xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_extensions.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "compiler/nir/nir.h"
30 
31 
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/spirv_extensions.h"
35 #include "main/version.h"
36 #include "nir/nir_to_tgsi.h"
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_screen.h"
41 #include "tgsi/tgsi_from_mesa.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 
45 #include "st_context.h"
46 #include "st_debug.h"
47 #include "st_extensions.h"
48 #include "st_format.h"
49 
50 
51 /*
52  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
53  * avoid evaluating arguments (which are often function calls) more than once.
54  */
55 
_min(unsigned a,unsigned b)56 static unsigned _min(unsigned a, unsigned b)
57 {
58    return (a < b) ? a : b;
59 }
60 
_maxf(float a,float b)61 static float _maxf(float a, float b)
62 {
63    return (a > b) ? a : b;
64 }
65 
_clamp(int a,int min,int max)66 static int _clamp(int a, int min, int max)
67 {
68    if (a < min)
69       return min;
70    else if (a > max)
71       return max;
72    else
73       return a;
74 }
75 
mesa_to_gl_stages(unsigned stages)76 static unsigned mesa_to_gl_stages(unsigned stages)
77 {
78    unsigned ret = 0;
79 
80    if (stages & BITFIELD_BIT(MESA_SHADER_VERTEX))
81       ret |= GL_VERTEX_SHADER_BIT;
82 
83    if (stages & BITFIELD_BIT(MESA_SHADER_TESS_CTRL))
84       ret |= GL_TESS_CONTROL_SHADER_BIT;
85 
86    if (stages & BITFIELD_BIT(MESA_SHADER_TESS_EVAL))
87       ret |= GL_TESS_EVALUATION_SHADER_BIT;
88 
89    if (stages & BITFIELD_BIT(MESA_SHADER_GEOMETRY))
90       ret |= GL_GEOMETRY_SHADER_BIT;
91 
92    if (stages & BITFIELD_BIT(MESA_SHADER_FRAGMENT))
93       ret |= GL_FRAGMENT_SHADER_BIT;
94 
95    if (stages & BITFIELD_BIT(MESA_SHADER_COMPUTE))
96       ret |= GL_COMPUTE_SHADER_BIT;
97 
98    return ret;
99 }
100 
101 /**
102  * Query driver to get implementation limits.
103  * Note that we have to limit/clamp against Mesa's internal limits too.
104  */
st_init_limits(struct pipe_screen * screen,struct gl_constants * c,struct gl_extensions * extensions,gl_api api)105 void st_init_limits(struct pipe_screen *screen,
106                     struct gl_constants *c, struct gl_extensions *extensions,
107                     gl_api api)
108 {
109    unsigned sh;
110    bool can_ubo = true;
111    int temp;
112 
113    c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
114    c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
115    c->MaxTextureMbytes = MAX2(c->MaxTextureMbytes,
116                               screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_MB));
117 
118    c->Max3DTextureLevels
119       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
120             MAX_TEXTURE_LEVELS);
121    extensions->OES_texture_3D = c->Max3DTextureLevels != 0;
122 
123    c->MaxCubeTextureLevels
124       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
125             MAX_TEXTURE_LEVELS);
126 
127    c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
128 
129    c->MaxArrayTextureLayers
130       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
131 
132    /* Define max viewport size and max renderbuffer size in terms of
133     * max texture size (note: max tex RECT size = max tex 2D size).
134     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
135     */
136    c->MaxViewportWidth =
137    c->MaxViewportHeight =
138    c->MaxRenderbufferSize = c->MaxTextureRectSize;
139 
140    c->SubPixelBits =
141       screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
142    c->ViewportSubpixelBits =
143       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
144 
145    c->MaxDrawBuffers = c->MaxColorAttachments =
146       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
147              1, MAX_DRAW_BUFFERS);
148 
149    c->MaxDualSourceDrawBuffers =
150       _clamp(screen->get_param(screen,
151                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
152              0, MAX_DRAW_BUFFERS);
153 
154    c->MaxLineWidth =
155       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
156    c->MaxLineWidthAA =
157       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
158 
159    c->MinLineWidth = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH);
160    c->MinLineWidthAA = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH_AA);
161    c->LineWidthGranularity = screen->get_paramf(screen, PIPE_CAPF_LINE_WIDTH_GRANULARITY);
162 
163    c->MaxPointSize =
164       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE));
165    c->MaxPointSizeAA =
166       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE_AA));
167 
168    c->MinPointSize = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE), 0.01);
169    c->MinPointSizeAA = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE_AA), 0.01);
170    c->PointSizeGranularity = screen->get_paramf(screen, PIPE_CAPF_POINT_SIZE_GRANULARITY);
171 
172    c->MaxTextureMaxAnisotropy =
173       _maxf(2.0f,
174             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
175 
176    c->MaxTextureLodBias =
177       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
178 
179    c->QuadsFollowProvokingVertexConvention =
180       screen->get_param(screen,
181                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
182 
183    c->MaxUniformBlockSize =
184       screen->get_param(screen, PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT);
185 
186    if (c->MaxUniformBlockSize < 16384) {
187       can_ubo = false;
188    }
189 
190    /* Round down to a multiple of 4 to make piglit happy. Bytes are not
191     * addressible by UBOs anyway.
192     */
193    c->MaxUniformBlockSize &= ~3;
194 
195    c->HasFBFetch = screen->get_param(screen, PIPE_CAP_FBFETCH);
196 
197    c->CombinedClipCullDistanceArrays = !screen->get_param(screen, PIPE_CAP_CULL_DISTANCE_NOCOMBINE);
198 
199    c->PointSizeFixed = screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED) != PIPE_POINT_SIZE_LOWER_ALWAYS;
200 
201    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
202       const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
203       struct gl_shader_compiler_options *options =
204          &c->ShaderCompilerOptions[stage];
205       struct gl_program_constants *pc = &c->Program[stage];
206 
207       if (screen->get_compiler_options)
208          options->NirOptions = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
209 
210       if (!options->NirOptions) {
211          options->NirOptions =
212             nir_to_tgsi_get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
213       }
214 
215       if (sh == PIPE_SHADER_COMPUTE) {
216          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
217             continue;
218       }
219 
220       pc->MaxTextureImageUnits =
221          _min(screen->get_shader_param(screen, sh,
222                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
223               MAX_TEXTURE_IMAGE_UNITS);
224 
225       pc->MaxInstructions =
226       pc->MaxNativeInstructions =
227          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
228       pc->MaxAluInstructions =
229       pc->MaxNativeAluInstructions =
230          screen->get_shader_param(screen, sh,
231                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
232       pc->MaxTexInstructions =
233       pc->MaxNativeTexInstructions =
234          screen->get_shader_param(screen, sh,
235                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
236       pc->MaxTexIndirections =
237       pc->MaxNativeTexIndirections =
238          screen->get_shader_param(screen, sh,
239                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
240       pc->MaxAttribs =
241       pc->MaxNativeAttribs =
242          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
243       pc->MaxTemps =
244       pc->MaxNativeTemps =
245          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
246       pc->MaxAddressRegs =
247       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
248 
249       pc->MaxUniformComponents =
250          screen->get_shader_param(screen, sh,
251                                   PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) / 4;
252 
253       /* reserve space in the default-uniform for lowered state */
254       if (sh == PIPE_SHADER_VERTEX ||
255           sh == PIPE_SHADER_TESS_EVAL ||
256           sh == PIPE_SHADER_GEOMETRY) {
257 
258          if (!screen->get_param(screen, PIPE_CAP_CLIP_PLANES))
259             pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES;
260 
261          if (!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED))
262             pc->MaxUniformComponents -= 4;
263       } else if (sh == PIPE_SHADER_FRAGMENT) {
264          if (!screen->get_param(screen, PIPE_CAP_ALPHA_TEST))
265             pc->MaxUniformComponents -= 4;
266       }
267 
268 
269       pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
270                                       MAX_UNIFORMS * 4);
271 
272       /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
273        * This gives us a limit of 4096 values - but we may need to generate
274        * internal values in addition to what the source program uses.  So, we
275        * drop the limit one step lower, to 2048, to be safe.
276        */
277       pc->MaxParameters =
278       pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
279       pc->MaxInputComponents =
280          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
281       pc->MaxOutputComponents =
282          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
283 
284 
285       pc->MaxUniformBlocks =
286          screen->get_shader_param(screen, sh,
287                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
288       if (pc->MaxUniformBlocks)
289          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
290       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
291 
292       pc->MaxCombinedUniformComponents =
293          pc->MaxUniformComponents +
294          (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
295 
296       pc->MaxShaderStorageBlocks =
297          screen->get_shader_param(screen, sh,
298                                   PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
299 
300       temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
301       if (temp) {
302          /*
303           * for separate atomic counters get the actual hw limits
304           * per stage on atomic counters and buffers
305           */
306          pc->MaxAtomicCounters = temp;
307          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
308       } else if (pc->MaxShaderStorageBlocks) {
309          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
310          /*
311           * without separate atomic counters, reserve half of the available
312           * SSBOs for atomic buffers, and the other half for normal SSBOs.
313           */
314          pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
315          pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
316       }
317       pc->MaxImageUniforms =
318          _min(screen->get_shader_param(screen, sh,
319                                        PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
320               MAX_IMAGE_UNIFORMS);
321 
322       /* Gallium doesn't really care about local vs. env parameters so use the
323        * same limits.
324        */
325       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
326       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
327 
328       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
329          pc->LowInt.RangeMin = 31;
330          pc->LowInt.RangeMax = 30;
331          pc->LowInt.Precision = 0;
332          pc->MediumInt = pc->HighInt = pc->LowInt;
333 
334          if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16)) {
335             pc->LowInt.RangeMin = 15;
336             pc->LowInt.RangeMax = 14;
337             pc->MediumInt = pc->LowInt;
338          }
339       }
340 
341       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16)) {
342          pc->LowFloat.RangeMin = 15;
343          pc->LowFloat.RangeMax = 15;
344          pc->LowFloat.Precision = 10;
345          pc->MediumFloat = pc->LowFloat;
346       }
347 
348       /* TODO: make these more fine-grained if anyone needs it */
349       options->MaxIfDepth =
350          screen->get_shader_param(screen, sh,
351                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
352 
353       options->EmitNoMainReturn =
354          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
355 
356       options->EmitNoCont =
357          !screen->get_shader_param(screen, sh,
358                                    PIPE_SHADER_CAP_CONT_SUPPORTED);
359 
360       options->EmitNoIndirectInput =
361          !screen->get_shader_param(screen, sh,
362                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
363       options->EmitNoIndirectOutput =
364          !screen->get_shader_param(screen, sh,
365                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
366       options->EmitNoIndirectTemp =
367          !screen->get_shader_param(screen, sh,
368                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
369       options->EmitNoIndirectUniform =
370          !screen->get_shader_param(screen, sh,
371                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
372 
373       if (pc->MaxNativeInstructions &&
374           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
375          can_ubo = false;
376       }
377 
378       if (sh == PIPE_SHADER_VERTEX || sh == PIPE_SHADER_GEOMETRY) {
379          if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
380             options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
381          if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
382             options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
383       }
384 
385       options->LowerPrecisionFloat16 =
386          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
387       options->LowerPrecisionDerivatives =
388          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
389       options->LowerPrecisionInt16 =
390          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
391       options->LowerPrecisionConstants =
392          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
393       options->LowerPrecisionFloat16Uniforms =
394          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_CONST_BUFFERS);
395    }
396 
397    c->MaxUserAssignableUniformLocations =
398       c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
399       c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
400       c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
401       c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
402       c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
403 
404    c->GLSLLowerConstArrays =
405       screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
406    c->GLSLTessLevelsAsInputs =
407       screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
408    c->PrimitiveRestartForPatches = false;
409 
410    c->MaxCombinedTextureImageUnits =
411          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
412               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
413               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
414               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
415               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
416               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
417               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
418 
419    /* This depends on program constants. */
420    c->MaxTextureCoordUnits
421       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
422              MAX_TEXTURE_COORD_UNITS);
423 
424    c->MaxTextureUnits =
425       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
426            c->MaxTextureCoordUnits);
427 
428    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
429       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
430 
431    c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
432    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
433    c->MaxGeometryOutputVertices =
434       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
435    c->MaxGeometryTotalOutputComponents =
436       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
437    c->MaxGeometryShaderInvocations =
438       screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
439    c->MaxTessPatchComponents =
440       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
441            MAX_VARYING) * 4;
442 
443    c->MinProgramTexelOffset =
444       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
445    c->MaxProgramTexelOffset =
446       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
447 
448    c->MaxProgramTextureGatherComponents =
449       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
450    c->MinProgramTextureGatherOffset =
451       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
452    c->MaxProgramTextureGatherOffset =
453       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
454 
455    c->MaxTransformFeedbackBuffers =
456       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
457    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
458                                          MAX_FEEDBACK_BUFFERS);
459    c->MaxTransformFeedbackSeparateComponents =
460       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
461    c->MaxTransformFeedbackInterleavedComponents =
462       screen->get_param(screen,
463                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
464    c->MaxVertexStreams =
465       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
466 
467    /* The vertex stream must fit into pipe_stream_output_info::stream */
468    assert(c->MaxVertexStreams <= 4);
469 
470    c->MaxVertexAttribStride
471       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
472 
473    /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
474     * is only 16 bits.
475     */
476    temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
477    c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
478 
479    c->GLSLSkipStrictMaxUniformLimitCheck =
480       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
481 
482    c->UniformBufferOffsetAlignment =
483       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
484 
485    if (can_ubo) {
486       extensions->ARB_uniform_buffer_object = GL_TRUE;
487       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
488          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
489          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
490          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
491          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
492          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
493          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
494       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
495    }
496 
497    c->GLSLFragCoordIsSysVal =
498       screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL);
499    c->GLSLPointCoordIsSysVal =
500       screen->get_param(screen, PIPE_CAP_FS_POINT_IS_SYSVAL);
501    c->GLSLFrontFacingIsSysVal =
502       screen->get_param(screen, PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL);
503 
504    /* GL_ARB_get_program_binary */
505    if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
506       c->NumProgramBinaryFormats = 1;
507    /* GL_ARB_gl_spirv */
508    if (screen->get_param(screen, PIPE_CAP_GL_SPIRV) &&
509        (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT))
510       c->NumShaderBinaryFormats = 1;
511 
512    c->MaxAtomicBufferBindings =
513       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
514            c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
515    c->MaxAtomicBufferSize = ATOMIC_COUNTER_SIZE *
516       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters,
517            c->Program[MESA_SHADER_COMPUTE].MaxAtomicCounters);
518 
519    c->MaxCombinedAtomicBuffers =
520       MIN2(screen->get_param(screen,
521                              PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
522            MAX_COMBINED_ATOMIC_BUFFERS);
523    if (!c->MaxCombinedAtomicBuffers) {
524       c->MaxCombinedAtomicBuffers = MAX2(
525          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
526          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
527          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
528          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
529          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
530          c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
531       assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
532    }
533 
534    c->MaxCombinedAtomicCounters =
535       screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
536    if (!c->MaxCombinedAtomicCounters)
537       c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
538 
539    if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) {
540       extensions->ARB_shader_atomic_counters = GL_TRUE;
541       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
542    }
543 
544    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
545    c->ShaderStorageBufferOffsetAlignment =
546       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
547    if (c->ShaderStorageBufferOffsetAlignment) {
548       c->MaxCombinedShaderStorageBlocks =
549          MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
550               MAX_COMBINED_SHADER_STORAGE_BUFFERS);
551       if (!c->MaxCombinedShaderStorageBlocks) {
552          c->MaxCombinedShaderStorageBlocks = MAX2(
553             c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
554             c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
555             c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
556             c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
557             c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks,
558             c->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks);
559          assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
560       }
561       c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
562 
563       c->MaxCombinedShaderOutputResources +=
564          c->MaxCombinedShaderStorageBlocks;
565       c->MaxShaderStorageBlockSize =
566          screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT);
567       if (c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks)
568          extensions->ARB_shader_storage_buffer_object = GL_TRUE;
569    }
570 
571    c->MaxCombinedImageUniforms =
572          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
573          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
574          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
575          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
576          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
577          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
578    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
579    c->MaxImageUnits = MAX_IMAGE_UNITS;
580    if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
581        screen->get_param(screen, PIPE_CAP_IMAGE_STORE_FORMATTED)) {
582       extensions->ARB_shader_image_load_store = GL_TRUE;
583       extensions->ARB_shader_image_size = GL_TRUE;
584    }
585 
586    /* ARB_framebuffer_no_attachments */
587    c->MaxFramebufferWidth   = c->MaxViewportWidth;
588    c->MaxFramebufferHeight  = c->MaxViewportHeight;
589    /* NOTE: we cheat here a little by assuming that
590     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
591     * number of layers as we need, although we technically
592     * could have more the generality is not really useful
593     * in practicality.
594     */
595    c->MaxFramebufferLayers =
596       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
597 
598    c->MaxWindowRectangles =
599       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
600 
601    c->SparseBufferPageSize =
602       screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
603 
604    c->AllowMappedBuffersDuringExecution =
605       screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
606 
607    c->UseSTD430AsDefaultPacking =
608       screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
609 
610    c->MaxSubpixelPrecisionBiasBits =
611       screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
612 
613    c->ConservativeRasterDilateRange[0] =
614       screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
615    c->ConservativeRasterDilateRange[1] =
616       screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
617    c->ConservativeRasterDilateGranularity =
618       screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
619 
620    /* limit the max combined shader output resources to a driver limit */
621    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
622    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
623       c->MaxCombinedShaderOutputResources = temp;
624 
625    c->VertexBufferOffsetIsInt32 =
626       screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
627 
628    c->UseVAOFastPath =
629          screen->get_param(screen, PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH);
630 
631    c->glBeginEndBufferSize =
632       screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
633 
634    c->MaxSparseTextureSize =
635       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE);
636    c->MaxSparse3DTextureSize =
637       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE);
638    c->MaxSparseArrayTextureLayers =
639       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS);
640    c->SparseTextureFullArrayCubeMipmaps =
641       screen->get_param(screen, PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS);
642 
643    c->HardwareAcceleratedSelect =
644       screen->get_param(screen, PIPE_CAP_HARDWARE_GL_SELECT);
645 
646    c->AllowGLThreadBufferSubDataOpt =
647       screen->get_param(screen, PIPE_CAP_ALLOW_GLTHREAD_BUFFER_SUBDATA_OPT);
648 
649    c->HasDrawVertexState =
650       screen->get_param(screen, PIPE_CAP_DRAW_VERTEX_STATE);
651 
652    c->ShaderSubgroupSize =
653       screen->get_param(screen, PIPE_CAP_SHADER_SUBGROUP_SIZE);
654    c->ShaderSubgroupSupportedStages =
655       mesa_to_gl_stages(screen->get_param(screen, PIPE_CAP_SHADER_SUBGROUP_SUPPORTED_STAGES));
656    c->ShaderSubgroupSupportedFeatures =
657       screen->get_param(screen, PIPE_CAP_SHADER_SUBGROUP_SUPPORTED_FEATURES);
658    c->ShaderSubgroupQuadAllStages =
659       screen->get_param(screen, PIPE_CAP_SHADER_SUBGROUP_QUAD_ALL_STAGES);
660 }
661 
662 
663 /**
664  * Given a member \c x of struct gl_extensions, return offset of
665  * \c x in bytes.
666  */
667 #define o(x) offsetof(struct gl_extensions, x)
668 
669 
670 struct st_extension_cap_mapping {
671    int extension_offset;
672    int cap;
673 };
674 
675 struct st_extension_format_mapping {
676    int extension_offset[2];
677    enum pipe_format format[32];
678 
679    /* If TRUE, at least one format must be supported for the extensions to be
680     * advertised. If FALSE, all the formats must be supported. */
681    GLboolean need_at_least_one;
682 };
683 
684 /**
685  * Enable extensions if certain pipe formats are supported by the driver.
686  * What extensions will be enabled and what formats must be supported is
687  * described by the array of st_extension_format_mapping.
688  *
689  * target and bind_flags are passed to is_format_supported.
690  */
691 static void
init_format_extensions(struct pipe_screen * screen,struct gl_extensions * extensions,const struct st_extension_format_mapping * mapping,unsigned num_mappings,enum pipe_texture_target target,unsigned bind_flags)692 init_format_extensions(struct pipe_screen *screen,
693                        struct gl_extensions *extensions,
694                        const struct st_extension_format_mapping *mapping,
695                        unsigned num_mappings,
696                        enum pipe_texture_target target,
697                        unsigned bind_flags)
698 {
699    GLboolean *extension_table = (GLboolean *) extensions;
700    unsigned i;
701    int j;
702    int num_formats = ARRAY_SIZE(mapping->format);
703    int num_ext = ARRAY_SIZE(mapping->extension_offset);
704 
705    for (i = 0; i < num_mappings; i++) {
706       int num_supported = 0;
707 
708       /* Examine each format in the list. */
709       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
710          if (screen->is_format_supported(screen, mapping[i].format[j],
711                                          target, 0, 0, bind_flags)) {
712             num_supported++;
713          }
714       }
715 
716       if (!num_supported ||
717           (!mapping[i].need_at_least_one && num_supported != j)) {
718          continue;
719       }
720 
721       /* Enable all extensions in the list. */
722       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
723          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
724    }
725 }
726 
727 
728 /**
729  * Given a list of formats and bind flags, return the maximum number
730  * of samples supported by any of those formats.
731  */
732 static unsigned
get_max_samples_for_formats(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned bind)733 get_max_samples_for_formats(struct pipe_screen *screen,
734                             unsigned num_formats,
735                             const enum pipe_format *formats,
736                             unsigned max_samples,
737                             unsigned bind)
738 {
739    unsigned i, f;
740 
741    for (i = max_samples; i > 0; --i) {
742       for (f = 0; f < num_formats; f++) {
743          if (screen->is_format_supported(screen, formats[f],
744                                          PIPE_TEXTURE_2D, i, i, bind)) {
745             return i;
746          }
747       }
748    }
749    return 0;
750 }
751 
752 static unsigned
get_max_samples_for_formats_advanced(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned num_storage_samples,unsigned bind)753 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
754                                      unsigned num_formats,
755                                      const enum pipe_format *formats,
756                                      unsigned max_samples,
757                                      unsigned num_storage_samples,
758                                      unsigned bind)
759 {
760    unsigned i, f;
761 
762    for (i = max_samples; i > 0; --i) {
763       for (f = 0; f < num_formats; f++) {
764          if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
765                                          i, num_storage_samples, bind)) {
766             return i;
767          }
768       }
769    }
770    return 0;
771 }
772 
773 /**
774  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
775  * which GL extensions are supported.
776  * Quite a few extensions are always supported because they are standard
777  * features or can be built on top of other gallium features.
778  * Some fine tuning may still be needed.
779  */
st_init_extensions(struct pipe_screen * screen,struct gl_constants * consts,struct gl_extensions * extensions,struct st_config_options * options,gl_api api)780 void st_init_extensions(struct pipe_screen *screen,
781                         struct gl_constants *consts,
782                         struct gl_extensions *extensions,
783                         struct st_config_options *options,
784                         gl_api api)
785 {
786    unsigned i;
787    GLboolean *extension_table = (GLboolean *) extensions;
788 
789    static const struct st_extension_cap_mapping cap_mapping[] = {
790       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
791       { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
792       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
793       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
794       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
795       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
796       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
797       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
798       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
799       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
800       { o(ARB_derivative_control),           PIPE_CAP_FS_FINE_DERIVATIVE               },
801       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
802       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
803       { o(ARB_draw_instanced),               PIPE_CAP_VS_INSTANCEID                    },
804       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
805       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
806       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
807       { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
808       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
809       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
810       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
811       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
812       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
813       { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
814       { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
815       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
816       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
817       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
818       { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
819       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
820       { o(ARB_shader_ballot),                PIPE_CAP_SHADER_BALLOT                    },
821       { o(ARB_shader_clock),                 PIPE_CAP_SHADER_CLOCK                     },
822       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
823       { o(ARB_shader_group_vote),            PIPE_CAP_SHADER_GROUP_VOTE                },
824       { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
825       { o(EXT_shader_image_load_store),      PIPE_CAP_IMAGE_ATOMIC_INC_WRAP            },
826       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
827       { o(ARB_shader_texture_image_samples), PIPE_CAP_TEXTURE_QUERY_SAMPLES            },
828       { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
829       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
830       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
831       { o(ARB_sparse_texture),               PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE          },
832       { o(ARB_sparse_texture2),              PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY   },
833       { o(ARB_sparse_texture_clamp),         PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD         },
834       { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
835       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
836       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
837       { o(ARB_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB     },
838       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
839       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
840       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
841       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
842       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
843       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
844       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
845       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
846       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
847       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
848       { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
849 
850       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
851       { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
852       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
853       { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
854       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
855       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
856 #ifndef _WIN32
857       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
858 #else
859       { o(EXT_memory_object_win32),          PIPE_CAP_MEMOBJ                           },
860 #endif
861       { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
862       { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
863 #ifndef _WIN32
864       { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
865 #else
866       { o(EXT_semaphore_win32),              PIPE_CAP_FENCE_SIGNAL                     },
867 #endif
868       { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
869       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
870       { o(EXT_texture_compression_astc_decode_mode), PIPE_CAP_ASTC_DECODE_MODE         },
871       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
872       { o(EXT_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX         },
873       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
874       { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
875       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
876       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
877       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
878 
879       { o(KHR_shader_subgroup),              PIPE_CAP_SHADER_SUBGROUP_SIZE             },
880 
881       { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
882       { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
883       { o(AMD_gpu_shader_half_float),        PIPE_CAP_FP16                             },
884       { o(AMD_performance_monitor),          PIPE_CAP_PERFORMANCE_MONITOR              },
885       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
886       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
887       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
888       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
889       { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
890       { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
891       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
892       { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
893       { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
894       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
895       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
896       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
897       { o(NV_shader_atomic_float),           PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD           },
898       { o(NV_shader_atomic_int64),           PIPE_CAP_SHADER_ATOMIC_INT64              },
899       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
900       { o(NV_viewport_array2),               PIPE_CAP_VIEWPORT_MASK                    },
901       { o(NV_viewport_swizzle),              PIPE_CAP_VIEWPORT_SWIZZLE                 },
902       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
903 
904       { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
905       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
906       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
907       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
908       { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP                    },
909       { o(ARM_shader_framebuffer_fetch_depth_stencil), PIPE_CAP_FBFETCH_ZS             },
910       { o(MESA_texture_const_bandwidth),     PIPE_CAP_HAS_CONST_BW                     },
911    };
912 
913    /* Required: render target and sampler support */
914    static const struct st_extension_format_mapping rendertarget_mapping[] = {
915       { { o(ARB_texture_rgb10_a2ui) },
916         { PIPE_FORMAT_R10G10B10A2_UINT,
917           PIPE_FORMAT_B10G10R10A2_UINT },
918          GL_TRUE }, /* at least one format must be supported */
919 
920       { { o(EXT_sRGB) },
921         { PIPE_FORMAT_A8B8G8R8_SRGB,
922           PIPE_FORMAT_B8G8R8A8_SRGB,
923           PIPE_FORMAT_R8G8B8A8_SRGB },
924          GL_TRUE }, /* at least one format must be supported */
925 
926       { { o(EXT_packed_float) },
927         { PIPE_FORMAT_R11G11B10_FLOAT } },
928 
929       { { o(EXT_texture_integer) },
930         { PIPE_FORMAT_R32G32B32A32_UINT,
931           PIPE_FORMAT_R32G32B32A32_SINT } },
932 
933       { { o(ARB_texture_rg) },
934         { PIPE_FORMAT_R8_UNORM,
935           PIPE_FORMAT_R8G8_UNORM } },
936 
937       { { o(EXT_texture_norm16) },
938         { PIPE_FORMAT_R16_UNORM,
939           PIPE_FORMAT_R16G16_UNORM,
940           PIPE_FORMAT_R16G16B16A16_UNORM } },
941 
942       { { o(EXT_render_snorm) },
943         { PIPE_FORMAT_R8_SNORM,
944           PIPE_FORMAT_R8G8_SNORM,
945           PIPE_FORMAT_R8G8B8A8_SNORM,
946           PIPE_FORMAT_R16_SNORM,
947           PIPE_FORMAT_R16G16_SNORM,
948           PIPE_FORMAT_R16G16B16A16_SNORM } },
949 
950       { { o(EXT_color_buffer_half_float) },
951         { PIPE_FORMAT_R16_FLOAT,
952           PIPE_FORMAT_R16G16_FLOAT,
953           PIPE_FORMAT_R16G16B16A16_FLOAT } },
954 
955       { { o(EXT_color_buffer_float) },
956         { PIPE_FORMAT_R16_FLOAT,
957           PIPE_FORMAT_R16G16_FLOAT,
958           PIPE_FORMAT_R16G16B16A16_FLOAT,
959           PIPE_FORMAT_R32_FLOAT,
960           PIPE_FORMAT_R32G32_FLOAT,
961           PIPE_FORMAT_R32G32B32A32_FLOAT } },
962    };
963 
964    /* Required: render target, sampler, and blending */
965    static const struct st_extension_format_mapping rt_blendable[] = {
966       { { o(EXT_float_blend) },
967         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
968    };
969 
970    /* Required: depth stencil and sampler support */
971    static const struct st_extension_format_mapping depthstencil_mapping[] = {
972       { { o(ARB_depth_buffer_float) },
973         { PIPE_FORMAT_Z32_FLOAT,
974           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
975    };
976 
977    /* Required: sampler support */
978    static const struct st_extension_format_mapping texture_mapping[] = {
979       { { o(OES_texture_float) },
980         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
981 
982       { { o(OES_texture_half_float) },
983         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
984 
985       { { o(ARB_texture_compression_rgtc) },
986         { PIPE_FORMAT_RGTC1_UNORM,
987           PIPE_FORMAT_RGTC1_SNORM,
988           PIPE_FORMAT_RGTC2_UNORM,
989           PIPE_FORMAT_RGTC2_SNORM } },
990 
991       /* RGTC software fallback support. */
992       { { o(ARB_texture_compression_rgtc) },
993         { PIPE_FORMAT_R8_UNORM,
994           PIPE_FORMAT_R8_SNORM,
995           PIPE_FORMAT_R8G8_UNORM,
996           PIPE_FORMAT_R8G8_SNORM } },
997 
998       { { o(EXT_texture_compression_latc) },
999         { PIPE_FORMAT_LATC1_UNORM,
1000           PIPE_FORMAT_LATC1_SNORM,
1001           PIPE_FORMAT_LATC2_UNORM,
1002           PIPE_FORMAT_LATC2_SNORM } },
1003 
1004       /* LATC software fallback support. */
1005       { { o(EXT_texture_compression_latc) },
1006         { PIPE_FORMAT_L8_UNORM,
1007           PIPE_FORMAT_L8_SNORM,
1008           PIPE_FORMAT_L8A8_UNORM,
1009           PIPE_FORMAT_L8A8_SNORM } },
1010 
1011       { { o(EXT_texture_compression_s3tc),
1012           o(ANGLE_texture_compression_dxt) },
1013         { PIPE_FORMAT_DXT1_RGB,
1014           PIPE_FORMAT_DXT1_RGBA,
1015           PIPE_FORMAT_DXT3_RGBA,
1016           PIPE_FORMAT_DXT5_RGBA } },
1017 
1018       /* S3TC software fallback support. */
1019       { { o(EXT_texture_compression_s3tc),
1020           o(ANGLE_texture_compression_dxt) },
1021         { PIPE_FORMAT_R8G8B8A8_UNORM } },
1022 
1023       { { o(EXT_texture_compression_s3tc_srgb) },
1024         { PIPE_FORMAT_DXT1_SRGB,
1025           PIPE_FORMAT_DXT1_SRGBA,
1026           PIPE_FORMAT_DXT3_SRGBA,
1027           PIPE_FORMAT_DXT5_SRGBA } },
1028 
1029       /* S3TC SRGB software fallback support. */
1030       { { o(EXT_texture_compression_s3tc_srgb) },
1031         { PIPE_FORMAT_R8G8B8A8_SRGB } },
1032 
1033       { { o(ARB_texture_compression_bptc) },
1034         { PIPE_FORMAT_BPTC_RGBA_UNORM,
1035           PIPE_FORMAT_BPTC_SRGBA,
1036           PIPE_FORMAT_BPTC_RGB_FLOAT,
1037           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
1038 
1039       /* BPTC software fallback support. */
1040       { { o(ARB_texture_compression_bptc) },
1041         { PIPE_FORMAT_R8G8B8A8_UNORM,
1042           PIPE_FORMAT_R8G8B8A8_SRGB,
1043           PIPE_FORMAT_R16G16B16X16_FLOAT } },
1044 
1045       { { o(TDFX_texture_compression_FXT1) },
1046         { PIPE_FORMAT_FXT1_RGB,
1047           PIPE_FORMAT_FXT1_RGBA } },
1048 
1049       { { o(KHR_texture_compression_astc_ldr),
1050           o(KHR_texture_compression_astc_sliced_3d) },
1051         { PIPE_FORMAT_ASTC_4x4,
1052           PIPE_FORMAT_ASTC_5x4,
1053           PIPE_FORMAT_ASTC_5x5,
1054           PIPE_FORMAT_ASTC_6x5,
1055           PIPE_FORMAT_ASTC_6x6,
1056           PIPE_FORMAT_ASTC_8x5,
1057           PIPE_FORMAT_ASTC_8x6,
1058           PIPE_FORMAT_ASTC_8x8,
1059           PIPE_FORMAT_ASTC_10x5,
1060           PIPE_FORMAT_ASTC_10x6,
1061           PIPE_FORMAT_ASTC_10x8,
1062           PIPE_FORMAT_ASTC_10x10,
1063           PIPE_FORMAT_ASTC_12x10,
1064           PIPE_FORMAT_ASTC_12x12,
1065           PIPE_FORMAT_ASTC_4x4_SRGB,
1066           PIPE_FORMAT_ASTC_5x4_SRGB,
1067           PIPE_FORMAT_ASTC_5x5_SRGB,
1068           PIPE_FORMAT_ASTC_6x5_SRGB,
1069           PIPE_FORMAT_ASTC_6x6_SRGB,
1070           PIPE_FORMAT_ASTC_8x5_SRGB,
1071           PIPE_FORMAT_ASTC_8x6_SRGB,
1072           PIPE_FORMAT_ASTC_8x8_SRGB,
1073           PIPE_FORMAT_ASTC_10x5_SRGB,
1074           PIPE_FORMAT_ASTC_10x6_SRGB,
1075           PIPE_FORMAT_ASTC_10x8_SRGB,
1076           PIPE_FORMAT_ASTC_10x10_SRGB,
1077           PIPE_FORMAT_ASTC_12x10_SRGB,
1078           PIPE_FORMAT_ASTC_12x12_SRGB } },
1079 
1080       /* ASTC software fallback support. */
1081       { { o(KHR_texture_compression_astc_ldr),
1082           o(KHR_texture_compression_astc_sliced_3d) },
1083         { PIPE_FORMAT_R8G8B8A8_UNORM,
1084           PIPE_FORMAT_R8G8B8A8_SRGB } },
1085 
1086       { { o(EXT_texture_shared_exponent) },
1087         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
1088 
1089       { { o(EXT_texture_snorm) },
1090         { PIPE_FORMAT_R8G8B8A8_SNORM } },
1091 
1092       { { o(EXT_texture_sRGB),
1093           o(EXT_texture_sRGB_decode) },
1094         { PIPE_FORMAT_A8B8G8R8_SRGB,
1095 	  PIPE_FORMAT_B8G8R8A8_SRGB,
1096 	  PIPE_FORMAT_A8R8G8B8_SRGB,
1097 	  PIPE_FORMAT_R8G8B8A8_SRGB},
1098         GL_TRUE }, /* at least one format must be supported */
1099 
1100       { { o(EXT_texture_sRGB_R8) },
1101         { PIPE_FORMAT_R8_SRGB }, },
1102 
1103       { { o(EXT_texture_sRGB_RG8) },
1104         { PIPE_FORMAT_R8G8_SRGB }, },
1105 
1106       { { o(EXT_texture_type_2_10_10_10_REV) },
1107         { PIPE_FORMAT_R10G10B10A2_UNORM,
1108           PIPE_FORMAT_B10G10R10A2_UNORM },
1109          GL_TRUE }, /* at least one format must be supported */
1110 
1111       { { o(ATI_texture_compression_3dc) },
1112         { PIPE_FORMAT_LATC2_UNORM } },
1113 
1114       { { o(ATI_texture_compression_3dc) },
1115         { PIPE_FORMAT_L8A8_UNORM } },
1116 
1117       { { o(MESA_ycbcr_texture) },
1118         { PIPE_FORMAT_UYVY,
1119           PIPE_FORMAT_YUYV },
1120         GL_TRUE }, /* at least one format must be supported */
1121 
1122       { { o(OES_compressed_ETC1_RGB8_texture) },
1123         { PIPE_FORMAT_ETC1_RGB8,
1124           PIPE_FORMAT_R8G8B8A8_UNORM },
1125         GL_TRUE }, /* at least one format must be supported */
1126 
1127       { { o(ARB_stencil_texturing),
1128           o(ARB_texture_stencil8) },
1129         { PIPE_FORMAT_X24S8_UINT,
1130           PIPE_FORMAT_S8X24_UINT },
1131         GL_TRUE }, /* at least one format must be supported */
1132 
1133       { { o(AMD_compressed_ATC_texture) },
1134         { PIPE_FORMAT_ATC_RGB,
1135           PIPE_FORMAT_ATC_RGBA_EXPLICIT,
1136           PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
1137    };
1138 
1139    /* Required: vertex fetch support. */
1140    static const struct st_extension_format_mapping vertex_mapping[] = {
1141       { { o(EXT_vertex_array_bgra) },
1142         { PIPE_FORMAT_B8G8R8A8_UNORM } },
1143       { { o(ARB_vertex_type_2_10_10_10_rev) },
1144         { PIPE_FORMAT_R10G10B10A2_UNORM,
1145           PIPE_FORMAT_B10G10R10A2_UNORM,
1146           PIPE_FORMAT_R10G10B10A2_SNORM,
1147           PIPE_FORMAT_B10G10R10A2_SNORM,
1148           PIPE_FORMAT_R10G10B10A2_USCALED,
1149           PIPE_FORMAT_B10G10R10A2_USCALED,
1150           PIPE_FORMAT_R10G10B10A2_SSCALED,
1151           PIPE_FORMAT_B10G10R10A2_SSCALED } },
1152       { { o(ARB_vertex_type_10f_11f_11f_rev) },
1153         { PIPE_FORMAT_R11G11B10_FLOAT } },
1154    };
1155 
1156    static const struct st_extension_format_mapping tbo_rgb32[] = {
1157       { {o(ARB_texture_buffer_object_rgb32) },
1158         { PIPE_FORMAT_R32G32B32_FLOAT,
1159           PIPE_FORMAT_R32G32B32_UINT,
1160           PIPE_FORMAT_R32G32B32_SINT,
1161         } },
1162    };
1163 
1164    /* Expose the extensions which directly correspond to gallium caps. */
1165    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1166       if (screen->get_param(screen, cap_mapping[i].cap)) {
1167          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1168       }
1169    }
1170 
1171    /* EXT implies ARB here */
1172    if (extensions->EXT_texture_filter_minmax)
1173       extensions->ARB_texture_filter_minmax = GL_TRUE;
1174 
1175    /* Expose the extensions which directly correspond to gallium formats. */
1176    init_format_extensions(screen, extensions, rendertarget_mapping,
1177                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1178                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1179    init_format_extensions(screen, extensions, rt_blendable,
1180                           ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1181                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1182                           PIPE_BIND_BLENDABLE);
1183    init_format_extensions(screen, extensions, depthstencil_mapping,
1184                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1185                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1186    init_format_extensions(screen, extensions, texture_mapping,
1187                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1188                           PIPE_BIND_SAMPLER_VIEW);
1189    init_format_extensions(screen, extensions, vertex_mapping,
1190                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1191                           PIPE_BIND_VERTEX_BUFFER);
1192 
1193    /* Figure out GLSL support and set GLSLVersion to it. */
1194    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1195    consts->GLSLVersionCompat =
1196       screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1197 
1198    const unsigned ESSLVersion =
1199       screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1200    const unsigned GLSLVersion =
1201       api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1202                                  consts->GLSLVersion;
1203 
1204    _mesa_override_glsl_version(consts);
1205 
1206    if (options->force_glsl_version > 0 &&
1207        options->force_glsl_version <= GLSLVersion) {
1208       consts->ForceGLSLVersion = options->force_glsl_version;
1209    }
1210 
1211    consts->ForceCompatShaders = options->force_compat_shaders;
1212 
1213    consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1214 
1215    consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1216    consts->AllowGLSLCompatShaders = options->allow_glsl_compat_shaders;
1217 
1218    consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1219 
1220    consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1221 
1222    consts->dri_config_options_sha1 = options->config_options_sha1;
1223 
1224    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1225 
1226    consts->DoDCEBeforeClipCullAnalysis = options->do_dce_before_clip_cull_analysis;
1227 
1228    consts->GLSLIgnoreWriteToReadonlyVar = options->glsl_ignore_write_to_readonly_var;
1229 
1230    consts->ForceMapBufferSynchronized = options->force_gl_map_buffer_synchronized;
1231 
1232    consts->PrimitiveRestartFixedIndex =
1233       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
1234 
1235    /* Technically we are turning on the EXT_gpu_shader5 extension,
1236     * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1237     * switches on EXT_gpu_shader5:
1238     */
1239    if (api == API_OPENGLES2 && ESSLVersion >= 320)
1240       extensions->ARB_gpu_shader5 = GL_TRUE;
1241 
1242    if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1243       extensions->ARB_gpu_shader5 = GL_TRUE;
1244    if (GLSLVersion >= 410)
1245       extensions->ARB_shader_precision = GL_TRUE;
1246 
1247    /* This extension needs full OpenGL 3.2, but we don't know if that's
1248     * supported at this point. Only check the GLSL version. */
1249    if (GLSLVersion >= 150 &&
1250        screen->get_param(screen, PIPE_CAP_VS_LAYER_VIEWPORT)) {
1251       extensions->AMD_vertex_shader_layer = GL_TRUE;
1252    }
1253 
1254    if (GLSLVersion >= 140) {
1255       /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1256        * we can always expose it if the driver can do 140. Supporting
1257        * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1258        * pipe cap.
1259        */
1260       extensions->EXT_gpu_shader4 = GL_TRUE;
1261       extensions->EXT_texture_buffer_object = GL_TRUE;
1262 
1263       if (consts->MaxTransformFeedbackBuffers &&
1264           screen->get_param(screen, PIPE_CAP_SHADER_ARRAY_COMPONENTS))
1265          extensions->ARB_enhanced_layouts = GL_TRUE;
1266    }
1267 
1268    if (GLSLVersion >= 130) {
1269       consts->NativeIntegers = GL_TRUE;
1270       consts->MaxClipPlanes = 8;
1271 
1272       uint32_t drv_clip_planes = screen->get_param(screen, PIPE_CAP_CLIP_PLANES);
1273       /* only override for > 1 - 0 if none, 1 is MAX, >2 overrides MAX */
1274       if (drv_clip_planes > 1)
1275          consts->MaxClipPlanes = drv_clip_planes;
1276 
1277       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1278       extensions->ARB_conservative_depth = GL_TRUE;
1279       extensions->ARB_shading_language_packing = GL_TRUE;
1280       extensions->OES_depth_texture_cube_map = GL_TRUE;
1281       extensions->ARB_shading_language_420pack = GL_TRUE;
1282       extensions->ARB_texture_query_levels = GL_TRUE;
1283 
1284       extensions->ARB_shader_bit_encoding = GL_TRUE;
1285 
1286       extensions->EXT_shader_integer_mix = GL_TRUE;
1287       extensions->ARB_arrays_of_arrays = GL_TRUE;
1288       extensions->MESA_shader_integer_functions = GL_TRUE;
1289 
1290       switch (screen->get_param(screen, PIPE_CAP_MULTIVIEW)) {
1291       case 1:
1292          extensions->OVR_multiview = GL_TRUE;
1293          break;
1294       case 2:
1295          extensions->OVR_multiview = GL_TRUE;
1296          extensions->OVR_multiview2 = GL_TRUE;
1297          break;
1298       }
1299 
1300       if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
1301           screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
1302          extensions->INTEL_shader_integer_functions2 = GL_TRUE;
1303       }
1304    } else {
1305       /* Optional integer support for GLSL 1.2. */
1306       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1307                                    PIPE_SHADER_CAP_INTEGERS) &&
1308           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1309                                    PIPE_SHADER_CAP_INTEGERS)) {
1310          consts->NativeIntegers = GL_TRUE;
1311 
1312          extensions->EXT_shader_integer_mix = GL_TRUE;
1313       }
1314 
1315       /* Integer textures make no sense before GLSL 1.30 */
1316       extensions->EXT_texture_integer = GL_FALSE;
1317       extensions->ARB_texture_rgb10_a2ui = GL_FALSE;
1318    }
1319 
1320    if (options->glsl_zero_init) {
1321       consts->GLSLZeroInit = 1;
1322    } else {
1323       consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
1324    }
1325 
1326    consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1327 
1328    consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1329 
1330    consts->VendorOverride = options->force_gl_vendor;
1331    consts->RendererOverride = options->force_gl_renderer;
1332 
1333    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1334 
1335    /* Below are the cases which cannot be moved into tables easily. */
1336 
1337    /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1338    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1339                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1340        (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1341       extensions->ARB_tessellation_shader = GL_TRUE;
1342    }
1343 
1344    /* OES_geometry_shader requires instancing */
1345    if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
1346        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1347                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1348        consts->MaxGeometryShaderInvocations >= 32) {
1349       extensions->OES_geometry_shader = GL_TRUE;
1350    }
1351 
1352    /* Some hardware may not support indirect draws, but still wants ES
1353     * 3.1. This allows the extension to be enabled only in ES contexts to
1354     * avoid claiming hw support when there is none, and using a software
1355     * fallback for ES.
1356     */
1357    if (api == API_OPENGLES2 && ESSLVersion >= 310) {
1358       extensions->ARB_draw_indirect = GL_TRUE;
1359    }
1360 
1361    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1362     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1363     */
1364    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1365       extensions->ARB_gpu_shader5;
1366 
1367    /* Maximum sample count. */
1368    {
1369       static const enum pipe_format color_formats[] = {
1370          PIPE_FORMAT_R8G8B8A8_UNORM,
1371          PIPE_FORMAT_B8G8R8A8_UNORM,
1372          PIPE_FORMAT_A8R8G8B8_UNORM,
1373          PIPE_FORMAT_A8B8G8R8_UNORM,
1374       };
1375       static const enum pipe_format depth_formats[] = {
1376          PIPE_FORMAT_Z16_UNORM,
1377          PIPE_FORMAT_Z24X8_UNORM,
1378          PIPE_FORMAT_X8Z24_UNORM,
1379          PIPE_FORMAT_Z32_UNORM,
1380          PIPE_FORMAT_Z32_FLOAT
1381       };
1382       static const enum pipe_format int_formats[] = {
1383          PIPE_FORMAT_R8G8B8A8_SINT
1384       };
1385       static const enum pipe_format void_formats[] = {
1386          PIPE_FORMAT_NONE
1387       };
1388 
1389       consts->MaxSamples =
1390          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1391                                      color_formats, 16,
1392                                      PIPE_BIND_RENDER_TARGET);
1393 
1394       consts->MaxImageSamples =
1395          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1396                                      color_formats, 16,
1397                                      PIPE_BIND_SHADER_IMAGE);
1398 
1399       consts->MaxColorTextureSamples =
1400          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1401                                      color_formats, consts->MaxSamples,
1402                                      PIPE_BIND_SAMPLER_VIEW);
1403 
1404       consts->MaxDepthTextureSamples =
1405          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1406                                      depth_formats, consts->MaxSamples,
1407                                      PIPE_BIND_SAMPLER_VIEW);
1408 
1409       consts->MaxIntegerSamples =
1410          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1411                                      int_formats, consts->MaxSamples,
1412                                      PIPE_BIND_SAMPLER_VIEW);
1413 
1414       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1415       consts->MaxFramebufferSamples =
1416          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1417                                      void_formats, 32,
1418                                      PIPE_BIND_RENDER_TARGET);
1419 
1420       if (extensions->AMD_framebuffer_multisample_advanced) {
1421          /* AMD_framebuffer_multisample_advanced */
1422          /* This can be greater than storage samples. */
1423          consts->MaxColorFramebufferSamples =
1424             get_max_samples_for_formats_advanced(screen,
1425                                                 ARRAY_SIZE(color_formats),
1426                                                 color_formats, 16,
1427                                                 consts->MaxSamples,
1428                                                 PIPE_BIND_RENDER_TARGET);
1429 
1430          /* If the driver supports N color samples, it means it supports
1431           * N samples and N storage samples. N samples >= N storage
1432           * samples.
1433           */
1434          consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1435          consts->MaxDepthStencilFramebufferSamples =
1436             consts->MaxDepthTextureSamples;
1437 
1438          assert(consts->MaxColorFramebufferSamples >=
1439                 consts->MaxDepthStencilFramebufferSamples);
1440          assert(consts->MaxDepthStencilFramebufferSamples >=
1441                 consts->MaxColorFramebufferStorageSamples);
1442 
1443          consts->NumSupportedMultisampleModes = 0;
1444 
1445          unsigned depth_samples_supported = 0;
1446 
1447          for (unsigned samples = 2;
1448               samples <= consts->MaxDepthStencilFramebufferSamples;
1449               samples++) {
1450             if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1451                                             PIPE_TEXTURE_2D, samples, samples,
1452                                             PIPE_BIND_DEPTH_STENCIL))
1453                depth_samples_supported |= 1 << samples;
1454          }
1455 
1456          for (unsigned samples = 2;
1457               samples <= consts->MaxColorFramebufferSamples;
1458               samples++) {
1459             for (unsigned depth_samples = 2;
1460                  depth_samples <= samples; depth_samples++) {
1461                if (!(depth_samples_supported & (1 << depth_samples)))
1462                   continue;
1463 
1464                for (unsigned storage_samples = 2;
1465                     storage_samples <= depth_samples; storage_samples++) {
1466                   if (screen->is_format_supported(screen,
1467                                                   PIPE_FORMAT_R8G8B8A8_UNORM,
1468                                                   PIPE_TEXTURE_2D,
1469                                                   samples,
1470                                                   storage_samples,
1471                                                   PIPE_BIND_RENDER_TARGET)) {
1472                      unsigned i = consts->NumSupportedMultisampleModes;
1473 
1474                      assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1475                      consts->SupportedMultisampleModes[i].NumColorSamples =
1476                         samples;
1477                      consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1478                         storage_samples;
1479                      consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1480                         depth_samples;
1481                      consts->NumSupportedMultisampleModes++;
1482                   }
1483                }
1484             }
1485          }
1486       }
1487    }
1488 
1489    if (consts->MaxSamples >= 2) {
1490       /* Real MSAA support */
1491       extensions->EXT_framebuffer_multisample = GL_TRUE;
1492       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1493    }
1494    else if (consts->MaxSamples > 0 &&
1495             screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1496       /* fake MSAA support */
1497       consts->FakeSWMSAA = GL_TRUE;
1498       extensions->EXT_framebuffer_multisample = GL_TRUE;
1499       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1500       extensions->ARB_texture_multisample = GL_TRUE;
1501    }
1502 
1503    if (consts->MaxDualSourceDrawBuffers > 0 &&
1504        !options->disable_blend_func_extended)
1505       extensions->ARB_blend_func_extended = GL_TRUE;
1506 
1507    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1508        extensions->ARB_timer_query) {
1509       extensions->EXT_timer_query = GL_TRUE;
1510    }
1511 
1512    if (extensions->ARB_transform_feedback2 &&
1513        extensions->ARB_draw_instanced) {
1514       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1515    }
1516    if (options->force_glsl_extensions_warn)
1517       consts->ForceGLSLExtensionsWarn = 1;
1518 
1519    if (options->disable_glsl_line_continuations)
1520       consts->DisableGLSLLineContinuations = 1;
1521 
1522    if (options->disable_uniform_array_resize)
1523       consts->DisableUniformArrayResize = 1;
1524 
1525    consts->AliasShaderExtension = options->alias_shader_extension;
1526 
1527    if (options->allow_vertex_texture_bias)
1528       consts->AllowVertexTextureBias = GL_TRUE;
1529 
1530    if (options->allow_glsl_extension_directive_midshader)
1531       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1532 
1533    if (options->allow_glsl_120_subset_in_110)
1534       consts->AllowGLSL120SubsetIn110 = GL_TRUE;
1535 
1536    if (options->allow_glsl_builtin_const_expression)
1537       consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1538 
1539    if (options->allow_glsl_relaxed_es)
1540       consts->AllowGLSLRelaxedES = GL_TRUE;
1541 
1542    consts->MinMapBufferAlignment =
1543       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1544 
1545    /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1546    if (api == API_OPENGL_COMPAT &&
1547        screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1548       extensions->ARB_texture_buffer_object = GL_FALSE;
1549 
1550    if (extensions->ARB_texture_buffer_object) {
1551       consts->MaxTextureBufferSize =
1552          screen->get_param(screen, PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT);
1553       consts->TextureBufferOffsetAlignment =
1554          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1555 
1556       if (consts->TextureBufferOffsetAlignment)
1557          extensions->ARB_texture_buffer_range = GL_TRUE;
1558 
1559       init_format_extensions(screen, extensions, tbo_rgb32,
1560                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1561                              PIPE_BIND_SAMPLER_VIEW);
1562    }
1563 
1564    extensions->OES_texture_buffer =
1565       consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms &&
1566       extensions->ARB_texture_buffer_object &&
1567       extensions->ARB_texture_buffer_range &&
1568       extensions->ARB_texture_buffer_object_rgb32;
1569 
1570    extensions->EXT_framebuffer_sRGB =
1571          screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1572          extensions->EXT_sRGB;
1573 
1574    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1575     * If the number of available texture indirections is very limited, then we
1576     * prefer to disable varying packing rather than run the risk of varying
1577     * packing preventing a shader from running.
1578     */
1579    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1580                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1581       /* We can't disable varying packing if transform feedback is available,
1582        * because transform feedback code assumes a packed varying layout.
1583        */
1584       if (!extensions->EXT_transform_feedback)
1585          consts->DisableVaryingPacking = GL_TRUE;
1586    }
1587 
1588    if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
1589       consts->DisableTransformFeedbackPacking = GL_TRUE;
1590 
1591    if (screen->get_param(screen, PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS))
1592       consts->PreferPOTAlignedVaryings = GL_TRUE;
1593 
1594    unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1595    bool coherent_fb_fetch =
1596       screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1597 
1598    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
1599       extensions->KHR_blend_equation_advanced = true;
1600 
1601    if (max_fb_fetch_rts > 0) {
1602       extensions->KHR_blend_equation_advanced = true;
1603       extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1604 
1605       if (max_fb_fetch_rts >=
1606           screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1607          extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1608          extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1609       }
1610    }
1611 
1612    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1613    if (consts->MaxViewports >= 16) {
1614       if (GLSLVersion >= 400) {
1615          consts->ViewportBounds.Min = -32768.0;
1616          consts->ViewportBounds.Max = 32767.0;
1617       } else {
1618          consts->ViewportBounds.Min = -16384.0;
1619          consts->ViewportBounds.Max = 16383.0;
1620       }
1621       extensions->ARB_viewport_array = GL_TRUE;
1622       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1623       if (extensions->AMD_vertex_shader_layer)
1624          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1625    }
1626 
1627    if (extensions->AMD_vertex_shader_layer &&
1628        extensions->AMD_vertex_shader_viewport_index &&
1629        screen->get_param(screen, PIPE_CAP_TES_LAYER_VIEWPORT))
1630       extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1631 
1632    /* ARB_framebuffer_no_attachments */
1633    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1634        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1635         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1636          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1637       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1638 
1639    /* GL_ARB_ES3_compatibility.
1640     * Check requirements for GLSL ES 3.00.
1641     */
1642    if (GLSLVersion >= 130 &&
1643        extensions->ARB_uniform_buffer_object &&
1644        (extensions->NV_primitive_restart ||
1645         consts->PrimitiveRestartFixedIndex) &&
1646        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1647                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1648        /* Requirements for ETC2 emulation. */
1649        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1650                                    PIPE_TEXTURE_2D, 0, 0,
1651                                    PIPE_BIND_SAMPLER_VIEW) &&
1652        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1653                                    PIPE_TEXTURE_2D, 0, 0,
1654                                    PIPE_BIND_SAMPLER_VIEW) &&
1655        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1656                                    PIPE_TEXTURE_2D, 0, 0,
1657                                    PIPE_BIND_SAMPLER_VIEW) &&
1658        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1659                                    PIPE_TEXTURE_2D, 0, 0,
1660                                    PIPE_BIND_SAMPLER_VIEW) &&
1661        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1662                                    PIPE_TEXTURE_2D, 0, 0,
1663                                    PIPE_BIND_SAMPLER_VIEW) &&
1664        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1665                                    PIPE_TEXTURE_2D, 0, 0,
1666                                    PIPE_BIND_SAMPLER_VIEW)) {
1667       extensions->ARB_ES3_compatibility = GL_TRUE;
1668    }
1669 
1670 #ifdef HAVE_ST_VDPAU
1671    if (screen->get_video_param &&
1672        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1673                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1674                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1675       extensions->NV_vdpau_interop = GL_TRUE;
1676    }
1677 #endif
1678 
1679    if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1680       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1681       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1682    }
1683 
1684    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1685        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1686       extensions->GREMEDY_string_marker = GL_TRUE;
1687 
1688    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1689       uint64_t grid_size[3], block_size[3];
1690       uint64_t max_local_size, max_threads_per_block;
1691 
1692       screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
1693                                  PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1694       screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
1695                                  PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1696       screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
1697                                  PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1698                                  &max_threads_per_block);
1699       screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
1700                                  PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1701                                  &max_local_size);
1702 
1703       consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1704       consts->MaxComputeSharedMemorySize = max_local_size;
1705 
1706       for (i = 0; i < 3; i++) {
1707          /* There are tests that fail if we report more that INT_MAX - 1. */
1708          consts->MaxComputeWorkGroupCount[i] = MIN2(grid_size[i], INT_MAX - 1);
1709          consts->MaxComputeWorkGroupSize[i] = block_size[i];
1710       }
1711 
1712       extensions->ARB_compute_shader =
1713          max_threads_per_block >= 1024 &&
1714          extensions->ARB_shader_image_load_store &&
1715          extensions->ARB_shader_atomic_counters;
1716 
1717       if (extensions->ARB_compute_shader) {
1718          uint64_t max_variable_threads_per_block = 0;
1719 
1720          screen->get_compute_param(screen, PIPE_SHADER_IR_NIR,
1721                                     PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1722                                     &max_variable_threads_per_block);
1723 
1724          for (i = 0; i < 3; i++) {
1725             /* Clamp the values to avoid having a local work group size
1726                * greater than the maximum number of invocations.
1727                */
1728             consts->MaxComputeVariableGroupSize[i] =
1729                MIN2(consts->MaxComputeWorkGroupSize[i],
1730                      max_variable_threads_per_block);
1731          }
1732          consts->MaxComputeVariableGroupInvocations =
1733             max_variable_threads_per_block;
1734 
1735          extensions->ARB_compute_variable_group_size =
1736             max_variable_threads_per_block > 0;
1737       }
1738    }
1739 
1740    extensions->ARB_texture_float =
1741       extensions->OES_texture_half_float &&
1742       extensions->OES_texture_float;
1743 
1744    if (extensions->EXT_texture_filter_anisotropic &&
1745        screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1746       extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1747 
1748    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1749 
1750    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1751     * there's no clean way of telling whether we would support ES 3.1 from
1752     * here, so copy the condition from compute_version_es2 here. A lot of
1753     * these are redunant, but simpler to just have a (near-)exact copy here.
1754     */
1755    extensions->ARB_ES3_1_compatibility =
1756       consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1757       extensions->ARB_ES3_compatibility &&
1758       extensions->ARB_arrays_of_arrays &&
1759       extensions->ARB_compute_shader &&
1760       extensions->ARB_draw_indirect &&
1761       extensions->ARB_explicit_uniform_location &&
1762       extensions->ARB_framebuffer_no_attachments &&
1763       extensions->ARB_shader_atomic_counters &&
1764       extensions->ARB_shader_image_load_store &&
1765       extensions->ARB_shader_image_size &&
1766       extensions->ARB_shader_storage_buffer_object &&
1767       extensions->ARB_shading_language_packing &&
1768       extensions->ARB_stencil_texturing &&
1769       extensions->ARB_texture_multisample &&
1770       extensions->ARB_gpu_shader5 &&
1771       extensions->EXT_shader_integer_mix;
1772 
1773    extensions->OES_texture_cube_map_array =
1774       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1775       extensions->OES_geometry_shader &&
1776       extensions->ARB_texture_cube_map_array;
1777 
1778    extensions->OES_viewport_array =
1779       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1780       extensions->OES_geometry_shader &&
1781       extensions->ARB_viewport_array;
1782 
1783    extensions->OES_primitive_bounding_box =
1784       extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1785 
1786    consts->NoPrimitiveBoundingBoxOutput = true;
1787 
1788    extensions->ANDROID_extension_pack_es31a =
1789       consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1790       extensions->KHR_texture_compression_astc_ldr &&
1791       extensions->KHR_blend_equation_advanced &&
1792       extensions->OES_sample_variables &&
1793       extensions->ARB_texture_stencil8 &&
1794       extensions->ARB_texture_multisample &&
1795       extensions->OES_copy_image &&
1796       extensions->ARB_draw_buffers_blend &&
1797       extensions->OES_geometry_shader &&
1798       extensions->ARB_gpu_shader5 &&
1799       extensions->OES_primitive_bounding_box &&
1800       extensions->ARB_tessellation_shader &&
1801       extensions->OES_texture_buffer &&
1802       extensions->OES_texture_cube_map_array &&
1803       extensions->EXT_texture_sRGB_decode;
1804 
1805    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1806     * before overall versions are selected. Also it's actually a subset of ES
1807     * 3.2, since it doesn't require ASTC or advanced blending.
1808     */
1809    extensions->ARB_ES3_2_compatibility =
1810       extensions->ARB_ES3_1_compatibility &&
1811       extensions->KHR_robustness &&
1812       extensions->ARB_copy_image &&
1813       extensions->ARB_draw_buffers_blend &&
1814       extensions->ARB_draw_elements_base_vertex &&
1815       extensions->OES_geometry_shader &&
1816       extensions->ARB_gpu_shader5 &&
1817       extensions->ARB_sample_shading &&
1818       extensions->ARB_tessellation_shader &&
1819       extensions->OES_texture_buffer &&
1820       extensions->ARB_texture_cube_map_array &&
1821       extensions->ARB_texture_stencil8 &&
1822       extensions->ARB_texture_multisample;
1823 
1824    if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1825        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1826        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1827       float max_dilate;
1828       bool pre_snap_triangles, pre_snap_points_lines;
1829 
1830       max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1831 
1832       pre_snap_triangles =
1833          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1834       pre_snap_points_lines =
1835          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1836 
1837       extensions->NV_conservative_raster =
1838          screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1839 
1840       if (extensions->NV_conservative_raster) {
1841          extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1842          extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1843          extensions->NV_conservative_raster_pre_snap =
1844             pre_snap_triangles && pre_snap_points_lines;
1845       }
1846    }
1847 
1848    if (extensions->ARB_gl_spirv) {
1849       consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
1850       consts->SpirVExtensions->supported[SPV_KHR_shader_draw_parameters] =
1851          extensions->ARB_shader_draw_parameters;
1852       consts->SpirVExtensions->supported[SPV_KHR_storage_buffer_storage_class] = true;
1853       consts->SpirVExtensions->supported[SPV_KHR_variable_pointers] =
1854          screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
1855       consts->SpirVExtensions->supported[SPV_KHR_shader_ballot] =
1856          extensions->ARB_shader_ballot;
1857       consts->SpirVExtensions->supported[SPV_KHR_subgroup_vote] =
1858          extensions->ARB_shader_group_vote;
1859    }
1860 
1861    consts->AllowDrawOutOfOrder =
1862       api == API_OPENGL_COMPAT &&
1863       options->allow_draw_out_of_order &&
1864       screen->get_param(screen, PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER);
1865    consts->GLThreadNopCheckFramebufferStatus = options->glthread_nop_check_framebuffer_status;
1866 
1867    const struct nir_shader_compiler_options *nir_options =
1868       consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
1869 
1870    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
1871        extensions->ARB_stencil_texturing &&
1872        screen->get_param(screen, PIPE_CAP_DOUBLES) &&
1873        !(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
1874       extensions->NV_copy_depth_to_color = true;
1875 }
1876