xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_cb_feedback.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * GL_SELECT and GL_FEEDBACK render modes.
30  * Basically, we use a private instance of the 'draw' module for doing
31  * selection/feedback.  It would be nice to use the transform_feedback
32  * hardware feature, but it's defined as happening pre-clip and we want
33  * post-clipped primitives.  Also, there's concerns about the efficiency
34  * of using the hardware for this anyway.
35  *
36  * Authors:
37  *   Brian Paul
38  */
39 
40 
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/framebuffer.h"
44 #include "main/varray.h"
45 
46 #include "util/u_memory.h"
47 
48 #include "vbo/vbo.h"
49 
50 #include "st_context.h"
51 #include "st_draw.h"
52 #include "st_cb_feedback.h"
53 #include "st_program.h"
54 #include "st_util.h"
55 
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 
59 #include "draw/draw_context.h"
60 #include "draw/draw_pipe.h"
61 
62 
63 /**
64  * This is actually used for both feedback and selection.
65  */
66 struct feedback_stage
67 {
68    struct draw_stage stage;   /**< Base class */
69    struct gl_context *ctx;            /**< Rendering context */
70    GLboolean reset_stipple_counter;
71 };
72 
73 
74 /**********************************************************************
75  * GL Feedback functions
76  **********************************************************************/
77 
78 static inline struct feedback_stage *
feedback_stage(struct draw_stage * stage)79 feedback_stage( struct draw_stage *stage )
80 {
81    return (struct feedback_stage *)stage;
82 }
83 
84 
85 static void
feedback_vertex(struct gl_context * ctx,const struct draw_context * draw,const struct vertex_header * v)86 feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
87                 const struct vertex_header *v)
88 {
89    struct gl_vertex_program *stvp =
90       (struct gl_vertex_program *)ctx->VertexProgram._Current;
91    GLfloat win[4];
92    const GLfloat *color, *texcoord;
93    uint8_t slot;
94 
95    win[0] = v->data[0][0];
96    if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
97       win[1] = ctx->DrawBuffer->Height - v->data[0][1];
98    else
99       win[1] = v->data[0][1];
100    win[2] = v->data[0][2];
101    win[3] = 1.0F / v->data[0][3];
102 
103    /* XXX
104     * When we compute vertex layout, save info about position of the
105     * color and texcoord attribs to use here.
106     */
107 
108    slot = stvp->result_to_output[VARYING_SLOT_COL0];
109    if (slot != 0xff)
110       color = v->data[slot];
111    else
112       color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
113 
114    slot = stvp->result_to_output[VARYING_SLOT_TEX0];
115    if (slot != 0xff)
116       texcoord = v->data[slot];
117    else
118       texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
119 
120    _mesa_feedback_vertex(ctx, win, color, texcoord);
121 }
122 
123 
124 static void
feedback_tri(struct draw_stage * stage,struct prim_header * prim)125 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
126 {
127    struct feedback_stage *fs = feedback_stage(stage);
128    struct draw_context *draw = stage->draw;
129    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
130    _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
131    feedback_vertex(fs->ctx, draw, prim->v[0]);
132    feedback_vertex(fs->ctx, draw, prim->v[1]);
133    feedback_vertex(fs->ctx, draw, prim->v[2]);
134 }
135 
136 
137 static void
feedback_line(struct draw_stage * stage,struct prim_header * prim)138 feedback_line( struct draw_stage *stage, struct prim_header *prim )
139 {
140    struct feedback_stage *fs = feedback_stage(stage);
141    struct draw_context *draw = stage->draw;
142    if (fs->reset_stipple_counter) {
143       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
144       fs->reset_stipple_counter = GL_FALSE;
145    }
146    else {
147       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
148    }
149    feedback_vertex(fs->ctx, draw, prim->v[0]);
150    feedback_vertex(fs->ctx, draw, prim->v[1]);
151 }
152 
153 
154 static void
feedback_point(struct draw_stage * stage,struct prim_header * prim)155 feedback_point( struct draw_stage *stage, struct prim_header *prim )
156 {
157    struct feedback_stage *fs = feedback_stage(stage);
158    struct draw_context *draw = stage->draw;
159    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
160    feedback_vertex(fs->ctx, draw, prim->v[0]);
161 }
162 
163 
164 static void
feedback_flush(struct draw_stage * stage,unsigned flags)165 feedback_flush( struct draw_stage *stage, unsigned flags )
166 {
167    /* no-op */
168 }
169 
170 
171 static void
feedback_reset_stipple_counter(struct draw_stage * stage)172 feedback_reset_stipple_counter( struct draw_stage *stage )
173 {
174    struct feedback_stage *fs = feedback_stage(stage);
175    fs->reset_stipple_counter = GL_TRUE;
176 }
177 
178 
179 static void
feedback_destroy(struct draw_stage * stage)180 feedback_destroy( struct draw_stage *stage )
181 {
182    FREE(stage);
183 }
184 
185 /**
186  * Create GL feedback drawing stage.
187  */
188 static struct draw_stage *
draw_glfeedback_stage(struct gl_context * ctx,struct draw_context * draw)189 draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
190 {
191    struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
192 
193    fs->stage.draw = draw;
194    fs->stage.next = NULL;
195    fs->stage.point = feedback_point;
196    fs->stage.line = feedback_line;
197    fs->stage.tri = feedback_tri;
198    fs->stage.flush = feedback_flush;
199    fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
200    fs->stage.destroy = feedback_destroy;
201    fs->ctx = ctx;
202 
203    return &fs->stage;
204 }
205 
206 
207 
208 /**********************************************************************
209  * GL Selection functions
210  **********************************************************************/
211 
212 static void
select_tri(struct draw_stage * stage,struct prim_header * prim)213 select_tri( struct draw_stage *stage, struct prim_header *prim )
214 {
215    struct feedback_stage *fs = feedback_stage(stage);
216    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
217    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
218    _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
219 }
220 
221 static void
select_line(struct draw_stage * stage,struct prim_header * prim)222 select_line( struct draw_stage *stage, struct prim_header *prim )
223 {
224    struct feedback_stage *fs = feedback_stage(stage);
225    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
226    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
227 }
228 
229 
230 static void
select_point(struct draw_stage * stage,struct prim_header * prim)231 select_point( struct draw_stage *stage, struct prim_header *prim )
232 {
233    struct feedback_stage *fs = feedback_stage(stage);
234    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
235 }
236 
237 
238 static void
select_flush(struct draw_stage * stage,unsigned flags)239 select_flush( struct draw_stage *stage, unsigned flags )
240 {
241    /* no-op */
242 }
243 
244 
245 static void
select_reset_stipple_counter(struct draw_stage * stage)246 select_reset_stipple_counter( struct draw_stage *stage )
247 {
248    /* no-op */
249 }
250 
251 static void
select_destroy(struct draw_stage * stage)252 select_destroy( struct draw_stage *stage )
253 {
254    FREE(stage);
255 }
256 
257 
258 /**
259  * Create GL selection mode drawing stage.
260  */
261 static struct draw_stage *
draw_glselect_stage(struct gl_context * ctx,struct draw_context * draw)262 draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
263 {
264    struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
265 
266    fs->stage.draw = draw;
267    fs->stage.next = NULL;
268    fs->stage.point = select_point;
269    fs->stage.line = select_line;
270    fs->stage.tri = select_tri;
271    fs->stage.flush = select_flush;
272    fs->stage.reset_stipple_counter = select_reset_stipple_counter;
273    fs->stage.destroy = select_destroy;
274    fs->ctx = ctx;
275 
276    return &fs->stage;
277 }
278 
279 
280 void
st_RenderMode(struct gl_context * ctx,GLenum newMode)281 st_RenderMode(struct gl_context *ctx, GLenum newMode )
282 {
283    struct st_context *st = st_context(ctx);
284    struct draw_context *draw = st_get_draw_context(st);
285 
286    if (!st->draw)
287       return;
288 
289    if (newMode == GL_RENDER) {
290       /* restore normal VBO draw function */
291       st_init_draw_functions(st->screen, &ctx->Driver);
292    }
293    else if (newMode == GL_SELECT) {
294       if (ctx->Const.HardwareAcceleratedSelect)
295          st_init_hw_select_draw_functions(st->screen, &ctx->Driver);
296       else {
297          if (!st->selection_stage)
298             st->selection_stage = draw_glselect_stage(ctx, draw);
299          draw_set_rasterize_stage(draw, st->selection_stage);
300          /* Plug in new vbo draw function */
301          ctx->Driver.DrawGallium = st_feedback_draw_vbo;
302          ctx->Driver.DrawGalliumMultiMode = st_feedback_draw_vbo_multi_mode;
303       }
304    }
305    else {
306       struct gl_program *vp = st->ctx->VertexProgram._Current;
307 
308       if (!st->feedback_stage)
309          st->feedback_stage = draw_glfeedback_stage(ctx, draw);
310       draw_set_rasterize_stage(draw, st->feedback_stage);
311       /* Plug in new vbo draw function */
312       ctx->Driver.DrawGallium = st_feedback_draw_vbo;
313       ctx->Driver.DrawGalliumMultiMode = st_feedback_draw_vbo_multi_mode;
314       /* need to generate/use a vertex program that emits pos/color/tex */
315       if (vp)
316          ctx->NewDriverState |= ST_NEW_VERTEX_PROGRAM(ctx, vp);
317    }
318 
319    /* Restore geometry shader states when leaving GL_SELECT mode. */
320    if (ctx->RenderMode == GL_SELECT && ctx->Const.HardwareAcceleratedSelect)
321       ctx->NewDriverState |= ST_NEW_GS_SSBOS | ST_NEW_GS_CONSTANTS | ST_NEW_GS_STATE;
322 }
323