520 <option name="mesa_glthread_app_profile" value="1"/> 521 </application> 522 523 <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> 524 <option name="mesa_glthread_app_profile" value="1"/> 525 </application> 526 527 <application name="Saints Row 2" executable="saintsrow2.i386"> 528 <option name="mesa_glthread_app_profile" value="1"/> 529 </application> 530 <application name="Saints Row: The Third" executable="SaintsRow3.i386"> 531 <option name="mesa_glthread_app_profile" value="1"/> 532 </application> 533 <application name="Saints Row IV" executable="SaintsRow4.i386"> 534 <option name="mesa_glthread_app_profile" value="1"/> 535 </application> 536 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> 537 <option name="mesa_glthread_app_profile" value="1"/> 538 </application> 539 540 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> 541 <option name="mesa_glthread_app_profile" value="1"/> 542 </application> 543 544 <application name="The Witcher 2" executable="witcher2"> 545 <option name="mesa_glthread_app_profile" value="1"/> 546 </application> 547 548 <application name="American Truck Simulator" executable="amtrucks"> 549 <option name="mesa_glthread_app_profile" value="1"/> 550 </application> 551 <application name="Euro Truck Simulator 2" executable="eurotrucks2"> 552 <option name="mesa_glthread_app_profile" value="1"/> 553 </application> 554 555 <application name="Overlord" executable="overlord.i386"> 556 <option name="mesa_glthread_app_profile" value="1"/> 557 </application> 558 <application name="Overlord 2" executable="overlord2.i386"> 559 <option name="mesa_glthread_app_profile" value="1"/> 560 </application> 561 562 <application name="Oil Rush" executable="OilRush_x86"> 563 <option name="mesa_glthread_app_profile" value="1"/> 564 </application> 565 566 <application name="War Thunder" executable="aces"> 567 <option name="mesa_glthread_app_profile" value="1"/> 568 </application> 569 <application name="War Thunder (Wine)" executable="aces.exe"> 570 <option name="mesa_glthread_app_profile" value="1"/> 571 </application> 572 573 <application name="Outlast" executable="OLGame.x86_64"> 574 <option name="mesa_glthread_app_profile" value="1"/> 575 </application> 576 577 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 578 <option name="mesa_glthread_app_profile" value="1"/> 579 </application> 580 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 581 <option name="mesa_glthread_app_profile" value="1"/> 582 </application> 583 <application name="Mount and Blade Warband" executable="mb_warband_linux"> 584 <option name="mesa_glthread_app_profile" value="1"/> 585 </application> 586 587 <application name="Valheim" executable="valheim.x86_64"> 588 <option name="mesa_glthread_app_profile" value="1"/> 589 </application> 590 591 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> 592 <application name="Medieval II: Total War" executable="Medieval2"> 593 <option name="mesa_glthread_app_profile" value="1"/> 594 </application> 595 596 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> 597 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> 598 <option name="mesa_glthread_app_profile" value="1"/> 599 </application> 600 601 <!-- around 30% increase in avg fps --> 602 <application name="Far Cry 2 (wine)" executable="farcry2.exe"> 603 <option name="mesa_glthread_app_profile" value="1"/> 604 </application> 605 606 <application name="Talos Principle" executable="Talos"> 607 <option name="mesa_glthread_app_profile" value="1"/> 608 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 609 <option name="vk_x11_ignore_suboptimal" value="true"/> 610 </application> 611 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> 612 <option name="mesa_glthread_app_profile" value="1"/> 613 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 614 <option name="vk_x11_ignore_suboptimal" value="true"/> 615 </application> 616 617 <application name="Talos Principle VR" executable="Talos_VR"> 618 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 619 <option name="vk_x11_ignore_suboptimal" value="true"/> 620 </application> 621 <application name="Talos Principle VR (Unrestricted)" executable="Talos_Unrestricted_VR"> 622 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 623 <option name="vk_x11_ignore_suboptimal" value="true"/> 624 </application> 625 626 <application name="Serious Sam Fusion" executable="Sam2017"> 627 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 628 <option name="vk_x11_ignore_suboptimal" value="true"/> 629 </application> 630 <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted"> 631 <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/> 632 <option name="vk_x11_ignore_suboptimal" value="true"/> 633 </application> 634 635 <!-- roughly 30% increase in fps --> 636 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> 637 <option name="mesa_glthread_app_profile" value="1"/> 638 </application> 639 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> 640 <option name="mesa_glthread_app_profile" value="1"/> 641 </application> 642 643 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> 644 <application name="Dolphin Emulator" executable="dolphin-emu"> 645 <option name="mesa_glthread_app_profile" value="1"/> 646 </application> 647 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> 648 <option name="mesa_glthread_app_profile" value="1"/> 649 </application> 650 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> 651 <option name="mesa_glthread_app_profile" value="1"/> 652 </application> 653 <application name="RPCS3" executable="rpcs3"> 654 <option name="mesa_glthread_app_profile" value="1"/> 655 </application> 656 <application name="PCSX2" executable="PCSX2"> 657 <option name="mesa_glthread_app_profile" value="1"/> 658 </application> 659 660 <application name="From The Depths" executable="From_The_Depths.x86_64"> 661 <option name="mesa_glthread_app_profile" value="1"/> 662 </application> 663 664 <!-- #Minimum fps 136 ==> 144 --> 665 <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> 666 <option name="mesa_glthread_app_profile" value="1" /> 667 </application> 668 <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> 669 <option name="mesa_glthread_app_profile" value="1" /> 670 </application> 671 672 <!-- 10% fps increase --> 673 <application name="Beholder (32-bit)" executable="Beholder.x86"> 674 <option name="mesa_glthread_app_profile" value="1" /> 675 </application> 676 <application name="Beholder (64-bit)" executable="Beholder.x86_64"> 677 <option name="mesa_glthread_app_profile" value="1" /> 678 </application> 679 680 <!-- X3 games: 15% avg fps increase while flying in space --> 681 <application name="X3 Reunion" executable="X3R_main"> 682 <option name="mesa_glthread_app_profile" value="1" /> 683 </application> 684 <application name="X3 Terran Conflict" executable="X3TR_main"> 685 <option name="mesa_glthread_app_profile" value="1" /> 686 </application> 687 <application name="X3 Albion Prelude" executable="X3AP_main"> 688 <option name="mesa_glthread_app_profile" value="1" /> 689 </application> 690 691 <!-- +30% avg fps --> 692 <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> 693 <option name="mesa_glthread_app_profile" value="1" /> 694 </application> 695 <application name="Transport Fever" executable="TransportFever"> 696 <option name="mesa_glthread_app_profile" value="1" /> 697 </application> 698 699 <application name="Unigine Sanctuary" executable="Sanctuary"> 700 <option name="mesa_glthread_app_profile" value="1" /> 701 </application> 702 <application name="Unigine Tropics" executable="Tropics"> 703 <option name="mesa_glthread_app_profile" value="1" /> 704 </application> 705 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 706 <option name="mesa_glthread_app_profile" value="1" /> 707 </application> 708 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 709 <option name="mesa_glthread_app_profile" value="1" /> 710 </application> 711 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 712 <option name="mesa_glthread_app_profile" value="1" /> 713 </application> 714 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 715 <option name="mesa_glthread_app_profile" value="1" /> 716 </application> 717 <application name="Unigine Superposition" executable="superposition"> 718 <option name="mesa_glthread_app_profile" value="1" /> 719 </application> 720 721 <application name="Basemark GPU" executable="BasemarkGPU_gl"> 722 <option name="mesa_glthread_app_profile" value="1" /> 723 </application> 724 725 <application name="Stellaris" executable="stellaris"> 726 <option name="mesa_glthread_app_profile" value="1"/> 727 </application> 728 729 <application name="Battletech" executable="BattleTech"> 730 <option name="mesa_glthread_app_profile" value="1"/> 731 </application> 732 733 <application name="DeusExMD" executable="DeusExMD"> 734 <option name="mesa_glthread_app_profile" value="0"/> 735 </application> 736 <application name="F1 2015" executable="F12015"> 737 <option name="mesa_glthread_app_profile" value="0"/> 738 </application> 739 <application name="KWin Wayland" executable="kwin_wayland"> 740 <!-- This works around a cursor issue with glthread. 741 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 --> 742 <option name="mesa_glthread_app_profile" value="0"/> 743 </application> 744 745 <!-- Adaptive sync denylist follows below: --> 746 <application name="gnome-shell" executable="gnome-shell"> 747 <option name="adaptive_sync" value="false" /> 748 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 749 </application> 750 <application name="Desktop — Plasma" executable="plasmashell"> 751 <option name="adaptive_sync" value="false" /> 752 </application> 753 <application name="budgie-wm" executable="budgie-wm"> 754 <option name="adaptive_sync" value="false" /> 755 </application> 756 <application name="kwin_x11" executable="kwin_x11"> 757 <option name="adaptive_sync" value="false" /> 758 </application> 759 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> 760 <option name="adaptive_sync" value="false" /> 761 </application> 762 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> 763 <option name="adaptive_sync" value="false" /> 764 </application> 765 <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> 766 <option name="adaptive_sync" value="false" /> 767 </application> 768 <application name="startplasma" executable="startplasma"> 769 <option name="adaptive_sync" value="false" /> 770 </application> 771 <application name="sddm-greeter" executable="sddm-greeter"> 772 <option name="adaptive_sync" value="false" /> 773 </application> 774 <application name="krunner" executable="krunner"> 775 <option name="adaptive_sync" value="false" /> 776 </application> 777 <application name="spectacle" executable="spectacle"> 778 <option name="adaptive_sync" value="false" /> 779 </application> 780 <application name="marco" executable="marco"> 781 <option name="adaptive_sync" value="false" /> 782 </application> 783 <application name="compton" executable="compton"> 784 <option name="adaptive_sync" value="false" /> 785 </application> 786 <application name="picom" executable="picom"> 787 <option name="adaptive_sync" value="false" /> 788 </application> 789 <application name="xfwm4" executable="xfwm4"> 790 <option name="adaptive_sync" value="false" /> 791 </application> 792 <application name="Enlightenment" executable="enlightenment"> 793 <option name="adaptive_sync" value="false" /> 794 </application> 795 <application name="mutter" executable="mutter"> 796 <option name="adaptive_sync" value="false" /> 797 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 798 </application> 799 <application name="muffin" executable="muffin"> 800 <option name="adaptive_sync" value="false" /> 801 </application> 802 <application name="cinnamon" executable="cinnamon"> 803 <option name="adaptive_sync" value="false" /> 804 </application> 805 <application name="compiz" executable="compiz"> 806 <option name="adaptive_sync" value="false" /> 807 </application> 808 <application name="Firefox" executable="firefox"> 809 <option name="adaptive_sync" value="false" /> 810 </application> 811 <application name="Firefox ESR" executable="firefox-esr"> 812 <option name="adaptive_sync" value="false" /> 813 </application> 814 <application name="Chromium" executable="chromium"> 815 <option name="adaptive_sync" value="false" /> 816 </application> 817 <application name="Google Chrome" executable="chrome"> 818 <option name="adaptive_sync" value="false" /> 819 </application> 820 <application name="Iceweasel" executable="iceweasel"> 821 <option name="adaptive_sync" value="false" /> 822 </application> 823 <application name="Epiphany" executable="epiphany"> 824 <option name="adaptive_sync" value="false" /> 825 </application> 826 <application name="Konqueror" executable="konqueror"> 827 <option name="adaptive_sync" value="false" /> 828 </application> 829 <application name="Falkon" executable="falkon"> 830 <option name="adaptive_sync" value="false" /> 831 </application> 832 <application name="Seamonkey" executable="seamonkey"> 833 <option name="adaptive_sync" value="false" /> 834 </application> 835 <application name="Waterfox" executable="waterfox"> 836 <option name="adaptive_sync" value="false" /> 837 </application> 838 <application name="VLC Media Player" executable="vlc"> 839 <option name="adaptive_sync" value="false" /> 840 </application> 841 <application name="Totem" executable="totem"> 842 <option name="adaptive_sync" value="false" /> 843 </application> 844 <application name="Dragon Player" executable="dragon"> 845 <option name="adaptive_sync" value="false" /> 846 </application> 847 <application name="Xorg" executable="Xorg"> 848 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 849 </application> 850 851 <application name="gfxbench" executable="testfw_app"> 852 <option name="mesa_glthread_app_profile" value="0" /> 853 <option name="vk_x11_override_min_image_count" value="2" /> 854 <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> 855 </application> 856 857 <application name="Rainbow Six Siege (Vulkan)" executable="RainbowSix_Vulkan.exe"> 858 <option name="vk_x11_override_min_image_count" value="2" /> 859 <option name="vk_x11_strict_image_count" value="true" /> 860 </application> 861 862 <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe"> 863 <option name="vk_x11_override_min_image_count" value="2" /> 864 <option name="vk_x11_strict_image_count" value="true" /> 865 </application> 866 867 <!-- Workaround for Hades: Vulkan backend of the game is not starting 868 if the implementation returns more than 3 swapchain images. --> 869 <application name="Hades" executable="Hades.exe"> 870 <option name="vk_x11_override_min_image_count" value="3" /> 871 <option name="vk_x11_strict_image_count" value="true" /> 872 </application> 873 874 <application name="Brink" executable="brink.exe"> 875 <option name="glx_extension_override" value="-GLX_OML_swap_method" /> 876 <option name="allow_higher_compat_version" value="true" /> 877 </application> 878 879 <application name="Enter The Gungeon (32 bits)" executable="EtG.x86"> 880 <option name="glsl_correct_derivatives_after_discard" value="true" /> 881 </application> 882 883 <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64"> 884 <option name="glsl_correct_derivatives_after_discard" value="true" /> 885 </application> 886 887 <!-- Workaround for STAR WARS: Knights of the Old Republic relying on 888 non-specified OpenGL behavior (expecting texture names to be 889 small enough to fit in the static array). 890 --> 891 <application name="SWKOTOR (wine)" executable="swkotor.exe"> 892 <option name="force_gl_names_reuse" value="true"/> 893 </application> 894 895 <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86"> 896 <option name="vs_position_always_precise" value="true" /> 897 </application> 898 <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64"> 899 <option name="vs_position_always_precise" value="true" /> 900 </application> 901 <application name="Assault Android Cactus (32-bit)" executable="cactus.x86"> 902 <option name="vs_position_always_precise" value="true" /> 903 </application> 904 <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64"> 905 <option name="vs_position_always_precise" value="true" /> 906 </application> 907 908 <application name="Limbo" executable="limbo"> 909 <!-- issue 7976 --> 910 <option name="glsl_zero_init" value="true"/> 911 </application> 912 913 <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact"> 914 <option name="ignore_discard_framebuffer" value="true" /> 915 </application> 916 917 <!-- Vulkan workarounds: --> 918 919 <!-- Works around the game not starting (does not deal with 920 the implementation returning more images than the minimum 921 specified by the application. --> 922 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> 923 <option name="vk_x11_strict_image_count" value="true" /> 924 </engine> 925 926 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> 927 <application name="DOOM" executable="DOOMx64vk.exe"> 928 <option name="vk_x11_strict_image_count" value="true" /> 929 </application> 930 931 <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for 932 IMMEDIATE. This fixes a 10% performance issue with RADV. --> 933 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 934 <option name="vk_x11_ensure_min_image_count" value="true" /> 935 </application> 936 937 <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. --> 938 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 939 <option name="vk_x11_strict_image_count" value="true" /> 940 </application> 941 942 <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. --> 943 <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe"> 944 <option name="vk_x11_strict_image_count" value="true" /> 945 </application> 946 947 <!-- Metro:Exodus crashes at startup on xwayland without this workaround. --> 948 <application name="Metro: Exodus" application_name_match="metroexodus"> 949 <option name="vk_x11_strict_image_count" value="true" /> 950 </application> 951 952 <application name="Forsaken Remastered" executable="ForsakenEx"> 953 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 --> 954 <option name="vk_dont_care_as_load" value="true" /> 955 </application> 956 957 <!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. --> 958 <application name="Atlas Fallen" executable="AtlasFallen (VK).exe"> 959 <option name="vk_x11_strict_image_count" value="true" /> 960 </application> 961 962 <!-- Disable fp16 support for browsers, since there is too much 963 broken WebGL out there that uses the wrong precision. 964 Bonus workaround for Firefox bug #1845309. --> 965 <application name="Firefox" executable="firefox"> 966 <option name="no_fp16" value="true" /> 967 </application> 968 <application name="Firefox ESR" executable="firefox-esr"> 969 <option name="no_fp16" value="true" /> 970 </application> 971 <application name="Chromium" executable="chromium"> 972 <option name="no_fp16" value="true" /> 973 </application> 974 <application name="Google Chrome" executable="chrome"> 975 <option name="no_fp16" value="true" /> 976 </application> 977 <application name="Iceweasel" executable="iceweasel"> 978 <option name="no_fp16" value="true" /> 979 </application> 980 <application name="Epiphany" executable="epiphany"> 981 <option name="no_fp16" value="true" /> 982 </application> 983 <application name="Konqueror" executable="konqueror"> 984 <option name="no_fp16" value="true" /> 985 </application> 986 <application name="Falkon" executable="falkon"> 987 <option name="no_fp16" value="true" /> 988 </application> 989 <application name="Seamonkey" executable="seamonkey"> 990 <option name="no_fp16" value="true" /> 991 </application> 992 <application name="Waterfox" executable="waterfox"> 993 <option name="no_fp16" value="true" /> 994 </application> 995 <!-- Game does not consider larger image count in non-vsynced modes. --> 996 <application name="Detroit Become Human" application_name_match="DetroitBecomeHuman"> 997 <option name="vk_x11_strict_image_count" value="true" /> 998 </application> 999 </device> 1000 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> 1001 <device driver="vmwgfx"> 1002 <application name="gnome-shell" executable="gnome-shell"> 1003 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 1004 </application> 1005 <application name="cinnamon" executable="cinnamon"> 1006 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> 1007 </application> 1008 <application name="Compiz" executable="Compiz"> 1009 <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" /> 1010 </application> 1011 </device> 1012 <device driver="radeonsi"> 1013 <application name="Alien Isolation" executable="AlienIsolation"> 1014 <option name="force_gl_vendor" value="X.Org" /> 1015 </application> 1016 <application name="American Truck Simulator" executable="amtrucks"> 1017 <option name="radeonsi_zerovram" value="true" /> 1018 </application> 1019 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 1020 <option name="radeonsi_zerovram" value="true" /> 1021 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1022 </application> 1023 <application name="Exanima" executable="Exanima.exe"> 1024 <option name="radeonsi_zerovram" value="true"/> 1025 </application> 1026 <application name="Nowhere Patrol" executable="NowherePatrol.exe"> 1027 <option name="radeonsi_zerovram" value="true" /> 1028 </application> 1029 <application name="Rocket League" executable="RocketLeague"> 1030 <option name="radeonsi_zerovram" value="true" /> 1031 </application> 1032 <application name="Gfx Bench" executable="gfxbench_gl"> 1033 <!-- Helps offscreen tests --> 1034 <option name="mesa_glthread_app_profile" value="1"/> 1035 </application> 1036 <!-- YoYo game engine workarounds --> 1037 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> 1038 <option name="radeonsi_sync_compile" value="true" /> 1039 <option name="radeonsi_zerovram" value="true" /> 1040 </application> 1041 <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha --> 1042 <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> 1043 <option name="radeonsi_sync_compile" value="true" /> 1044 </application> 1045 <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd"> 1046 <option name="radeonsi_sync_compile" value="true" /> 1047 </application> 1048 <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> 1049 <option name="radeonsi_sync_compile" value="true" /> 1050 </application> 1051 <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> 1052 <option name="radeonsi_sync_compile" value="true" /> 1053 </application> 1054 <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> 1055 <option name="radeonsi_sync_compile" value="true" /> 1056 </application> 1057 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> 1058 <application name="Kerbal Space Program" executable="KSP.x86_64"> 1059 <option name="radeonsi_no_infinite_interp" value="true" /> 1060 </application> 1061 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> 1062 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 1063 <option name="radeonsi_zerovram" value="true" /> 1064 </application> 1065 <application name="7 Days to Die" executable="7DaysToDie.x86"> 1066 <option name="radeonsi_zerovram" value="true" /> 1067 </application> 1068 <application name="SPECviewperf13" executable="viewperf"> 1069 <option name="glthread_nop_check_framebuffer_status" value="true" /> 1070 <option name="radeonsi_sync_compile" value="true" /> 1071 </application> 1072 <application name="Road Redemption" executable="RoadRedemption.x86_64"> 1073 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1074 </application> 1075 <application name="Wasteland 2" executable="WL2"> 1076 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1077 </application> 1078 <application name="Teardown" executable="teardown.exe"> 1079 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> 1080 <option name="radeonsi_clamp_div_by_zero" value="true" /> 1081 <option name="radeonsi_no_infinite_interp" value="true" /> 1082 </application> 1083 <application name="SpaceEngine" executable="SpaceEngine.exe"> 1084 <option name="force_gl_vendor" value="X.Org" /> 1085 </application> 1086 <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool"> 1087 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1088 </application> 1089 <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64"> 1090 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1091 </application> 1092 <application name="BETA CAE Systems - META" executable="meta_post_x86_64"> 1093 <option name="force_gl_vendor" value="ATI Technologies Inc." /> 1094 <option name="radeonsi_force_use_fma32" value="true" /> 1095 </application> 1096 <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> 1097 <option name="radeonsi_zerovram" value="true" /> 1098 </application> 1099 </device> 1100 <device driver="zink"> 1101 <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe"> 1102 <!-- glthread uploads need too much vram and exceed 32bit VA limit --> 1103 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 --> 1104 <option name="mesa_glthread_app_profile" value="0"/> 1105 </application> 1106 1107 <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2"> 1108 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 --> 1109 <option name="glsl_correct_derivatives_after_discard" value="true" /> 1110 </application> 1111 1112 <!-- GL_POINT_SMOOTH is used in Quake II to render particles --> 1113 <application name="Quake II" executable="quake2-engine"> 1114 <option name="zink_emulate_point_smooth" value="true"/> 1115 </application> 1116 <application name="Quake II (yamagi)" executable="yamagi-quake2"> 1117 <option name="zink_emulate_point_smooth" value="true"/> 1118 </application> 1119 <application name="Quake II (wine)" executable="quake2.exe"> 1120 <option name="zink_emulate_point_smooth" value="true"/> 1121 </application> 1122 <application name="Tomb Raider 2013" executable="TombRaider"> 1123 <option name="zink_shader_object_enable" value="true" /> 1124 </application> 1125 </device> 1126 <device driver="iris"> 1127 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> 1128 <option name="vs_position_always_invariant" value="true" /> 1129 </application> 1130 <application name="glmark2" executable="glmark2"> 1131 <option name="limit_trig_input_range" value="true" /> 1132 </application> 1133 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1134 <option name="force_gl_vendor" value="X.Org" /> 1135 </application> 1136 <application name="Insurgency" executable="insurgency_linux"> 1137 <option name="force_gl_vendor" value="X.Org" /> 1138 </application> 1139 1140 <application name="SPECviewperf13" executable="viewperf"> 1141 <!-- creo-03 needs this to compile shaders; we don't support some corner cases --> 1142 <option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" /> 1143 </application> 1144 </device> 1145 <device driver="crocus"> 1146 <application name="glmark2" executable="glmark2"> 1147 <option name="limit_trig_input_range" value="true" /> 1148 </application> 1149 <application name="Counter-Strike: Global Offensive" executable="csgo_linux64"> 1150 <option name="force_gl_vendor" value="X.Org" /> 1151 </application> 1152 <application name="Insurgency" executable="insurgency_linux"> 1153 <option name="force_gl_vendor" value="X.Org" /> 1154 </application> 1155 </device> 1156 <device driver="anv"> 1157 <application name="Aperture Desk Job" executable="deskjob"> 1158 <option name="anv_assume_full_subgroups" value="32" /> 1159 </application> 1160 <application name="Breaking Limit" executable="GPUScoreVulkan"> 1161 <option name="anv_assume_full_subgroups_with_barrier" value="true" /> 1162 </application> 1163 <application name="Brawlhalla" executable="BrawlhallaGame.exe"> 1164 <option name="hasvk_report_vk_1_3_version" value="true" /> 1165 </application> 1166 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1167 <option name="anv_assume_full_subgroups" value="32" /> 1168 <option name="fp64_workaround_enabled" value="true" /> 1169 </application> 1170 <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> 1171 <option name="limit_trig_input_range" value="true" /> 1172 </application> 1173 <application name="Batman™: Arkham Knight" executable="BatmanAK.exe"> 1174 <option name="anv_sample_mask_out_opengl_behaviour" value="true"/> 1175 </application> 1176 <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider"> 1177 <option name="limit_trig_input_range" value="true" /> 1178 </application> 1179 <application name="Rise of the Tomb Raider" executable="ROTTR.exe"> 1180 <option name="limit_trig_input_range" value="true" /> 1181 </application> 1182 <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe"> 1183 <option name="limit_trig_input_range" value="true" /> 1184 </application> 1185 <application name="NieR:Automata" executable="NieRAutomata.exe"> 1186 <option name="limit_trig_input_range" value="true" /> 1187 </application> 1188 <application name="Valheim" executable="valheim.x86_64"> 1189 <option name="limit_trig_input_range" value="true" /> 1190 </application> 1191 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1192 <option name="force_vk_vendor" value="-1" /> 1193 </application> 1194 <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe"> 1195 <!-- 1196 Cyberpunk 2077 uses a watchdog thread to terminate 1197 the process in case the render thread hasn't responded within 2 minutes. 1198 This option speeds up shader compilation. 1199 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241 1200 --> 1201 <option name="shader_spilling_rate" value="15" /> 1202 </application> 1203 <application name="Elden Ring" executable="eldenring.exe"> 1204 <option name="fake_sparse" value="true" /> 1205 </application> 1206 <application name="Armored Core 6" executable="armoredcore6.exe"> 1207 <option name="fake_sparse" value="true" /> 1208 </application> 1209 <application name="Age of Empires IV" executable="RelicCardinal.exe"> 1210 <option name="anv_force_filter_addr_rounding" value="true" /> 1211 </application> 1212 <!-- Needed to avoid XeSS code paths. --> 1213 <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe"> 1214 <option name="force_vk_vendor" value="-1" /> 1215 </application> 1216 <application name="Hitman 3" executable="hitman3.exe"> 1217 <option name="force_vk_vendor" value="-1"/> 1218 </application> 1219 <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe"> 1220 <option name="force_vk_vendor" value="-1" /> 1221 </application> 1222 <application name="DEATH STRANDING" executable="ds.exe"> 1223 <option name="force_vk_vendor" value="-1" /> 1224 </application> 1225 <application name="Diablo IV" executable="Diablo IV.exe"> 1226 <option name="force_vk_vendor" value="-1" /> 1227 </application> 1228 <application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe"> 1229 <option name="force_vk_vendor" value="-1" /> 1230 </application> 1231 <application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe"> 1232 <option name="force_vk_vendor" value="-1" /> 1233 </application> 1234 <application name="Witcher3" executable="witcher3.exe"> 1235 <option name="force_vk_vendor" value="-1" /> 1236 </application> 1237 <application name="Baldur's Gate 3" executable="bg3.exe"> 1238 <option name="anv_disable_fcv" value="true" /> 1239 </application> 1240 <application name="The Finals" executable="Discovery.exe"> 1241 <option name="force_vk_vendor" value="-1" /> 1242 </application> 1243 <application name="Palworld2" executable="Palworld-Win64-Shipping.exe"> 1244 <option name="force_vk_vendor" value="-1" /> 1245 </application> 1246 <application name="Red Dead Redemption 2" executable="RDR2.exe"> 1247 <option name="force_vk_vendor" value="-1" /> 1248 </application> 1249 <application name="Shadow of the Tomb Raider" executable="SOTTR.exe"> 1250 <option name="force_vk_vendor" value="-1" /> 1251 </application> 1252 <application name="DIRT 5" executable="DIRT5.exe"> 1253 <option name="fp64_workaround_enabled" value="true" /> 1254 </application> 1255 <application name="Total War: WARHAMMER III" executable="TotalWarhammer3"> 1256 <option name="anv_fake_nonlocal_memory" value="true" /> 1257 </application> 1258 <!-- Source2 games seem confused by the CCS-only memory type, so 1259 temporarily disable CCS. More details on the issue: 1260 https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520 --> 1261 <engine engine_name_match="Source2"> 1262 <option name="anv_disable_xe2_ccs" value="true" /> 1263 </engine> 1264 <!-- 1265 Disable 16-bit feature on zink and angle so that GLES mediump doesn't 1266 lower to our inefficent 16-bit shader support. No need to do so for 1267 ANGLE, since it uses RelaxedPrecision decorations, which the intel 1268 compiler ignores. 1269 --> 1270 <engine engine_name_match="mesa zink"> 1271 <option name="no_16bit" value="true" /> 1272 </engine> 1273 <!-- Disable FCV optimization for Unreal Engine 5.1 workloads. --> 1274 <engine engine_name_match="UnrealEngine5.1"> 1275 <option name="anv_disable_fcv" value="true" /> 1276 <option name="anv_assume_full_subgroups" value="16" /> 1277 </engine> 1278 <!-- We trust vkd3d to not disable compression all the time. --> 1279 <engine engine_name_match="vkd3d"> 1280 <option name="compression_control_enabled" value="true" /> 1281 </engine> 1282 </device> 1283 <device driver="dzn"> 1284 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 1285 <option name="dzn_enable_8bit_loads_stores" value="true" /> 1286 <option name="dzn_claim_wide_lines" value="true" /> 1287 </application> 1288 <application name="No Man's Sky" executable="NMS.exe"> 1289 <option name="dzn_claim_wide_lines" value="true" /> 1290 </application> 1291 <!-- RDR2 will default to Vulkan despite having a D3D path. Ideally 1292 dzn would be "just as efficient" as the native path, but in practice 1293 it's currently broken. Just disable dzn and let the app use native. --> 1294 <application name="Red Dead Redemption 2" executable="RDR2.exe"> 1295 <option name="dzn_disable" value="true" /> 1296 </application> 1297 <!-- Similar to RDR2, but selects dzn instead of native drivers. --> 1298 <application name="Baldur's Gate 3" executable="bg3.exe"> 1299 <option name="dzn_disable" value="true" /> 1300 </application> 1301 </device> 1302 <device driver="d3d12"> 1303 <application name="Blender" executable="blender.exe"> 1304 <!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market 1305 drivers support. Turns out they're fine with just the parts of this extension 1306 that don't need the D3D feature, so we're good to just flip it on. --> 1307 <option name="mesa_extension_override" value="+GL_ARB_texture_view" /> 1308 </application> 1309 </device> 1310 <device driver="nvk"> 1311 <application name="X4 Foundations" executable="X4.exe"> 1312 <option name="force_vk_vendor" value="-1" /> 1313 </application> 1314 </device> 1315 <device driver="r300"> 1316 <!-- Only one app can use Hyperz at a time. --> 1317 <application name="X server" executable="X"> 1318 <option name="r300_nohiz" value="true" /> 1319 <option name="r300_nozmask" value="true" /> 1320 </application> 1321 <application name="X server" executable="Xorg"> 1322 <option name="r300_nohiz" value="true" /> 1323 <option name="r300_nozmask" value="true" /> 1324 </application> 1325 <application name="Compiz" executable="check_gl_texture_size"> 1326 <option name="r300_nohiz" value="true" /> 1327 <option name="r300_nozmask" value="true" /> 1328 </application> 1329 <application name="Compiz" executable="Compiz"> 1330 <option name="r300_nohiz" value="true" /> 1331 <option name="r300_nozmask" value="true" /> 1332 </application> 1333 <application name="GNOME Shell" executable="gnome-session-check-accelerated-helper"> 1334 <option name="r300_nohiz" value="true" /> 1335 <option name="r300_nozmask" value="true" /> 1336 </application> 1337 <application name="GNOME Shell" executable="gnome-shell"> 1338 <option name="r300_nohiz" value="true" /> 1339 <option name="r300_nozmask" value="true" /> 1340 </application> 1341 <application name="KWin" executable="kwin_opengl_test"> 1342 <option name="r300_nohiz" value="true" /> 1343 <option name="r300_nozmask" value="true" /> 1344 </application> 1345 <application name="KWin" executable="kwin"> 1346 <option name="r300_nohiz" value="true" /> 1347 <option name="r300_nozmask" value="true" /> 1348 </application> 1349 </device> 1350 <device driver="r600"> 1351 <application name="Tomb Raider 2013" executable="TombRaider"> 1352 <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" /> 1353 </application> 1354 </device> 1355 1356 <device driver="virtio_gpu"> 1357 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 1358 <option name="format_l8_srgb_enable_readback" value="true" /> 1359 </application> 1360 </device> 1361 <!-- 1362 The android game hall of shame: 1363 1364 Workarounds for android games that are not aware of open source drivers. 1365 These can be removed as games have their allowlists updated. 1366 --> 1367 <device driver="msm" device="FD618"> 1368 <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter"> 1369 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1370 <option name="force_gl_vendor" value="Qualcomm"/> 1371 </application> 1372 <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM"> 1373 <!-- Note: asphalt8's allowlist seems to not have been updated recently 1374 enough to be aware of "Adreno (TM) 618", but we seem to otherwise 1375 have enough headroom to opt into the higher settings. (Conversely 1376 the allowlist seems to allow G72-MP3 into the higher tier, despite 1377 not being able to maintain fps.. possibly it is not properly 1378 differentiating between various core MPn configurations. So I'm 1379 going to use that to justify claiming to be a618's *slightly* 1380 bigger brother) 1381 --> 1382 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1383 <option name="force_gl_vendor" value="Qualcomm"/> 1384 </application> 1385 <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM"> 1386 <option name="force_gl_renderer" value="Adreno (TM) 618"/> 1387 <option name="force_gl_vendor" value="Qualcomm"/> 1388 </application> 1389 <application name="PUBG Mobile" executable="com.tencent.ig"> 1390 <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU 1391 is below 45% utilization (mostly closer to 40%). If I claim to 1392 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics). 1393 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of 1394 headroom. "Extreme" + "Ultra HD" (max settings for a640) we are 1395 starting to approach the limit. I'll stick with a630 to be 1396 conservative, but argueably we could go higher. (This flagship 1397 gaming phone thing is a scam!) 1398 --> 1399 <option name="force_gl_renderer" value="Adreno (TM) 630"/> 1400 <option name="force_gl_vendor" value="Qualcomm"/> 1401 </application> 1402 </device> 1403 1404 <device driver="turnip"> 1405 <!-- Up to DXVK version 2.3.0 --> 1406 <engine engine_name_match="DXVK" engine_versions="0:8400896"> 1407 <!-- 1408 See: https://github.com/doitsujin/dxvk/issues/3861 1409 1410 The shader-defined array size is entirely meaningless in D3D. 1411 --> 1412 <option name="tu_allow_oob_indirect_ubo_loads" value="true" /> 1413 </engine> 1414 <engine engine_name_match="DXVK|vkd3d"> 1415 <!-- 1416 DXVK and VKD3D-Proton use customBorderColorWithoutFormat and have most of 1417 D24S8 images with USAGE_SAMPLED, in such case we disable UBWC for correctness. 1418 However, games don't use border color for depth-stencil images. So we elect 1419 to ignore this edge case and force UBWC to be enabled. 1420 --> 1421 <option name="tu_disable_d24s8_border_color_workaround" value="true" /> 1422 </engine> 1423 </device> 1424</driconf> 1425