1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #ifndef VARRAY_H
28*61046927SAndroid Build Coastguard Worker #define VARRAY_H
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "bufferobj.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker struct gl_interleaved_layout {
33*61046927SAndroid Build Coastguard Worker bool tflag, cflag, nflag; /* enable/disable flags */
34*61046927SAndroid Build Coastguard Worker int tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
35*61046927SAndroid Build Coastguard Worker GLenum ctype; /* color type */
36*61046927SAndroid Build Coastguard Worker int coffset, noffset, voffset; /* color, normal, vertex offsets */
37*61046927SAndroid Build Coastguard Worker int toffset; /* always zero */
38*61046927SAndroid Build Coastguard Worker int defstride; /* default stride */
39*61046927SAndroid Build Coastguard Worker };
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker bool
42*61046927SAndroid Build Coastguard Worker _mesa_get_interleaved_layout(GLenum format,
43*61046927SAndroid Build Coastguard Worker struct gl_interleaved_layout *layout);
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker void
46*61046927SAndroid Build Coastguard Worker _mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
47*61046927SAndroid Build Coastguard Worker GLubyte size, GLenum16 type, GLenum16 format,
48*61046927SAndroid Build Coastguard Worker GLboolean normalized, GLboolean integer,
49*61046927SAndroid Build Coastguard Worker GLboolean doubles);
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker /**
53*61046927SAndroid Build Coastguard Worker * Returns a pointer to the vertex attribute data in a client array,
54*61046927SAndroid Build Coastguard Worker * or the offset into the vertex buffer for an array that resides in
55*61046927SAndroid Build Coastguard Worker * a vertex buffer.
56*61046927SAndroid Build Coastguard Worker */
57*61046927SAndroid Build Coastguard Worker static inline const GLubyte *
_mesa_vertex_attrib_address(const struct gl_array_attributes * array,const struct gl_vertex_buffer_binding * binding)58*61046927SAndroid Build Coastguard Worker _mesa_vertex_attrib_address(const struct gl_array_attributes *array,
59*61046927SAndroid Build Coastguard Worker const struct gl_vertex_buffer_binding *binding)
60*61046927SAndroid Build Coastguard Worker {
61*61046927SAndroid Build Coastguard Worker if (binding->BufferObj)
62*61046927SAndroid Build Coastguard Worker return (const GLubyte *) (binding->Offset + array->RelativeOffset);
63*61046927SAndroid Build Coastguard Worker else
64*61046927SAndroid Build Coastguard Worker return array->Ptr;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_attr_zero_aliases_vertex(const struct gl_context * ctx)69*61046927SAndroid Build Coastguard Worker _mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker return ctx->_AttribZeroAliasesVertex;
72*61046927SAndroid Build Coastguard Worker }
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker extern void
76*61046927SAndroid Build Coastguard Worker _mesa_update_array_format(struct gl_context *ctx,
77*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
78*61046927SAndroid Build Coastguard Worker gl_vert_attrib attrib, GLint size, GLenum type,
79*61046927SAndroid Build Coastguard Worker GLenum format, GLboolean normalized,
80*61046927SAndroid Build Coastguard Worker GLboolean integer, GLboolean doubles,
81*61046927SAndroid Build Coastguard Worker GLuint relativeOffset);
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker extern void
84*61046927SAndroid Build Coastguard Worker _mesa_enable_vertex_array_attribs(struct gl_context *ctx,
85*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
86*61046927SAndroid Build Coastguard Worker GLbitfield attrib_bits);
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker static inline void
_mesa_enable_vertex_array_attrib(struct gl_context * ctx,struct gl_vertex_array_object * vao,gl_vert_attrib attrib)89*61046927SAndroid Build Coastguard Worker _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
90*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
91*61046927SAndroid Build Coastguard Worker gl_vert_attrib attrib)
92*61046927SAndroid Build Coastguard Worker {
93*61046927SAndroid Build Coastguard Worker assert(attrib < VERT_ATTRIB_MAX);
94*61046927SAndroid Build Coastguard Worker _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker extern void
99*61046927SAndroid Build Coastguard Worker _mesa_disable_vertex_array_attribs(struct gl_context *ctx,
100*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
101*61046927SAndroid Build Coastguard Worker GLbitfield attrib_bits);
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker static inline void
_mesa_disable_vertex_array_attrib(struct gl_context * ctx,struct gl_vertex_array_object * vao,gl_vert_attrib attrib)104*61046927SAndroid Build Coastguard Worker _mesa_disable_vertex_array_attrib(struct gl_context *ctx,
105*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
106*61046927SAndroid Build Coastguard Worker gl_vert_attrib attrib)
107*61046927SAndroid Build Coastguard Worker {
108*61046927SAndroid Build Coastguard Worker assert(attrib < VERT_ATTRIB_MAX);
109*61046927SAndroid Build Coastguard Worker _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
110*61046927SAndroid Build Coastguard Worker }
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker extern void
114*61046927SAndroid Build Coastguard Worker _mesa_vertex_attrib_binding(struct gl_context *ctx,
115*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
116*61046927SAndroid Build Coastguard Worker gl_vert_attrib attribIndex,
117*61046927SAndroid Build Coastguard Worker GLuint bindingIndex);
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker extern void
121*61046927SAndroid Build Coastguard Worker _mesa_bind_vertex_buffer(struct gl_context *ctx,
122*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
123*61046927SAndroid Build Coastguard Worker GLuint index,
124*61046927SAndroid Build Coastguard Worker struct gl_buffer_object *vbo,
125*61046927SAndroid Build Coastguard Worker GLintptr offset, GLsizei stride,
126*61046927SAndroid Build Coastguard Worker bool offset_is_int32, bool take_vbo_ownership);
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker static inline unsigned
_mesa_get_prim_restart_index(bool fixed_index,unsigned restart_index,unsigned index_size)129*61046927SAndroid Build Coastguard Worker _mesa_get_prim_restart_index(bool fixed_index, unsigned restart_index,
130*61046927SAndroid Build Coastguard Worker unsigned index_size)
131*61046927SAndroid Build Coastguard Worker {
132*61046927SAndroid Build Coastguard Worker /* The index_size parameter is meant to be in bytes. */
133*61046927SAndroid Build Coastguard Worker assert(index_size == 1 || index_size == 2 || index_size == 4);
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker /* From the OpenGL 4.3 core specification, page 302:
136*61046927SAndroid Build Coastguard Worker * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
137*61046927SAndroid Build Coastguard Worker * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
138*61046927SAndroid Build Coastguard Worker * is used."
139*61046927SAndroid Build Coastguard Worker */
140*61046927SAndroid Build Coastguard Worker if (fixed_index) {
141*61046927SAndroid Build Coastguard Worker /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
142*61046927SAndroid Build Coastguard Worker return 0xffffffffu >> 8 * (4 - index_size);
143*61046927SAndroid Build Coastguard Worker }
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker return restart_index;
146*61046927SAndroid Build Coastguard Worker }
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker static inline unsigned
_mesa_primitive_restart_index(const struct gl_context * ctx,unsigned index_size)149*61046927SAndroid Build Coastguard Worker _mesa_primitive_restart_index(const struct gl_context *ctx,
150*61046927SAndroid Build Coastguard Worker unsigned index_size)
151*61046927SAndroid Build Coastguard Worker {
152*61046927SAndroid Build Coastguard Worker return _mesa_get_prim_restart_index(ctx->Array.PrimitiveRestartFixedIndex,
153*61046927SAndroid Build Coastguard Worker ctx->Array.RestartIndex, index_size);
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker void
157*61046927SAndroid Build Coastguard Worker _mesa_InternalBindVertexBuffers(struct gl_context *ctx,
158*61046927SAndroid Build Coastguard Worker struct gl_buffer_object **buffers,
159*61046927SAndroid Build Coastguard Worker const int *offsets, GLbitfield buffer_mask);
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker extern void
162*61046927SAndroid Build Coastguard Worker _mesa_print_arrays(struct gl_context *ctx);
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker extern void
165*61046927SAndroid Build Coastguard Worker _mesa_init_varray(struct gl_context *ctx);
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker extern void
168*61046927SAndroid Build Coastguard Worker _mesa_free_varray_data(struct gl_context *ctx);
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker void
171*61046927SAndroid Build Coastguard Worker _mesa_update_edgeflag_state_explicit(struct gl_context *ctx,
172*61046927SAndroid Build Coastguard Worker bool per_vertex_enable);
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker void
175*61046927SAndroid Build Coastguard Worker _mesa_update_edgeflag_state_vao(struct gl_context *ctx);
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker /**
179*61046927SAndroid Build Coastguard Worker * Get the number of bytes for a vertex attrib with the given number of
180*61046927SAndroid Build Coastguard Worker * components and type.
181*61046927SAndroid Build Coastguard Worker *
182*61046927SAndroid Build Coastguard Worker * Note that this function will return some number between 0 and
183*61046927SAndroid Build Coastguard Worker * "8 * comps" if the type is invalid. It's assumed that error checking
184*61046927SAndroid Build Coastguard Worker * was done before this, or was skipped intentionally by mesa_no_error.
185*61046927SAndroid Build Coastguard Worker *
186*61046927SAndroid Build Coastguard Worker * \param comps number of components.
187*61046927SAndroid Build Coastguard Worker * \param type data type.
188*61046927SAndroid Build Coastguard Worker */
189*61046927SAndroid Build Coastguard Worker static inline int
_mesa_bytes_per_vertex_attrib(int comps,GLenum type)190*61046927SAndroid Build Coastguard Worker _mesa_bytes_per_vertex_attrib(int comps, GLenum type)
191*61046927SAndroid Build Coastguard Worker {
192*61046927SAndroid Build Coastguard Worker /* This has comps = 3, but should return 4, so it's difficult to
193*61046927SAndroid Build Coastguard Worker * incorporate it into the "bytes * comps" formula below.
194*61046927SAndroid Build Coastguard Worker */
195*61046927SAndroid Build Coastguard Worker if (type == GL_UNSIGNED_INT_10F_11F_11F_REV)
196*61046927SAndroid Build Coastguard Worker return 4;
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker /* This is a perfect hash for the specific set of GLenums that is valid
199*61046927SAndroid Build Coastguard Worker * here. It injectively maps a small set of GLenums into smaller numbers
200*61046927SAndroid Build Coastguard Worker * that can be used for indexing into small translation tables. It has
201*61046927SAndroid Build Coastguard Worker * hash collisions with enums that are invalid here.
202*61046927SAndroid Build Coastguard Worker */
203*61046927SAndroid Build Coastguard Worker #define PERF_HASH_GL_VERTEX_TYPE(x) ((((x) * 17175) >> 14) & 0xf)
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker extern const uint8_t _mesa_vertex_type_bytes[16];
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker assert(PERF_HASH_GL_VERTEX_TYPE(type) < ARRAY_SIZE(_mesa_vertex_type_bytes));
208*61046927SAndroid Build Coastguard Worker return _mesa_vertex_type_bytes[PERF_HASH_GL_VERTEX_TYPE(type)] * comps;
209*61046927SAndroid Build Coastguard Worker }
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker #endif
212