xref: /aosp_15_r20/external/mesa3d/src/panfrost/midgard/midgard_errata_lod.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2019 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir.h"
25 #include "compiler/nir/nir_builder.h"
26 
27 bool midgard_nir_lod_errata(nir_shader *shader);
28 
29 /* Workarounds errata pertaining to early Midgard chips where the settings for
30  * min_lod/max_lod/lod_bias are ignored in the sampler descriptor when
31  * texturing with a textureLod instruction. The workaround is to load these
32  * constants in as system values and perform the bias/clamp in the shader.
33  */
34 
35 static bool
nir_lod_errata_instr(nir_builder * b,nir_instr * instr,void * data)36 nir_lod_errata_instr(nir_builder *b, nir_instr *instr, void *data)
37 {
38    if (instr->type != nir_instr_type_tex)
39       return false;
40 
41    nir_tex_instr *tex = nir_instr_as_tex(instr);
42    b->cursor = nir_before_instr(instr);
43 
44    /* The errata only applies to textureLod ("TEXGRD") */
45    if (tex->op != nir_texop_txl)
46       return false;
47 
48    /* TODO: Indirect samplers, separate sampler objects XXX */
49    nir_def *sampler = nir_imm_int(b, tex->texture_index);
50 
51    /* Let's grab the sampler parameters */
52    nir_def *params = nir_load_sampler_lod_parameters_pan(b, 3, 32, sampler);
53 
54    /* Extract the individual components */
55    nir_def *min_lod = nir_channel(b, params, 0);
56    nir_def *max_lod = nir_channel(b, params, 1);
57    nir_def *lod_bias = nir_channel(b, params, 2);
58 
59    /* Rewrite the LOD with bias/clamps. Order sensitive. */
60    for (unsigned i = 0; i < tex->num_srcs; i++) {
61       if (tex->src[i].src_type != nir_tex_src_lod)
62          continue;
63 
64       nir_def *lod = tex->src[i].src.ssa;
65 
66       nir_def *biased = nir_fadd(b, lod, lod_bias);
67       nir_def *clamped = nir_fmin(b, nir_fmax(b, biased, min_lod), max_lod);
68 
69       nir_src_rewrite(&tex->src[i].src, clamped);
70    }
71 
72    return true;
73 }
74 
75 bool
midgard_nir_lod_errata(nir_shader * shader)76 midgard_nir_lod_errata(nir_shader *shader)
77 {
78    return nir_shader_instructions_pass(
79       shader, nir_lod_errata_instr,
80       nir_metadata_control_flow, NULL);
81 }
82