1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright (C) 2019 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker *
23*61046927SAndroid Build Coastguard Worker * Authors (Collabora):
24*61046927SAndroid Build Coastguard Worker * Alyssa Rosenzweig <[email protected]>
25*61046927SAndroid Build Coastguard Worker */
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #include "compiler.h"
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker /* When we're 'squeezing down' the values in the IR, we maintain a hash
30*61046927SAndroid Build Coastguard Worker * as such */
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker static unsigned
find_or_allocate_temp(compiler_context * ctx,struct hash_table_u64 * map,unsigned hash)33*61046927SAndroid Build Coastguard Worker find_or_allocate_temp(compiler_context *ctx, struct hash_table_u64 *map,
34*61046927SAndroid Build Coastguard Worker unsigned hash)
35*61046927SAndroid Build Coastguard Worker {
36*61046927SAndroid Build Coastguard Worker if (hash >= SSA_FIXED_MINIMUM)
37*61046927SAndroid Build Coastguard Worker return hash;
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker unsigned temp = (uintptr_t)_mesa_hash_table_u64_search(map, hash + 1);
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker if (temp)
42*61046927SAndroid Build Coastguard Worker return temp - 1;
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker /* If no temp is find, allocate one */
45*61046927SAndroid Build Coastguard Worker temp = ctx->temp_count++;
46*61046927SAndroid Build Coastguard Worker ctx->max_hash = MAX2(ctx->max_hash, hash);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker _mesa_hash_table_u64_insert(map, hash + 1, (void *)((uintptr_t)temp + 1));
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker return temp;
51*61046927SAndroid Build Coastguard Worker }
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker /* Reassigns numbering to get rid of gaps in the indices and to prioritize
54*61046927SAndroid Build Coastguard Worker * smaller register classes */
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker void
mir_squeeze_index(compiler_context * ctx)57*61046927SAndroid Build Coastguard Worker mir_squeeze_index(compiler_context *ctx)
58*61046927SAndroid Build Coastguard Worker {
59*61046927SAndroid Build Coastguard Worker struct hash_table_u64 *map = _mesa_hash_table_u64_create(NULL);
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker /* Reset */
62*61046927SAndroid Build Coastguard Worker ctx->temp_count = 0;
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker /* We need to prioritize texture registers on older GPUs so we don't
65*61046927SAndroid Build Coastguard Worker * fail RA trying to assign to work registers r0/r1 when a work
66*61046927SAndroid Build Coastguard Worker * register is already there */
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker mir_foreach_instr_global(ctx, ins) {
69*61046927SAndroid Build Coastguard Worker if (ins->type == TAG_TEXTURE_4)
70*61046927SAndroid Build Coastguard Worker ins->dest = find_or_allocate_temp(ctx, map, ins->dest);
71*61046927SAndroid Build Coastguard Worker }
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker mir_foreach_instr_global(ctx, ins) {
74*61046927SAndroid Build Coastguard Worker if (ins->type != TAG_TEXTURE_4)
75*61046927SAndroid Build Coastguard Worker ins->dest = find_or_allocate_temp(ctx, map, ins->dest);
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < ARRAY_SIZE(ins->src); ++i)
78*61046927SAndroid Build Coastguard Worker ins->src[i] = find_or_allocate_temp(ctx, map, ins->src[i]);
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker ctx->blend_input = find_or_allocate_temp(ctx, map, ctx->blend_input);
82*61046927SAndroid Build Coastguard Worker ctx->blend_src1 = find_or_allocate_temp(ctx, map, ctx->blend_src1);
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker _mesa_hash_table_u64_destroy(map);
85*61046927SAndroid Build Coastguard Worker }
86