/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VARRAY_H #define VARRAY_H #include "bufferobj.h" struct gl_interleaved_layout { bool tflag, cflag, nflag; /* enable/disable flags */ int tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */ GLenum ctype; /* color type */ int coffset, noffset, voffset; /* color, normal, vertex offsets */ int toffset; /* always zero */ int defstride; /* default stride */ }; bool _mesa_get_interleaved_layout(GLenum format, struct gl_interleaved_layout *layout); void _mesa_set_vertex_format(struct gl_vertex_format *vertex_format, GLubyte size, GLenum16 type, GLenum16 format, GLboolean normalized, GLboolean integer, GLboolean doubles); /** * Returns a pointer to the vertex attribute data in a client array, * or the offset into the vertex buffer for an array that resides in * a vertex buffer. */ static inline const GLubyte * _mesa_vertex_attrib_address(const struct gl_array_attributes *array, const struct gl_vertex_buffer_binding *binding) { if (binding->BufferObj) return (const GLubyte *) (binding->Offset + array->RelativeOffset); else return array->Ptr; } static inline bool _mesa_attr_zero_aliases_vertex(const struct gl_context *ctx) { return ctx->_AttribZeroAliasesVertex; } extern void _mesa_update_array_format(struct gl_context *ctx, struct gl_vertex_array_object *vao, gl_vert_attrib attrib, GLint size, GLenum type, GLenum format, GLboolean normalized, GLboolean integer, GLboolean doubles, GLuint relativeOffset); extern void _mesa_enable_vertex_array_attribs(struct gl_context *ctx, struct gl_vertex_array_object *vao, GLbitfield attrib_bits); static inline void _mesa_enable_vertex_array_attrib(struct gl_context *ctx, struct gl_vertex_array_object *vao, gl_vert_attrib attrib) { assert(attrib < VERT_ATTRIB_MAX); _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); } extern void _mesa_disable_vertex_array_attribs(struct gl_context *ctx, struct gl_vertex_array_object *vao, GLbitfield attrib_bits); static inline void _mesa_disable_vertex_array_attrib(struct gl_context *ctx, struct gl_vertex_array_object *vao, gl_vert_attrib attrib) { assert(attrib < VERT_ATTRIB_MAX); _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); } extern void _mesa_vertex_attrib_binding(struct gl_context *ctx, struct gl_vertex_array_object *vao, gl_vert_attrib attribIndex, GLuint bindingIndex); extern void _mesa_bind_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao, GLuint index, struct gl_buffer_object *vbo, GLintptr offset, GLsizei stride, bool offset_is_int32, bool take_vbo_ownership); static inline unsigned _mesa_get_prim_restart_index(bool fixed_index, unsigned restart_index, unsigned index_size) { /* The index_size parameter is meant to be in bytes. */ assert(index_size == 1 || index_size == 2 || index_size == 4); /* From the OpenGL 4.3 core specification, page 302: * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX * is used." */ if (fixed_index) { /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */ return 0xffffffffu >> 8 * (4 - index_size); } return restart_index; } static inline unsigned _mesa_primitive_restart_index(const struct gl_context *ctx, unsigned index_size) { return _mesa_get_prim_restart_index(ctx->Array.PrimitiveRestartFixedIndex, ctx->Array.RestartIndex, index_size); } void _mesa_InternalBindVertexBuffers(struct gl_context *ctx, struct gl_buffer_object **buffers, const int *offsets, GLbitfield buffer_mask); extern void _mesa_print_arrays(struct gl_context *ctx); extern void _mesa_init_varray(struct gl_context *ctx); extern void _mesa_free_varray_data(struct gl_context *ctx); void _mesa_update_edgeflag_state_explicit(struct gl_context *ctx, bool per_vertex_enable); void _mesa_update_edgeflag_state_vao(struct gl_context *ctx); /** * Get the number of bytes for a vertex attrib with the given number of * components and type. * * Note that this function will return some number between 0 and * "8 * comps" if the type is invalid. It's assumed that error checking * was done before this, or was skipped intentionally by mesa_no_error. * * \param comps number of components. * \param type data type. */ static inline int _mesa_bytes_per_vertex_attrib(int comps, GLenum type) { /* This has comps = 3, but should return 4, so it's difficult to * incorporate it into the "bytes * comps" formula below. */ if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) return 4; /* This is a perfect hash for the specific set of GLenums that is valid * here. It injectively maps a small set of GLenums into smaller numbers * that can be used for indexing into small translation tables. It has * hash collisions with enums that are invalid here. */ #define PERF_HASH_GL_VERTEX_TYPE(x) ((((x) * 17175) >> 14) & 0xf) extern const uint8_t _mesa_vertex_type_bytes[16]; assert(PERF_HASH_GL_VERTEX_TYPE(type) < ARRAY_SIZE(_mesa_vertex_type_bytes)); return _mesa_vertex_type_bytes[PERF_HASH_GL_VERTEX_TYPE(type)] * comps; } #endif