xref: /aosp_15_r20/external/mesa3d/src/panfrost/util/pan_lower_xfb.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2022 Collabora Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir_builder.h"
25 #include "pan_ir.h"
26 
27 static void
lower_xfb_output(nir_builder * b,nir_intrinsic_instr * intr,unsigned start_component,unsigned num_components,unsigned buffer,unsigned offset_words)28 lower_xfb_output(nir_builder *b, nir_intrinsic_instr *intr,
29                  unsigned start_component, unsigned num_components,
30                  unsigned buffer, unsigned offset_words)
31 {
32    assert(buffer < MAX_XFB_BUFFERS);
33    assert(nir_intrinsic_component(intr) == 0); // TODO
34 
35    /* Transform feedback info in units of words, convert to bytes. */
36    uint16_t stride = b->shader->info.xfb_stride[buffer] * 4;
37    assert(stride != 0);
38 
39    uint16_t offset = offset_words * 4;
40 
41    nir_def *index = nir_iadd(
42       b, nir_imul(b, nir_load_instance_id(b), nir_load_num_vertices(b)),
43       nir_load_vertex_id_zero_base(b));
44 
45    BITSET_SET(b->shader->info.system_values_read,
46               SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
47    BITSET_SET(b->shader->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
48 
49    nir_def *buf = nir_load_xfb_address(b, 64, .base = buffer);
50    nir_def *addr = nir_iadd(
51       b, buf,
52       nir_u2u64(b, nir_iadd_imm(b, nir_imul_imm(b, index, stride), offset)));
53 
54    nir_def *src = intr->src[0].ssa;
55    nir_def *value =
56       nir_channels(b, src, BITFIELD_MASK(num_components) << start_component);
57    nir_store_global(b, addr, 4, value, BITFIELD_MASK(num_components));
58 }
59 
60 static bool
lower_xfb(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * data)61 lower_xfb(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *data)
62 {
63    /* In transform feedback programs, vertex ID becomes zero-based, so apply
64     * that lowering even on Valhall.
65     */
66    if (intr->intrinsic == nir_intrinsic_load_vertex_id) {
67       b->cursor = nir_instr_remove(&intr->instr);
68 
69       nir_def *repl =
70          nir_iadd(b, nir_load_vertex_id_zero_base(b), nir_load_first_vertex(b));
71 
72       nir_def_rewrite_uses(&intr->def, repl);
73       return true;
74    }
75 
76    if (intr->intrinsic != nir_intrinsic_store_output)
77       return false;
78 
79    bool progress = false;
80 
81    b->cursor = nir_before_instr(&intr->instr);
82 
83    for (unsigned i = 0; i < 2; ++i) {
84       nir_io_xfb xfb =
85          i ? nir_intrinsic_io_xfb2(intr) : nir_intrinsic_io_xfb(intr);
86       for (unsigned j = 0; j < 2; ++j) {
87          if (!xfb.out[j].num_components)
88             continue;
89 
90          lower_xfb_output(b, intr, i * 2 + j, xfb.out[j].num_components,
91                           xfb.out[j].buffer, xfb.out[j].offset);
92          progress = true;
93       }
94    }
95 
96    nir_instr_remove(&intr->instr);
97    return progress;
98 }
99 
100 bool
pan_lower_xfb(nir_shader * nir)101 pan_lower_xfb(nir_shader *nir)
102 {
103    return nir_shader_intrinsics_pass(
104       nir, lower_xfb, nir_metadata_control_flow, NULL);
105 }
106