1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include <stdarg.h>
27*61046927SAndroid Build Coastguard Worker #include <stdio.h>
28*61046927SAndroid Build Coastguard Worker #include "context.h"
29*61046927SAndroid Build Coastguard Worker #include "debug_output.h"
30*61046927SAndroid Build Coastguard Worker #include "enums.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #include "hash.h"
33*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
34*61046927SAndroid Build Coastguard Worker #include "version.h"
35*61046927SAndroid Build Coastguard Worker #include "util/hash_table.h"
36*61046927SAndroid Build Coastguard Worker #include "util/list.h"
37*61046927SAndroid Build Coastguard Worker #include "util/log.h"
38*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
39*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker #include "pipe/p_context.h"
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker static GLuint PrevDynamicID = 0;
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker /**
47*61046927SAndroid Build Coastguard Worker * A namespace element.
48*61046927SAndroid Build Coastguard Worker */
49*61046927SAndroid Build Coastguard Worker struct gl_debug_element
50*61046927SAndroid Build Coastguard Worker {
51*61046927SAndroid Build Coastguard Worker struct list_head link;
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker GLuint ID;
54*61046927SAndroid Build Coastguard Worker /* at which severity levels (mesa_debug_severity) is the message enabled */
55*61046927SAndroid Build Coastguard Worker GLbitfield State;
56*61046927SAndroid Build Coastguard Worker };
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker struct gl_debug_namespace
60*61046927SAndroid Build Coastguard Worker {
61*61046927SAndroid Build Coastguard Worker struct list_head Elements;
62*61046927SAndroid Build Coastguard Worker GLbitfield DefaultState;
63*61046927SAndroid Build Coastguard Worker };
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker struct gl_debug_group {
67*61046927SAndroid Build Coastguard Worker struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
68*61046927SAndroid Build Coastguard Worker };
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker /**
72*61046927SAndroid Build Coastguard Worker * An error, warning, or other piece of debug information for an application
73*61046927SAndroid Build Coastguard Worker * to consume via GL_ARB_debug_output/GL_KHR_debug.
74*61046927SAndroid Build Coastguard Worker */
75*61046927SAndroid Build Coastguard Worker struct gl_debug_message
76*61046927SAndroid Build Coastguard Worker {
77*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source;
78*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type;
79*61046927SAndroid Build Coastguard Worker GLuint id;
80*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity;
81*61046927SAndroid Build Coastguard Worker /* length as given by the user - if message was explicitly null terminated,
82*61046927SAndroid Build Coastguard Worker * length can be negative */
83*61046927SAndroid Build Coastguard Worker GLsizei length;
84*61046927SAndroid Build Coastguard Worker GLcharARB *message;
85*61046927SAndroid Build Coastguard Worker };
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker /**
89*61046927SAndroid Build Coastguard Worker * Debug message log. It works like a ring buffer.
90*61046927SAndroid Build Coastguard Worker */
91*61046927SAndroid Build Coastguard Worker struct gl_debug_log {
92*61046927SAndroid Build Coastguard Worker struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
93*61046927SAndroid Build Coastguard Worker GLint NextMessage;
94*61046927SAndroid Build Coastguard Worker GLint NumMessages;
95*61046927SAndroid Build Coastguard Worker };
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker struct gl_debug_state
99*61046927SAndroid Build Coastguard Worker {
100*61046927SAndroid Build Coastguard Worker GLDEBUGPROC Callback;
101*61046927SAndroid Build Coastguard Worker const void *CallbackData;
102*61046927SAndroid Build Coastguard Worker GLboolean SyncOutput;
103*61046927SAndroid Build Coastguard Worker GLboolean DebugOutput;
104*61046927SAndroid Build Coastguard Worker GLboolean LogToStderr;
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
107*61046927SAndroid Build Coastguard Worker struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
108*61046927SAndroid Build Coastguard Worker GLint CurrentGroup; // GroupStackDepth - 1
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker struct gl_debug_log Log;
111*61046927SAndroid Build Coastguard Worker };
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker static char out_of_memory[] = "Debugging error: out of memory";
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker static const GLenum debug_source_enums[] = {
117*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_API,
118*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_WINDOW_SYSTEM,
119*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_SHADER_COMPILER,
120*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_THIRD_PARTY,
121*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_APPLICATION,
122*61046927SAndroid Build Coastguard Worker GL_DEBUG_SOURCE_OTHER,
123*61046927SAndroid Build Coastguard Worker };
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker static const GLenum debug_type_enums[] = {
126*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_ERROR,
127*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
128*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
129*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_PORTABILITY,
130*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_PERFORMANCE,
131*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_OTHER,
132*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_MARKER,
133*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_PUSH_GROUP,
134*61046927SAndroid Build Coastguard Worker GL_DEBUG_TYPE_POP_GROUP,
135*61046927SAndroid Build Coastguard Worker };
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker static const GLenum debug_severity_enums[] = {
138*61046927SAndroid Build Coastguard Worker GL_DEBUG_SEVERITY_LOW,
139*61046927SAndroid Build Coastguard Worker GL_DEBUG_SEVERITY_MEDIUM,
140*61046927SAndroid Build Coastguard Worker GL_DEBUG_SEVERITY_HIGH,
141*61046927SAndroid Build Coastguard Worker GL_DEBUG_SEVERITY_NOTIFICATION,
142*61046927SAndroid Build Coastguard Worker };
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)146*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_source(GLenum e)
147*61046927SAndroid Build Coastguard Worker {
148*61046927SAndroid Build Coastguard Worker unsigned i;
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
151*61046927SAndroid Build Coastguard Worker if (debug_source_enums[i] == e)
152*61046927SAndroid Build Coastguard Worker break;
153*61046927SAndroid Build Coastguard Worker }
154*61046927SAndroid Build Coastguard Worker return i;
155*61046927SAndroid Build Coastguard Worker }
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)158*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_type(GLenum e)
159*61046927SAndroid Build Coastguard Worker {
160*61046927SAndroid Build Coastguard Worker unsigned i;
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
163*61046927SAndroid Build Coastguard Worker if (debug_type_enums[i] == e)
164*61046927SAndroid Build Coastguard Worker break;
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker return i;
167*61046927SAndroid Build Coastguard Worker }
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)170*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_severity(GLenum e)
171*61046927SAndroid Build Coastguard Worker {
172*61046927SAndroid Build Coastguard Worker unsigned i;
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
175*61046927SAndroid Build Coastguard Worker if (debug_severity_enums[i] == e)
176*61046927SAndroid Build Coastguard Worker break;
177*61046927SAndroid Build Coastguard Worker }
178*61046927SAndroid Build Coastguard Worker return i;
179*61046927SAndroid Build Coastguard Worker }
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker /**
183*61046927SAndroid Build Coastguard Worker * Handles generating a GL_ARB_debug_output message ID generated by the GL or
184*61046927SAndroid Build Coastguard Worker * GLSL compiler.
185*61046927SAndroid Build Coastguard Worker *
186*61046927SAndroid Build Coastguard Worker * The GL API has this "ID" mechanism, where the intention is to allow a
187*61046927SAndroid Build Coastguard Worker * client to filter in/out messages based on source, type, and ID. Of course,
188*61046927SAndroid Build Coastguard Worker * building a giant enum list of all debug output messages that Mesa might
189*61046927SAndroid Build Coastguard Worker * generate is ridiculous, so instead we have our caller pass us a pointer to
190*61046927SAndroid Build Coastguard Worker * static storage where the ID should get stored. This ID will be shared
191*61046927SAndroid Build Coastguard Worker * across all contexts for that message (which seems like a desirable
192*61046927SAndroid Build Coastguard Worker * property, even if it's not expected by the spec), but note that it won't be
193*61046927SAndroid Build Coastguard Worker * the same between executions if messages aren't generated in the same order.
194*61046927SAndroid Build Coastguard Worker */
195*61046927SAndroid Build Coastguard Worker void
_mesa_debug_get_id(GLuint * id)196*61046927SAndroid Build Coastguard Worker _mesa_debug_get_id(GLuint *id)
197*61046927SAndroid Build Coastguard Worker {
198*61046927SAndroid Build Coastguard Worker if (!(*id)) {
199*61046927SAndroid Build Coastguard Worker /* Don't update *id if we raced with some other thread. */
200*61046927SAndroid Build Coastguard Worker p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID));
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker }
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker static void
debug_message_clear(struct gl_debug_message * msg)205*61046927SAndroid Build Coastguard Worker debug_message_clear(struct gl_debug_message *msg)
206*61046927SAndroid Build Coastguard Worker {
207*61046927SAndroid Build Coastguard Worker if (msg->message != (char*)out_of_memory)
208*61046927SAndroid Build Coastguard Worker free(msg->message);
209*61046927SAndroid Build Coastguard Worker msg->message = NULL;
210*61046927SAndroid Build Coastguard Worker msg->length = 0;
211*61046927SAndroid Build Coastguard Worker }
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)214*61046927SAndroid Build Coastguard Worker debug_message_store(struct gl_debug_message *msg,
215*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
216*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, GLuint id,
217*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity,
218*61046927SAndroid Build Coastguard Worker GLsizei len, const char *buf)
219*61046927SAndroid Build Coastguard Worker {
220*61046927SAndroid Build Coastguard Worker GLsizei length = len;
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker assert(!msg->message && !msg->length);
223*61046927SAndroid Build Coastguard Worker
224*61046927SAndroid Build Coastguard Worker if (length < 0)
225*61046927SAndroid Build Coastguard Worker length = strlen(buf);
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker msg->message = malloc(length+1);
228*61046927SAndroid Build Coastguard Worker if (msg->message) {
229*61046927SAndroid Build Coastguard Worker (void) strncpy(msg->message, buf, (size_t)length);
230*61046927SAndroid Build Coastguard Worker msg->message[length] = '\0';
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker msg->length = len;
233*61046927SAndroid Build Coastguard Worker msg->source = source;
234*61046927SAndroid Build Coastguard Worker msg->type = type;
235*61046927SAndroid Build Coastguard Worker msg->id = id;
236*61046927SAndroid Build Coastguard Worker msg->severity = severity;
237*61046927SAndroid Build Coastguard Worker } else {
238*61046927SAndroid Build Coastguard Worker static GLuint oom_msg_id = 0;
239*61046927SAndroid Build Coastguard Worker _mesa_debug_get_id(&oom_msg_id);
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker /* malloc failed! */
242*61046927SAndroid Build Coastguard Worker msg->message = out_of_memory;
243*61046927SAndroid Build Coastguard Worker msg->length = -1;
244*61046927SAndroid Build Coastguard Worker msg->source = MESA_DEBUG_SOURCE_OTHER;
245*61046927SAndroid Build Coastguard Worker msg->type = MESA_DEBUG_TYPE_ERROR;
246*61046927SAndroid Build Coastguard Worker msg->id = oom_msg_id;
247*61046927SAndroid Build Coastguard Worker msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker }
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker static void
debug_namespace_init(struct gl_debug_namespace * ns)252*61046927SAndroid Build Coastguard Worker debug_namespace_init(struct gl_debug_namespace *ns)
253*61046927SAndroid Build Coastguard Worker {
254*61046927SAndroid Build Coastguard Worker list_inithead(&ns->Elements);
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker /* Enable all the messages with severity HIGH or MEDIUM by default */
257*61046927SAndroid Build Coastguard Worker ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258*61046927SAndroid Build Coastguard Worker (1 << MESA_DEBUG_SEVERITY_HIGH) |
259*61046927SAndroid Build Coastguard Worker (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260*61046927SAndroid Build Coastguard Worker }
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker static void
debug_namespace_clear(struct gl_debug_namespace * ns)263*61046927SAndroid Build Coastguard Worker debug_namespace_clear(struct gl_debug_namespace *ns)
264*61046927SAndroid Build Coastguard Worker {
265*61046927SAndroid Build Coastguard Worker list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
266*61046927SAndroid Build Coastguard Worker free(elem);
267*61046927SAndroid Build Coastguard Worker }
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard Worker static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)270*61046927SAndroid Build Coastguard Worker debug_namespace_copy(struct gl_debug_namespace *dst,
271*61046927SAndroid Build Coastguard Worker const struct gl_debug_namespace *src)
272*61046927SAndroid Build Coastguard Worker {
273*61046927SAndroid Build Coastguard Worker dst->DefaultState = src->DefaultState;
274*61046927SAndroid Build Coastguard Worker
275*61046927SAndroid Build Coastguard Worker list_inithead(&dst->Elements);
276*61046927SAndroid Build Coastguard Worker list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
277*61046927SAndroid Build Coastguard Worker struct gl_debug_element *copy;
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker copy = malloc(sizeof(*copy));
280*61046927SAndroid Build Coastguard Worker if (!copy) {
281*61046927SAndroid Build Coastguard Worker debug_namespace_clear(dst);
282*61046927SAndroid Build Coastguard Worker return false;
283*61046927SAndroid Build Coastguard Worker }
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker copy->ID = elem->ID;
286*61046927SAndroid Build Coastguard Worker copy->State = elem->State;
287*61046927SAndroid Build Coastguard Worker list_addtail(©->link, &dst->Elements);
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker return true;
291*61046927SAndroid Build Coastguard Worker }
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker /**
294*61046927SAndroid Build Coastguard Worker * Set the state of \p id in the namespace.
295*61046927SAndroid Build Coastguard Worker */
296*61046927SAndroid Build Coastguard Worker static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)297*61046927SAndroid Build Coastguard Worker debug_namespace_set(struct gl_debug_namespace *ns,
298*61046927SAndroid Build Coastguard Worker GLuint id, bool enabled)
299*61046927SAndroid Build Coastguard Worker {
300*61046927SAndroid Build Coastguard Worker const uint32_t state = (enabled) ?
301*61046927SAndroid Build Coastguard Worker ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
302*61046927SAndroid Build Coastguard Worker struct gl_debug_element *elem = NULL;
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker /* find the element */
305*61046927SAndroid Build Coastguard Worker list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
306*61046927SAndroid Build Coastguard Worker if (tmp->ID == id) {
307*61046927SAndroid Build Coastguard Worker elem = tmp;
308*61046927SAndroid Build Coastguard Worker break;
309*61046927SAndroid Build Coastguard Worker }
310*61046927SAndroid Build Coastguard Worker }
311*61046927SAndroid Build Coastguard Worker
312*61046927SAndroid Build Coastguard Worker /* we do not need the element if it has the default state */
313*61046927SAndroid Build Coastguard Worker if (ns->DefaultState == state) {
314*61046927SAndroid Build Coastguard Worker if (elem) {
315*61046927SAndroid Build Coastguard Worker list_del(&elem->link);
316*61046927SAndroid Build Coastguard Worker free(elem);
317*61046927SAndroid Build Coastguard Worker }
318*61046927SAndroid Build Coastguard Worker return true;
319*61046927SAndroid Build Coastguard Worker }
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker if (!elem) {
322*61046927SAndroid Build Coastguard Worker elem = malloc(sizeof(*elem));
323*61046927SAndroid Build Coastguard Worker if (!elem)
324*61046927SAndroid Build Coastguard Worker return false;
325*61046927SAndroid Build Coastguard Worker
326*61046927SAndroid Build Coastguard Worker elem->ID = id;
327*61046927SAndroid Build Coastguard Worker list_addtail(&elem->link, &ns->Elements);
328*61046927SAndroid Build Coastguard Worker }
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker elem->State = state;
331*61046927SAndroid Build Coastguard Worker
332*61046927SAndroid Build Coastguard Worker return true;
333*61046927SAndroid Build Coastguard Worker }
334*61046927SAndroid Build Coastguard Worker
335*61046927SAndroid Build Coastguard Worker /**
336*61046927SAndroid Build Coastguard Worker * Set the default state of the namespace for \p severity. When \p severity
337*61046927SAndroid Build Coastguard Worker * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
338*61046927SAndroid Build Coastguard Worker * updated.
339*61046927SAndroid Build Coastguard Worker */
340*61046927SAndroid Build Coastguard Worker static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)341*61046927SAndroid Build Coastguard Worker debug_namespace_set_all(struct gl_debug_namespace *ns,
342*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity,
343*61046927SAndroid Build Coastguard Worker bool enabled)
344*61046927SAndroid Build Coastguard Worker {
345*61046927SAndroid Build Coastguard Worker uint32_t mask, val;
346*61046927SAndroid Build Coastguard Worker
347*61046927SAndroid Build Coastguard Worker /* set all elements to the same state */
348*61046927SAndroid Build Coastguard Worker if (severity == MESA_DEBUG_SEVERITY_COUNT) {
349*61046927SAndroid Build Coastguard Worker ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
350*61046927SAndroid Build Coastguard Worker debug_namespace_clear(ns);
351*61046927SAndroid Build Coastguard Worker list_inithead(&ns->Elements);
352*61046927SAndroid Build Coastguard Worker return;
353*61046927SAndroid Build Coastguard Worker }
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker mask = 1 << severity;
356*61046927SAndroid Build Coastguard Worker val = (enabled) ? mask : 0;
357*61046927SAndroid Build Coastguard Worker
358*61046927SAndroid Build Coastguard Worker ns->DefaultState = (ns->DefaultState & ~mask) | val;
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Worker list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
361*61046927SAndroid Build Coastguard Worker link) {
362*61046927SAndroid Build Coastguard Worker elem->State = (elem->State & ~mask) | val;
363*61046927SAndroid Build Coastguard Worker if (elem->State == ns->DefaultState) {
364*61046927SAndroid Build Coastguard Worker list_del(&elem->link);
365*61046927SAndroid Build Coastguard Worker free(elem);
366*61046927SAndroid Build Coastguard Worker }
367*61046927SAndroid Build Coastguard Worker }
368*61046927SAndroid Build Coastguard Worker }
369*61046927SAndroid Build Coastguard Worker
370*61046927SAndroid Build Coastguard Worker /**
371*61046927SAndroid Build Coastguard Worker * Get the state of \p id in the namespace.
372*61046927SAndroid Build Coastguard Worker */
373*61046927SAndroid Build Coastguard Worker static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)374*61046927SAndroid Build Coastguard Worker debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
375*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity)
376*61046927SAndroid Build Coastguard Worker {
377*61046927SAndroid Build Coastguard Worker uint32_t state;
378*61046927SAndroid Build Coastguard Worker
379*61046927SAndroid Build Coastguard Worker state = ns->DefaultState;
380*61046927SAndroid Build Coastguard Worker list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
381*61046927SAndroid Build Coastguard Worker if (elem->ID == id) {
382*61046927SAndroid Build Coastguard Worker state = elem->State;
383*61046927SAndroid Build Coastguard Worker break;
384*61046927SAndroid Build Coastguard Worker }
385*61046927SAndroid Build Coastguard Worker }
386*61046927SAndroid Build Coastguard Worker
387*61046927SAndroid Build Coastguard Worker return (state & (1 << severity));
388*61046927SAndroid Build Coastguard Worker }
389*61046927SAndroid Build Coastguard Worker
390*61046927SAndroid Build Coastguard Worker /**
391*61046927SAndroid Build Coastguard Worker * Allocate and initialize context debug state.
392*61046927SAndroid Build Coastguard Worker */
393*61046927SAndroid Build Coastguard Worker static struct gl_debug_state *
debug_create(void)394*61046927SAndroid Build Coastguard Worker debug_create(void)
395*61046927SAndroid Build Coastguard Worker {
396*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug;
397*61046927SAndroid Build Coastguard Worker int s, t;
398*61046927SAndroid Build Coastguard Worker
399*61046927SAndroid Build Coastguard Worker debug = CALLOC_STRUCT(gl_debug_state);
400*61046927SAndroid Build Coastguard Worker if (!debug)
401*61046927SAndroid Build Coastguard Worker return NULL;
402*61046927SAndroid Build Coastguard Worker
403*61046927SAndroid Build Coastguard Worker debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
404*61046927SAndroid Build Coastguard Worker if (!debug->Groups[0]) {
405*61046927SAndroid Build Coastguard Worker free(debug);
406*61046927SAndroid Build Coastguard Worker return NULL;
407*61046927SAndroid Build Coastguard Worker }
408*61046927SAndroid Build Coastguard Worker
409*61046927SAndroid Build Coastguard Worker /* Initialize state for filtering known debug messages. */
410*61046927SAndroid Build Coastguard Worker for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
411*61046927SAndroid Build Coastguard Worker for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
412*61046927SAndroid Build Coastguard Worker debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
413*61046927SAndroid Build Coastguard Worker }
414*61046927SAndroid Build Coastguard Worker
415*61046927SAndroid Build Coastguard Worker return debug;
416*61046927SAndroid Build Coastguard Worker }
417*61046927SAndroid Build Coastguard Worker
418*61046927SAndroid Build Coastguard Worker /**
419*61046927SAndroid Build Coastguard Worker * Return true if the top debug group points to the group below it.
420*61046927SAndroid Build Coastguard Worker */
421*61046927SAndroid Build Coastguard Worker static bool
debug_is_group_read_only(const struct gl_debug_state * debug)422*61046927SAndroid Build Coastguard Worker debug_is_group_read_only(const struct gl_debug_state *debug)
423*61046927SAndroid Build Coastguard Worker {
424*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
425*61046927SAndroid Build Coastguard Worker return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
426*61046927SAndroid Build Coastguard Worker }
427*61046927SAndroid Build Coastguard Worker
428*61046927SAndroid Build Coastguard Worker /**
429*61046927SAndroid Build Coastguard Worker * Make the top debug group writable.
430*61046927SAndroid Build Coastguard Worker */
431*61046927SAndroid Build Coastguard Worker static bool
debug_make_group_writable(struct gl_debug_state * debug)432*61046927SAndroid Build Coastguard Worker debug_make_group_writable(struct gl_debug_state *debug)
433*61046927SAndroid Build Coastguard Worker {
434*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
435*61046927SAndroid Build Coastguard Worker const struct gl_debug_group *src = debug->Groups[gstack];
436*61046927SAndroid Build Coastguard Worker struct gl_debug_group *dst;
437*61046927SAndroid Build Coastguard Worker int s, t;
438*61046927SAndroid Build Coastguard Worker
439*61046927SAndroid Build Coastguard Worker if (!debug_is_group_read_only(debug))
440*61046927SAndroid Build Coastguard Worker return true;
441*61046927SAndroid Build Coastguard Worker
442*61046927SAndroid Build Coastguard Worker dst = malloc(sizeof(*dst));
443*61046927SAndroid Build Coastguard Worker if (!dst)
444*61046927SAndroid Build Coastguard Worker return false;
445*61046927SAndroid Build Coastguard Worker
446*61046927SAndroid Build Coastguard Worker for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
447*61046927SAndroid Build Coastguard Worker for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
448*61046927SAndroid Build Coastguard Worker if (!debug_namespace_copy(&dst->Namespaces[s][t],
449*61046927SAndroid Build Coastguard Worker &src->Namespaces[s][t])) {
450*61046927SAndroid Build Coastguard Worker /* error path! */
451*61046927SAndroid Build Coastguard Worker for (t = t - 1; t >= 0; t--)
452*61046927SAndroid Build Coastguard Worker debug_namespace_clear(&dst->Namespaces[s][t]);
453*61046927SAndroid Build Coastguard Worker for (s = s - 1; s >= 0; s--) {
454*61046927SAndroid Build Coastguard Worker for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
455*61046927SAndroid Build Coastguard Worker debug_namespace_clear(&dst->Namespaces[s][t]);
456*61046927SAndroid Build Coastguard Worker }
457*61046927SAndroid Build Coastguard Worker free(dst);
458*61046927SAndroid Build Coastguard Worker return false;
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker }
461*61046927SAndroid Build Coastguard Worker }
462*61046927SAndroid Build Coastguard Worker
463*61046927SAndroid Build Coastguard Worker debug->Groups[gstack] = dst;
464*61046927SAndroid Build Coastguard Worker
465*61046927SAndroid Build Coastguard Worker return true;
466*61046927SAndroid Build Coastguard Worker }
467*61046927SAndroid Build Coastguard Worker
468*61046927SAndroid Build Coastguard Worker /**
469*61046927SAndroid Build Coastguard Worker * Free the top debug group.
470*61046927SAndroid Build Coastguard Worker */
471*61046927SAndroid Build Coastguard Worker static void
debug_clear_group(struct gl_debug_state * debug)472*61046927SAndroid Build Coastguard Worker debug_clear_group(struct gl_debug_state *debug)
473*61046927SAndroid Build Coastguard Worker {
474*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
475*61046927SAndroid Build Coastguard Worker
476*61046927SAndroid Build Coastguard Worker if (!debug_is_group_read_only(debug)) {
477*61046927SAndroid Build Coastguard Worker struct gl_debug_group *grp = debug->Groups[gstack];
478*61046927SAndroid Build Coastguard Worker int s, t;
479*61046927SAndroid Build Coastguard Worker
480*61046927SAndroid Build Coastguard Worker for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
481*61046927SAndroid Build Coastguard Worker for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
482*61046927SAndroid Build Coastguard Worker debug_namespace_clear(&grp->Namespaces[s][t]);
483*61046927SAndroid Build Coastguard Worker }
484*61046927SAndroid Build Coastguard Worker
485*61046927SAndroid Build Coastguard Worker free(grp);
486*61046927SAndroid Build Coastguard Worker }
487*61046927SAndroid Build Coastguard Worker
488*61046927SAndroid Build Coastguard Worker debug->Groups[gstack] = NULL;
489*61046927SAndroid Build Coastguard Worker }
490*61046927SAndroid Build Coastguard Worker
491*61046927SAndroid Build Coastguard Worker /**
492*61046927SAndroid Build Coastguard Worker * Delete the oldest debug messages out of the log.
493*61046927SAndroid Build Coastguard Worker */
494*61046927SAndroid Build Coastguard Worker static void
debug_delete_messages(struct gl_debug_state * debug,int count)495*61046927SAndroid Build Coastguard Worker debug_delete_messages(struct gl_debug_state *debug, int count)
496*61046927SAndroid Build Coastguard Worker {
497*61046927SAndroid Build Coastguard Worker struct gl_debug_log *log = &debug->Log;
498*61046927SAndroid Build Coastguard Worker
499*61046927SAndroid Build Coastguard Worker if (count > log->NumMessages)
500*61046927SAndroid Build Coastguard Worker count = log->NumMessages;
501*61046927SAndroid Build Coastguard Worker
502*61046927SAndroid Build Coastguard Worker while (count--) {
503*61046927SAndroid Build Coastguard Worker struct gl_debug_message *msg = &log->Messages[log->NextMessage];
504*61046927SAndroid Build Coastguard Worker
505*61046927SAndroid Build Coastguard Worker debug_message_clear(msg);
506*61046927SAndroid Build Coastguard Worker
507*61046927SAndroid Build Coastguard Worker log->NumMessages--;
508*61046927SAndroid Build Coastguard Worker log->NextMessage++;
509*61046927SAndroid Build Coastguard Worker log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
510*61046927SAndroid Build Coastguard Worker }
511*61046927SAndroid Build Coastguard Worker }
512*61046927SAndroid Build Coastguard Worker
513*61046927SAndroid Build Coastguard Worker /**
514*61046927SAndroid Build Coastguard Worker * Loop through debug group stack tearing down states for
515*61046927SAndroid Build Coastguard Worker * filtering debug messages. Then free debug output state.
516*61046927SAndroid Build Coastguard Worker */
517*61046927SAndroid Build Coastguard Worker static void
debug_destroy(struct gl_debug_state * debug)518*61046927SAndroid Build Coastguard Worker debug_destroy(struct gl_debug_state *debug)
519*61046927SAndroid Build Coastguard Worker {
520*61046927SAndroid Build Coastguard Worker while (debug->CurrentGroup > 0) {
521*61046927SAndroid Build Coastguard Worker debug_clear_group(debug);
522*61046927SAndroid Build Coastguard Worker debug->CurrentGroup--;
523*61046927SAndroid Build Coastguard Worker }
524*61046927SAndroid Build Coastguard Worker
525*61046927SAndroid Build Coastguard Worker debug_clear_group(debug);
526*61046927SAndroid Build Coastguard Worker debug_delete_messages(debug, debug->Log.NumMessages);
527*61046927SAndroid Build Coastguard Worker free(debug);
528*61046927SAndroid Build Coastguard Worker }
529*61046927SAndroid Build Coastguard Worker
530*61046927SAndroid Build Coastguard Worker /**
531*61046927SAndroid Build Coastguard Worker * Sets the state of the given message source/type/ID tuple.
532*61046927SAndroid Build Coastguard Worker */
533*61046927SAndroid Build Coastguard Worker static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)534*61046927SAndroid Build Coastguard Worker debug_set_message_enable(struct gl_debug_state *debug,
535*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
536*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type,
537*61046927SAndroid Build Coastguard Worker GLuint id, GLboolean enabled)
538*61046927SAndroid Build Coastguard Worker {
539*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
540*61046927SAndroid Build Coastguard Worker struct gl_debug_namespace *ns;
541*61046927SAndroid Build Coastguard Worker
542*61046927SAndroid Build Coastguard Worker debug_make_group_writable(debug);
543*61046927SAndroid Build Coastguard Worker ns = &debug->Groups[gstack]->Namespaces[source][type];
544*61046927SAndroid Build Coastguard Worker
545*61046927SAndroid Build Coastguard Worker debug_namespace_set(ns, id, enabled);
546*61046927SAndroid Build Coastguard Worker }
547*61046927SAndroid Build Coastguard Worker
548*61046927SAndroid Build Coastguard Worker /*
549*61046927SAndroid Build Coastguard Worker * Set the state of all message IDs found in the given intersection of
550*61046927SAndroid Build Coastguard Worker * 'source', 'type', and 'severity'. The _COUNT enum can be used for
551*61046927SAndroid Build Coastguard Worker * GL_DONT_CARE (include all messages in the class).
552*61046927SAndroid Build Coastguard Worker *
553*61046927SAndroid Build Coastguard Worker * This requires both setting the state of all previously seen message
554*61046927SAndroid Build Coastguard Worker * IDs in the hash table, and setting the default state for all
555*61046927SAndroid Build Coastguard Worker * applicable combinations of source/type/severity, so that all the
556*61046927SAndroid Build Coastguard Worker * yet-unknown message IDs that may be used in the future will be
557*61046927SAndroid Build Coastguard Worker * impacted as if they were already known.
558*61046927SAndroid Build Coastguard Worker */
559*61046927SAndroid Build Coastguard Worker static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)560*61046927SAndroid Build Coastguard Worker debug_set_message_enable_all(struct gl_debug_state *debug,
561*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
562*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type,
563*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity,
564*61046927SAndroid Build Coastguard Worker GLboolean enabled)
565*61046927SAndroid Build Coastguard Worker {
566*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
567*61046927SAndroid Build Coastguard Worker int s, t, smax, tmax;
568*61046927SAndroid Build Coastguard Worker
569*61046927SAndroid Build Coastguard Worker if (source == MESA_DEBUG_SOURCE_COUNT) {
570*61046927SAndroid Build Coastguard Worker source = 0;
571*61046927SAndroid Build Coastguard Worker smax = MESA_DEBUG_SOURCE_COUNT;
572*61046927SAndroid Build Coastguard Worker } else {
573*61046927SAndroid Build Coastguard Worker smax = source+1;
574*61046927SAndroid Build Coastguard Worker }
575*61046927SAndroid Build Coastguard Worker
576*61046927SAndroid Build Coastguard Worker if (type == MESA_DEBUG_TYPE_COUNT) {
577*61046927SAndroid Build Coastguard Worker type = 0;
578*61046927SAndroid Build Coastguard Worker tmax = MESA_DEBUG_TYPE_COUNT;
579*61046927SAndroid Build Coastguard Worker } else {
580*61046927SAndroid Build Coastguard Worker tmax = type+1;
581*61046927SAndroid Build Coastguard Worker }
582*61046927SAndroid Build Coastguard Worker
583*61046927SAndroid Build Coastguard Worker debug_make_group_writable(debug);
584*61046927SAndroid Build Coastguard Worker
585*61046927SAndroid Build Coastguard Worker for (s = source; s < smax; s++) {
586*61046927SAndroid Build Coastguard Worker for (t = type; t < tmax; t++) {
587*61046927SAndroid Build Coastguard Worker struct gl_debug_namespace *nspace =
588*61046927SAndroid Build Coastguard Worker &debug->Groups[gstack]->Namespaces[s][t];
589*61046927SAndroid Build Coastguard Worker debug_namespace_set_all(nspace, severity, enabled);
590*61046927SAndroid Build Coastguard Worker }
591*61046927SAndroid Build Coastguard Worker }
592*61046927SAndroid Build Coastguard Worker }
593*61046927SAndroid Build Coastguard Worker
594*61046927SAndroid Build Coastguard Worker /**
595*61046927SAndroid Build Coastguard Worker * Returns if the given message source/type/ID tuple is enabled.
596*61046927SAndroid Build Coastguard Worker */
597*61046927SAndroid Build Coastguard Worker bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)598*61046927SAndroid Build Coastguard Worker _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
599*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
600*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type,
601*61046927SAndroid Build Coastguard Worker GLuint id,
602*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity)
603*61046927SAndroid Build Coastguard Worker {
604*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
605*61046927SAndroid Build Coastguard Worker struct gl_debug_group *grp = debug->Groups[gstack];
606*61046927SAndroid Build Coastguard Worker struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
607*61046927SAndroid Build Coastguard Worker
608*61046927SAndroid Build Coastguard Worker if (!debug->DebugOutput)
609*61046927SAndroid Build Coastguard Worker return false;
610*61046927SAndroid Build Coastguard Worker
611*61046927SAndroid Build Coastguard Worker return debug_namespace_get(nspace, id, severity);
612*61046927SAndroid Build Coastguard Worker }
613*61046927SAndroid Build Coastguard Worker
614*61046927SAndroid Build Coastguard Worker /**
615*61046927SAndroid Build Coastguard Worker * 'buf' is not necessarily a null-terminated string. When logging, copy
616*61046927SAndroid Build Coastguard Worker * 'len' characters from it, store them in a new, null-terminated string,
617*61046927SAndroid Build Coastguard Worker * and remember the number of bytes used by that string, *including*
618*61046927SAndroid Build Coastguard Worker * the null terminator this time.
619*61046927SAndroid Build Coastguard Worker */
620*61046927SAndroid Build Coastguard Worker static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)621*61046927SAndroid Build Coastguard Worker debug_log_message(struct gl_debug_state *debug,
622*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
623*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, GLuint id,
624*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity,
625*61046927SAndroid Build Coastguard Worker GLsizei len, const char *buf)
626*61046927SAndroid Build Coastguard Worker {
627*61046927SAndroid Build Coastguard Worker struct gl_debug_log *log = &debug->Log;
628*61046927SAndroid Build Coastguard Worker GLint nextEmpty;
629*61046927SAndroid Build Coastguard Worker struct gl_debug_message *emptySlot;
630*61046927SAndroid Build Coastguard Worker
631*61046927SAndroid Build Coastguard Worker if (debug->LogToStderr) {
632*61046927SAndroid Build Coastguard Worker _mesa_log("Mesa debug output: %.*s\n", len, buf);
633*61046927SAndroid Build Coastguard Worker }
634*61046927SAndroid Build Coastguard Worker
635*61046927SAndroid Build Coastguard Worker assert(len < MAX_DEBUG_MESSAGE_LENGTH);
636*61046927SAndroid Build Coastguard Worker
637*61046927SAndroid Build Coastguard Worker if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
638*61046927SAndroid Build Coastguard Worker return;
639*61046927SAndroid Build Coastguard Worker
640*61046927SAndroid Build Coastguard Worker nextEmpty = (log->NextMessage + log->NumMessages)
641*61046927SAndroid Build Coastguard Worker % MAX_DEBUG_LOGGED_MESSAGES;
642*61046927SAndroid Build Coastguard Worker emptySlot = &log->Messages[nextEmpty];
643*61046927SAndroid Build Coastguard Worker
644*61046927SAndroid Build Coastguard Worker debug_message_store(emptySlot, source, type,
645*61046927SAndroid Build Coastguard Worker id, severity, len, buf);
646*61046927SAndroid Build Coastguard Worker
647*61046927SAndroid Build Coastguard Worker log->NumMessages++;
648*61046927SAndroid Build Coastguard Worker }
649*61046927SAndroid Build Coastguard Worker
650*61046927SAndroid Build Coastguard Worker /**
651*61046927SAndroid Build Coastguard Worker * Return the oldest debug message out of the log.
652*61046927SAndroid Build Coastguard Worker */
653*61046927SAndroid Build Coastguard Worker static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)654*61046927SAndroid Build Coastguard Worker debug_fetch_message(const struct gl_debug_state *debug)
655*61046927SAndroid Build Coastguard Worker {
656*61046927SAndroid Build Coastguard Worker const struct gl_debug_log *log = &debug->Log;
657*61046927SAndroid Build Coastguard Worker
658*61046927SAndroid Build Coastguard Worker return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
659*61046927SAndroid Build Coastguard Worker }
660*61046927SAndroid Build Coastguard Worker
661*61046927SAndroid Build Coastguard Worker static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)662*61046927SAndroid Build Coastguard Worker debug_get_group_message(struct gl_debug_state *debug)
663*61046927SAndroid Build Coastguard Worker {
664*61046927SAndroid Build Coastguard Worker return &debug->GroupMessages[debug->CurrentGroup];
665*61046927SAndroid Build Coastguard Worker }
666*61046927SAndroid Build Coastguard Worker
667*61046927SAndroid Build Coastguard Worker static void
debug_push_group(struct gl_debug_state * debug)668*61046927SAndroid Build Coastguard Worker debug_push_group(struct gl_debug_state *debug)
669*61046927SAndroid Build Coastguard Worker {
670*61046927SAndroid Build Coastguard Worker const GLint gstack = debug->CurrentGroup;
671*61046927SAndroid Build Coastguard Worker
672*61046927SAndroid Build Coastguard Worker /* just point to the previous stack */
673*61046927SAndroid Build Coastguard Worker debug->Groups[gstack + 1] = debug->Groups[gstack];
674*61046927SAndroid Build Coastguard Worker debug->CurrentGroup++;
675*61046927SAndroid Build Coastguard Worker }
676*61046927SAndroid Build Coastguard Worker
677*61046927SAndroid Build Coastguard Worker static void
debug_pop_group(struct gl_debug_state * debug)678*61046927SAndroid Build Coastguard Worker debug_pop_group(struct gl_debug_state *debug)
679*61046927SAndroid Build Coastguard Worker {
680*61046927SAndroid Build Coastguard Worker debug_clear_group(debug);
681*61046927SAndroid Build Coastguard Worker debug->CurrentGroup--;
682*61046927SAndroid Build Coastguard Worker }
683*61046927SAndroid Build Coastguard Worker
684*61046927SAndroid Build Coastguard Worker
685*61046927SAndroid Build Coastguard Worker /**
686*61046927SAndroid Build Coastguard Worker * Installed as util_debug_callback when GL_DEBUG_OUTPUT is enabled.
687*61046927SAndroid Build Coastguard Worker */
688*61046927SAndroid Build Coastguard Worker static void
_debug_message(void * data,unsigned * id,enum util_debug_type ptype,const char * fmt,va_list args)689*61046927SAndroid Build Coastguard Worker _debug_message(void *data,
690*61046927SAndroid Build Coastguard Worker unsigned *id,
691*61046927SAndroid Build Coastguard Worker enum util_debug_type ptype,
692*61046927SAndroid Build Coastguard Worker const char *fmt,
693*61046927SAndroid Build Coastguard Worker va_list args)
694*61046927SAndroid Build Coastguard Worker {
695*61046927SAndroid Build Coastguard Worker struct gl_context *ctx = data;
696*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source;
697*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type;
698*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity;
699*61046927SAndroid Build Coastguard Worker
700*61046927SAndroid Build Coastguard Worker switch (ptype) {
701*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_OUT_OF_MEMORY:
702*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
703*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_ERROR;
704*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_MEDIUM;
705*61046927SAndroid Build Coastguard Worker break;
706*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_ERROR:
707*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
708*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_ERROR;
709*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_MEDIUM;
710*61046927SAndroid Build Coastguard Worker break;
711*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_SHADER_INFO:
712*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
713*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_OTHER;
714*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
715*61046927SAndroid Build Coastguard Worker break;
716*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_PERF_INFO:
717*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
718*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_PERFORMANCE;
719*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
720*61046927SAndroid Build Coastguard Worker break;
721*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_INFO:
722*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
723*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_OTHER;
724*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
725*61046927SAndroid Build Coastguard Worker break;
726*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_FALLBACK:
727*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
728*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_PERFORMANCE;
729*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
730*61046927SAndroid Build Coastguard Worker break;
731*61046927SAndroid Build Coastguard Worker case UTIL_DEBUG_TYPE_CONFORMANCE:
732*61046927SAndroid Build Coastguard Worker source = MESA_DEBUG_SOURCE_API;
733*61046927SAndroid Build Coastguard Worker type = MESA_DEBUG_TYPE_OTHER;
734*61046927SAndroid Build Coastguard Worker severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
735*61046927SAndroid Build Coastguard Worker break;
736*61046927SAndroid Build Coastguard Worker default:
737*61046927SAndroid Build Coastguard Worker unreachable("invalid debug type");
738*61046927SAndroid Build Coastguard Worker }
739*61046927SAndroid Build Coastguard Worker _mesa_gl_vdebugf(ctx, id, source, type, severity, fmt, args);
740*61046927SAndroid Build Coastguard Worker }
741*61046927SAndroid Build Coastguard Worker
742*61046927SAndroid Build Coastguard Worker void
_mesa_update_debug_callback(struct gl_context * ctx)743*61046927SAndroid Build Coastguard Worker _mesa_update_debug_callback(struct gl_context *ctx)
744*61046927SAndroid Build Coastguard Worker {
745*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe = ctx->pipe;
746*61046927SAndroid Build Coastguard Worker
747*61046927SAndroid Build Coastguard Worker if (!pipe->set_debug_callback)
748*61046927SAndroid Build Coastguard Worker return;
749*61046927SAndroid Build Coastguard Worker
750*61046927SAndroid Build Coastguard Worker if (_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT)) {
751*61046927SAndroid Build Coastguard Worker struct util_debug_callback cb;
752*61046927SAndroid Build Coastguard Worker memset(&cb, 0, sizeof(cb));
753*61046927SAndroid Build Coastguard Worker cb.async = !_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS);
754*61046927SAndroid Build Coastguard Worker cb.debug_message = _debug_message;
755*61046927SAndroid Build Coastguard Worker cb.data = ctx;
756*61046927SAndroid Build Coastguard Worker pipe->set_debug_callback(pipe, &cb);
757*61046927SAndroid Build Coastguard Worker } else {
758*61046927SAndroid Build Coastguard Worker pipe->set_debug_callback(pipe, NULL);
759*61046927SAndroid Build Coastguard Worker }
760*61046927SAndroid Build Coastguard Worker }
761*61046927SAndroid Build Coastguard Worker
762*61046927SAndroid Build Coastguard Worker /**
763*61046927SAndroid Build Coastguard Worker * Lock and return debug state for the context. The debug state will be
764*61046927SAndroid Build Coastguard Worker * allocated and initialized upon the first call. When NULL is returned, the
765*61046927SAndroid Build Coastguard Worker * debug state is not locked.
766*61046927SAndroid Build Coastguard Worker */
767*61046927SAndroid Build Coastguard Worker static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)768*61046927SAndroid Build Coastguard Worker _mesa_lock_debug_state(struct gl_context *ctx)
769*61046927SAndroid Build Coastguard Worker {
770*61046927SAndroid Build Coastguard Worker simple_mtx_lock(&ctx->DebugMutex);
771*61046927SAndroid Build Coastguard Worker
772*61046927SAndroid Build Coastguard Worker if (!ctx->Debug) {
773*61046927SAndroid Build Coastguard Worker ctx->Debug = debug_create();
774*61046927SAndroid Build Coastguard Worker if (!ctx->Debug) {
775*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(cur);
776*61046927SAndroid Build Coastguard Worker simple_mtx_unlock(&ctx->DebugMutex);
777*61046927SAndroid Build Coastguard Worker
778*61046927SAndroid Build Coastguard Worker /*
779*61046927SAndroid Build Coastguard Worker * This function may be called from other threads. When that is the
780*61046927SAndroid Build Coastguard Worker * case, we cannot record this OOM error.
781*61046927SAndroid Build Coastguard Worker */
782*61046927SAndroid Build Coastguard Worker if (ctx == cur)
783*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
784*61046927SAndroid Build Coastguard Worker
785*61046927SAndroid Build Coastguard Worker return NULL;
786*61046927SAndroid Build Coastguard Worker }
787*61046927SAndroid Build Coastguard Worker }
788*61046927SAndroid Build Coastguard Worker
789*61046927SAndroid Build Coastguard Worker return ctx->Debug;
790*61046927SAndroid Build Coastguard Worker }
791*61046927SAndroid Build Coastguard Worker
792*61046927SAndroid Build Coastguard Worker static void
_mesa_unlock_debug_state(struct gl_context * ctx)793*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(struct gl_context *ctx)
794*61046927SAndroid Build Coastguard Worker {
795*61046927SAndroid Build Coastguard Worker simple_mtx_unlock(&ctx->DebugMutex);
796*61046927SAndroid Build Coastguard Worker }
797*61046927SAndroid Build Coastguard Worker
798*61046927SAndroid Build Coastguard Worker /**
799*61046927SAndroid Build Coastguard Worker * Set the integer debug state specified by \p pname. This can be called from
800*61046927SAndroid Build Coastguard Worker * _mesa_set_enable for example.
801*61046927SAndroid Build Coastguard Worker */
802*61046927SAndroid Build Coastguard Worker bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)803*61046927SAndroid Build Coastguard Worker _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
804*61046927SAndroid Build Coastguard Worker {
805*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
806*61046927SAndroid Build Coastguard Worker
807*61046927SAndroid Build Coastguard Worker if (!debug)
808*61046927SAndroid Build Coastguard Worker return false;
809*61046927SAndroid Build Coastguard Worker
810*61046927SAndroid Build Coastguard Worker switch (pname) {
811*61046927SAndroid Build Coastguard Worker case GL_DEBUG_OUTPUT:
812*61046927SAndroid Build Coastguard Worker debug->DebugOutput = (val != 0);
813*61046927SAndroid Build Coastguard Worker break;
814*61046927SAndroid Build Coastguard Worker case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
815*61046927SAndroid Build Coastguard Worker debug->SyncOutput = (val != 0);
816*61046927SAndroid Build Coastguard Worker break;
817*61046927SAndroid Build Coastguard Worker default:
818*61046927SAndroid Build Coastguard Worker assert(!"unknown debug output param");
819*61046927SAndroid Build Coastguard Worker break;
820*61046927SAndroid Build Coastguard Worker }
821*61046927SAndroid Build Coastguard Worker
822*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
823*61046927SAndroid Build Coastguard Worker
824*61046927SAndroid Build Coastguard Worker return true;
825*61046927SAndroid Build Coastguard Worker }
826*61046927SAndroid Build Coastguard Worker
827*61046927SAndroid Build Coastguard Worker /**
828*61046927SAndroid Build Coastguard Worker * Query the integer debug state specified by \p pname. This can be called
829*61046927SAndroid Build Coastguard Worker * _mesa_GetIntegerv for example.
830*61046927SAndroid Build Coastguard Worker */
831*61046927SAndroid Build Coastguard Worker GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)832*61046927SAndroid Build Coastguard Worker _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
833*61046927SAndroid Build Coastguard Worker {
834*61046927SAndroid Build Coastguard Worker GLint val;
835*61046927SAndroid Build Coastguard Worker
836*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
837*61046927SAndroid Build Coastguard Worker if (!debug)
838*61046927SAndroid Build Coastguard Worker return 0;
839*61046927SAndroid Build Coastguard Worker
840*61046927SAndroid Build Coastguard Worker switch (pname) {
841*61046927SAndroid Build Coastguard Worker case GL_DEBUG_OUTPUT:
842*61046927SAndroid Build Coastguard Worker val = debug->DebugOutput;
843*61046927SAndroid Build Coastguard Worker break;
844*61046927SAndroid Build Coastguard Worker case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
845*61046927SAndroid Build Coastguard Worker val = debug->SyncOutput;
846*61046927SAndroid Build Coastguard Worker break;
847*61046927SAndroid Build Coastguard Worker case GL_DEBUG_LOGGED_MESSAGES:
848*61046927SAndroid Build Coastguard Worker val = debug->Log.NumMessages;
849*61046927SAndroid Build Coastguard Worker break;
850*61046927SAndroid Build Coastguard Worker case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
851*61046927SAndroid Build Coastguard Worker val = (debug->Log.NumMessages) ?
852*61046927SAndroid Build Coastguard Worker debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
853*61046927SAndroid Build Coastguard Worker break;
854*61046927SAndroid Build Coastguard Worker case GL_DEBUG_GROUP_STACK_DEPTH:
855*61046927SAndroid Build Coastguard Worker val = debug->CurrentGroup + 1;
856*61046927SAndroid Build Coastguard Worker break;
857*61046927SAndroid Build Coastguard Worker default:
858*61046927SAndroid Build Coastguard Worker assert(!"unknown debug output param");
859*61046927SAndroid Build Coastguard Worker val = 0;
860*61046927SAndroid Build Coastguard Worker break;
861*61046927SAndroid Build Coastguard Worker }
862*61046927SAndroid Build Coastguard Worker
863*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
864*61046927SAndroid Build Coastguard Worker
865*61046927SAndroid Build Coastguard Worker return val;
866*61046927SAndroid Build Coastguard Worker }
867*61046927SAndroid Build Coastguard Worker
868*61046927SAndroid Build Coastguard Worker /**
869*61046927SAndroid Build Coastguard Worker * Query the pointer debug state specified by \p pname. This can be called
870*61046927SAndroid Build Coastguard Worker * _mesa_GetPointerv for example.
871*61046927SAndroid Build Coastguard Worker */
872*61046927SAndroid Build Coastguard Worker void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)873*61046927SAndroid Build Coastguard Worker _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
874*61046927SAndroid Build Coastguard Worker {
875*61046927SAndroid Build Coastguard Worker void *val;
876*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
877*61046927SAndroid Build Coastguard Worker
878*61046927SAndroid Build Coastguard Worker if (!debug)
879*61046927SAndroid Build Coastguard Worker return NULL;
880*61046927SAndroid Build Coastguard Worker
881*61046927SAndroid Build Coastguard Worker switch (pname) {
882*61046927SAndroid Build Coastguard Worker case GL_DEBUG_CALLBACK_FUNCTION_ARB:
883*61046927SAndroid Build Coastguard Worker val = (void *) debug->Callback;
884*61046927SAndroid Build Coastguard Worker break;
885*61046927SAndroid Build Coastguard Worker case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
886*61046927SAndroid Build Coastguard Worker val = (void *) debug->CallbackData;
887*61046927SAndroid Build Coastguard Worker break;
888*61046927SAndroid Build Coastguard Worker default:
889*61046927SAndroid Build Coastguard Worker assert(!"unknown debug output param");
890*61046927SAndroid Build Coastguard Worker val = NULL;
891*61046927SAndroid Build Coastguard Worker break;
892*61046927SAndroid Build Coastguard Worker }
893*61046927SAndroid Build Coastguard Worker
894*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
895*61046927SAndroid Build Coastguard Worker
896*61046927SAndroid Build Coastguard Worker return val;
897*61046927SAndroid Build Coastguard Worker }
898*61046927SAndroid Build Coastguard Worker
899*61046927SAndroid Build Coastguard Worker /**
900*61046927SAndroid Build Coastguard Worker * Insert a debug message. The mutex is assumed to be locked, and will be
901*61046927SAndroid Build Coastguard Worker * unlocked by this call.
902*61046927SAndroid Build Coastguard Worker */
903*61046927SAndroid Build Coastguard Worker static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)904*61046927SAndroid Build Coastguard Worker log_msg_locked_and_unlock(struct gl_context *ctx,
905*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source,
906*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, GLuint id,
907*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity,
908*61046927SAndroid Build Coastguard Worker GLint len, const char *buf)
909*61046927SAndroid Build Coastguard Worker {
910*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = ctx->Debug;
911*61046927SAndroid Build Coastguard Worker
912*61046927SAndroid Build Coastguard Worker if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
913*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
914*61046927SAndroid Build Coastguard Worker return;
915*61046927SAndroid Build Coastguard Worker }
916*61046927SAndroid Build Coastguard Worker
917*61046927SAndroid Build Coastguard Worker if (ctx->Debug->Callback) {
918*61046927SAndroid Build Coastguard Worker /* Call the user's callback function */
919*61046927SAndroid Build Coastguard Worker GLenum gl_source = debug_source_enums[source];
920*61046927SAndroid Build Coastguard Worker GLenum gl_type = debug_type_enums[type];
921*61046927SAndroid Build Coastguard Worker GLenum gl_severity = debug_severity_enums[severity];
922*61046927SAndroid Build Coastguard Worker GLDEBUGPROC callback = ctx->Debug->Callback;
923*61046927SAndroid Build Coastguard Worker const void *data = ctx->Debug->CallbackData;
924*61046927SAndroid Build Coastguard Worker
925*61046927SAndroid Build Coastguard Worker /*
926*61046927SAndroid Build Coastguard Worker * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
927*61046927SAndroid Build Coastguard Worker * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
928*61046927SAndroid Build Coastguard Worker * In either case, we can call the callback unlocked.
929*61046927SAndroid Build Coastguard Worker */
930*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
931*61046927SAndroid Build Coastguard Worker callback(gl_source, gl_type, id, gl_severity, len, buf, data);
932*61046927SAndroid Build Coastguard Worker }
933*61046927SAndroid Build Coastguard Worker else {
934*61046927SAndroid Build Coastguard Worker /* add debug message to queue */
935*61046927SAndroid Build Coastguard Worker debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
936*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
937*61046927SAndroid Build Coastguard Worker }
938*61046927SAndroid Build Coastguard Worker }
939*61046927SAndroid Build Coastguard Worker
940*61046927SAndroid Build Coastguard Worker /**
941*61046927SAndroid Build Coastguard Worker * Log a client or driver debug message.
942*61046927SAndroid Build Coastguard Worker */
943*61046927SAndroid Build Coastguard Worker void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)944*61046927SAndroid Build Coastguard Worker _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
945*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, GLuint id,
946*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity, GLint len, const char *buf)
947*61046927SAndroid Build Coastguard Worker {
948*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
949*61046927SAndroid Build Coastguard Worker
950*61046927SAndroid Build Coastguard Worker if (!debug)
951*61046927SAndroid Build Coastguard Worker return;
952*61046927SAndroid Build Coastguard Worker
953*61046927SAndroid Build Coastguard Worker log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
954*61046927SAndroid Build Coastguard Worker }
955*61046927SAndroid Build Coastguard Worker
956*61046927SAndroid Build Coastguard Worker
957*61046927SAndroid Build Coastguard Worker /**
958*61046927SAndroid Build Coastguard Worker * Verify that source, type, and severity are valid enums.
959*61046927SAndroid Build Coastguard Worker *
960*61046927SAndroid Build Coastguard Worker * The 'caller' param is used for handling values available
961*61046927SAndroid Build Coastguard Worker * only in glDebugMessageInsert or glDebugMessageControl
962*61046927SAndroid Build Coastguard Worker */
963*61046927SAndroid Build Coastguard Worker static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)964*61046927SAndroid Build Coastguard Worker validate_params(struct gl_context *ctx, unsigned caller,
965*61046927SAndroid Build Coastguard Worker const char *callerstr, GLenum source, GLenum type,
966*61046927SAndroid Build Coastguard Worker GLenum severity)
967*61046927SAndroid Build Coastguard Worker {
968*61046927SAndroid Build Coastguard Worker #define INSERT 1
969*61046927SAndroid Build Coastguard Worker #define CONTROL 2
970*61046927SAndroid Build Coastguard Worker switch(source) {
971*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_APPLICATION_ARB:
972*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
973*61046927SAndroid Build Coastguard Worker break;
974*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_API_ARB:
975*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
976*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
977*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_OTHER_ARB:
978*61046927SAndroid Build Coastguard Worker if (caller != INSERT)
979*61046927SAndroid Build Coastguard Worker break;
980*61046927SAndroid Build Coastguard Worker else
981*61046927SAndroid Build Coastguard Worker goto error;
982*61046927SAndroid Build Coastguard Worker case GL_DONT_CARE:
983*61046927SAndroid Build Coastguard Worker if (caller == CONTROL)
984*61046927SAndroid Build Coastguard Worker break;
985*61046927SAndroid Build Coastguard Worker else
986*61046927SAndroid Build Coastguard Worker goto error;
987*61046927SAndroid Build Coastguard Worker default:
988*61046927SAndroid Build Coastguard Worker goto error;
989*61046927SAndroid Build Coastguard Worker }
990*61046927SAndroid Build Coastguard Worker
991*61046927SAndroid Build Coastguard Worker switch(type) {
992*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_ERROR_ARB:
993*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
994*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
995*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_PERFORMANCE_ARB:
996*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_PORTABILITY_ARB:
997*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_OTHER_ARB:
998*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_MARKER:
999*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_PUSH_GROUP:
1000*61046927SAndroid Build Coastguard Worker case GL_DEBUG_TYPE_POP_GROUP:
1001*61046927SAndroid Build Coastguard Worker break;
1002*61046927SAndroid Build Coastguard Worker case GL_DONT_CARE:
1003*61046927SAndroid Build Coastguard Worker if (caller == CONTROL)
1004*61046927SAndroid Build Coastguard Worker break;
1005*61046927SAndroid Build Coastguard Worker else
1006*61046927SAndroid Build Coastguard Worker goto error;
1007*61046927SAndroid Build Coastguard Worker default:
1008*61046927SAndroid Build Coastguard Worker goto error;
1009*61046927SAndroid Build Coastguard Worker }
1010*61046927SAndroid Build Coastguard Worker
1011*61046927SAndroid Build Coastguard Worker switch(severity) {
1012*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SEVERITY_HIGH_ARB:
1013*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SEVERITY_MEDIUM_ARB:
1014*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SEVERITY_LOW_ARB:
1015*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SEVERITY_NOTIFICATION:
1016*61046927SAndroid Build Coastguard Worker break;
1017*61046927SAndroid Build Coastguard Worker case GL_DONT_CARE:
1018*61046927SAndroid Build Coastguard Worker if (caller == CONTROL)
1019*61046927SAndroid Build Coastguard Worker break;
1020*61046927SAndroid Build Coastguard Worker else
1021*61046927SAndroid Build Coastguard Worker goto error;
1022*61046927SAndroid Build Coastguard Worker default:
1023*61046927SAndroid Build Coastguard Worker goto error;
1024*61046927SAndroid Build Coastguard Worker }
1025*61046927SAndroid Build Coastguard Worker return GL_TRUE;
1026*61046927SAndroid Build Coastguard Worker
1027*61046927SAndroid Build Coastguard Worker error:
1028*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
1029*61046927SAndroid Build Coastguard Worker "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
1030*61046927SAndroid Build Coastguard Worker source, type, severity);
1031*61046927SAndroid Build Coastguard Worker
1032*61046927SAndroid Build Coastguard Worker return GL_FALSE;
1033*61046927SAndroid Build Coastguard Worker }
1034*61046927SAndroid Build Coastguard Worker
1035*61046927SAndroid Build Coastguard Worker
1036*61046927SAndroid Build Coastguard Worker static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)1037*61046927SAndroid Build Coastguard Worker validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
1038*61046927SAndroid Build Coastguard Worker const GLchar *buf)
1039*61046927SAndroid Build Coastguard Worker {
1040*61046927SAndroid Build Coastguard Worker
1041*61046927SAndroid Build Coastguard Worker if (length < 0) {
1042*61046927SAndroid Build Coastguard Worker GLsizei len = strlen(buf);
1043*61046927SAndroid Build Coastguard Worker
1044*61046927SAndroid Build Coastguard Worker if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1045*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE,
1046*61046927SAndroid Build Coastguard Worker "%s(null terminated string length=%d, is not less than "
1047*61046927SAndroid Build Coastguard Worker "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
1048*61046927SAndroid Build Coastguard Worker MAX_DEBUG_MESSAGE_LENGTH);
1049*61046927SAndroid Build Coastguard Worker return GL_FALSE;
1050*61046927SAndroid Build Coastguard Worker }
1051*61046927SAndroid Build Coastguard Worker }
1052*61046927SAndroid Build Coastguard Worker
1053*61046927SAndroid Build Coastguard Worker if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
1054*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE,
1055*61046927SAndroid Build Coastguard Worker "%s(length=%d, which is not less than "
1056*61046927SAndroid Build Coastguard Worker "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
1057*61046927SAndroid Build Coastguard Worker MAX_DEBUG_MESSAGE_LENGTH);
1058*61046927SAndroid Build Coastguard Worker return GL_FALSE;
1059*61046927SAndroid Build Coastguard Worker }
1060*61046927SAndroid Build Coastguard Worker
1061*61046927SAndroid Build Coastguard Worker return GL_TRUE;
1062*61046927SAndroid Build Coastguard Worker }
1063*61046927SAndroid Build Coastguard Worker
1064*61046927SAndroid Build Coastguard Worker
1065*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)1066*61046927SAndroid Build Coastguard Worker _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1067*61046927SAndroid Build Coastguard Worker GLenum severity, GLint length,
1068*61046927SAndroid Build Coastguard Worker const GLchar *buf)
1069*61046927SAndroid Build Coastguard Worker {
1070*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1071*61046927SAndroid Build Coastguard Worker const char *callerstr;
1072*61046927SAndroid Build Coastguard Worker
1073*61046927SAndroid Build Coastguard Worker if (_mesa_is_desktop_gl(ctx))
1074*61046927SAndroid Build Coastguard Worker callerstr = "glDebugMessageInsert";
1075*61046927SAndroid Build Coastguard Worker else
1076*61046927SAndroid Build Coastguard Worker callerstr = "glDebugMessageInsertKHR";
1077*61046927SAndroid Build Coastguard Worker
1078*61046927SAndroid Build Coastguard Worker if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1079*61046927SAndroid Build Coastguard Worker return; /* GL_INVALID_ENUM */
1080*61046927SAndroid Build Coastguard Worker
1081*61046927SAndroid Build Coastguard Worker if (!validate_length(ctx, callerstr, length, buf))
1082*61046927SAndroid Build Coastguard Worker return; /* GL_INVALID_VALUE */
1083*61046927SAndroid Build Coastguard Worker
1084*61046927SAndroid Build Coastguard Worker /* if length not specified, string will be null terminated: */
1085*61046927SAndroid Build Coastguard Worker if (length < 0)
1086*61046927SAndroid Build Coastguard Worker length = strlen(buf);
1087*61046927SAndroid Build Coastguard Worker
1088*61046927SAndroid Build Coastguard Worker _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1089*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_type(type), id,
1090*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_severity(severity),
1091*61046927SAndroid Build Coastguard Worker length, buf);
1092*61046927SAndroid Build Coastguard Worker
1093*61046927SAndroid Build Coastguard Worker if (type == GL_DEBUG_TYPE_MARKER && ctx->has_string_marker) {
1094*61046927SAndroid Build Coastguard Worker ctx->pipe->emit_string_marker(ctx->pipe, buf, length);
1095*61046927SAndroid Build Coastguard Worker }
1096*61046927SAndroid Build Coastguard Worker }
1097*61046927SAndroid Build Coastguard Worker
1098*61046927SAndroid Build Coastguard Worker
1099*61046927SAndroid Build Coastguard Worker GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1100*61046927SAndroid Build Coastguard Worker _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1101*61046927SAndroid Build Coastguard Worker GLenum *types, GLenum *ids, GLenum *severities,
1102*61046927SAndroid Build Coastguard Worker GLsizei *lengths, GLchar *messageLog)
1103*61046927SAndroid Build Coastguard Worker {
1104*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1105*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug;
1106*61046927SAndroid Build Coastguard Worker const char *callerstr;
1107*61046927SAndroid Build Coastguard Worker GLuint ret;
1108*61046927SAndroid Build Coastguard Worker
1109*61046927SAndroid Build Coastguard Worker if (_mesa_is_desktop_gl(ctx))
1110*61046927SAndroid Build Coastguard Worker callerstr = "glGetDebugMessageLog";
1111*61046927SAndroid Build Coastguard Worker else
1112*61046927SAndroid Build Coastguard Worker callerstr = "glGetDebugMessageLogKHR";
1113*61046927SAndroid Build Coastguard Worker
1114*61046927SAndroid Build Coastguard Worker if (!messageLog)
1115*61046927SAndroid Build Coastguard Worker logSize = 0;
1116*61046927SAndroid Build Coastguard Worker
1117*61046927SAndroid Build Coastguard Worker if (logSize < 0) {
1118*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE,
1119*61046927SAndroid Build Coastguard Worker "%s(logSize=%d : logSize must not be negative)",
1120*61046927SAndroid Build Coastguard Worker callerstr, logSize);
1121*61046927SAndroid Build Coastguard Worker return 0;
1122*61046927SAndroid Build Coastguard Worker }
1123*61046927SAndroid Build Coastguard Worker
1124*61046927SAndroid Build Coastguard Worker debug = _mesa_lock_debug_state(ctx);
1125*61046927SAndroid Build Coastguard Worker if (!debug)
1126*61046927SAndroid Build Coastguard Worker return 0;
1127*61046927SAndroid Build Coastguard Worker
1128*61046927SAndroid Build Coastguard Worker for (ret = 0; ret < count; ret++) {
1129*61046927SAndroid Build Coastguard Worker const struct gl_debug_message *msg = debug_fetch_message(debug);
1130*61046927SAndroid Build Coastguard Worker GLsizei len;
1131*61046927SAndroid Build Coastguard Worker
1132*61046927SAndroid Build Coastguard Worker if (!msg)
1133*61046927SAndroid Build Coastguard Worker break;
1134*61046927SAndroid Build Coastguard Worker
1135*61046927SAndroid Build Coastguard Worker len = msg->length;
1136*61046927SAndroid Build Coastguard Worker if (len < 0)
1137*61046927SAndroid Build Coastguard Worker len = strlen(msg->message);
1138*61046927SAndroid Build Coastguard Worker
1139*61046927SAndroid Build Coastguard Worker if (logSize < len+1 && messageLog != NULL)
1140*61046927SAndroid Build Coastguard Worker break;
1141*61046927SAndroid Build Coastguard Worker
1142*61046927SAndroid Build Coastguard Worker if (messageLog) {
1143*61046927SAndroid Build Coastguard Worker assert(msg->message[len] == '\0');
1144*61046927SAndroid Build Coastguard Worker (void) strncpy(messageLog, msg->message, (size_t)len+1);
1145*61046927SAndroid Build Coastguard Worker
1146*61046927SAndroid Build Coastguard Worker messageLog += len+1;
1147*61046927SAndroid Build Coastguard Worker logSize -= len+1;
1148*61046927SAndroid Build Coastguard Worker }
1149*61046927SAndroid Build Coastguard Worker
1150*61046927SAndroid Build Coastguard Worker if (lengths)
1151*61046927SAndroid Build Coastguard Worker *lengths++ = len+1;
1152*61046927SAndroid Build Coastguard Worker if (severities)
1153*61046927SAndroid Build Coastguard Worker *severities++ = debug_severity_enums[msg->severity];
1154*61046927SAndroid Build Coastguard Worker if (sources)
1155*61046927SAndroid Build Coastguard Worker *sources++ = debug_source_enums[msg->source];
1156*61046927SAndroid Build Coastguard Worker if (types)
1157*61046927SAndroid Build Coastguard Worker *types++ = debug_type_enums[msg->type];
1158*61046927SAndroid Build Coastguard Worker if (ids)
1159*61046927SAndroid Build Coastguard Worker *ids++ = msg->id;
1160*61046927SAndroid Build Coastguard Worker
1161*61046927SAndroid Build Coastguard Worker debug_delete_messages(debug, 1);
1162*61046927SAndroid Build Coastguard Worker }
1163*61046927SAndroid Build Coastguard Worker
1164*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1165*61046927SAndroid Build Coastguard Worker
1166*61046927SAndroid Build Coastguard Worker return ret;
1167*61046927SAndroid Build Coastguard Worker }
1168*61046927SAndroid Build Coastguard Worker
1169*61046927SAndroid Build Coastguard Worker
1170*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1171*61046927SAndroid Build Coastguard Worker _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1172*61046927SAndroid Build Coastguard Worker GLenum gl_severity, GLsizei count,
1173*61046927SAndroid Build Coastguard Worker const GLuint *ids, GLboolean enabled)
1174*61046927SAndroid Build Coastguard Worker {
1175*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1176*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1177*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1178*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1179*61046927SAndroid Build Coastguard Worker const char *callerstr;
1180*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug;
1181*61046927SAndroid Build Coastguard Worker
1182*61046927SAndroid Build Coastguard Worker if (_mesa_is_desktop_gl(ctx))
1183*61046927SAndroid Build Coastguard Worker callerstr = "glDebugMessageControl";
1184*61046927SAndroid Build Coastguard Worker else
1185*61046927SAndroid Build Coastguard Worker callerstr = "glDebugMessageControlKHR";
1186*61046927SAndroid Build Coastguard Worker
1187*61046927SAndroid Build Coastguard Worker if (count < 0) {
1188*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE,
1189*61046927SAndroid Build Coastguard Worker "%s(count=%d : count must not be negative)", callerstr,
1190*61046927SAndroid Build Coastguard Worker count);
1191*61046927SAndroid Build Coastguard Worker return;
1192*61046927SAndroid Build Coastguard Worker }
1193*61046927SAndroid Build Coastguard Worker
1194*61046927SAndroid Build Coastguard Worker if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1195*61046927SAndroid Build Coastguard Worker gl_severity))
1196*61046927SAndroid Build Coastguard Worker return; /* GL_INVALID_ENUM */
1197*61046927SAndroid Build Coastguard Worker
1198*61046927SAndroid Build Coastguard Worker if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1199*61046927SAndroid Build Coastguard Worker || gl_source == GL_DONT_CARE)) {
1200*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION,
1201*61046927SAndroid Build Coastguard Worker "%s(When passing an array of ids, severity must be"
1202*61046927SAndroid Build Coastguard Worker " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1203*61046927SAndroid Build Coastguard Worker callerstr);
1204*61046927SAndroid Build Coastguard Worker return;
1205*61046927SAndroid Build Coastguard Worker }
1206*61046927SAndroid Build Coastguard Worker
1207*61046927SAndroid Build Coastguard Worker debug = _mesa_lock_debug_state(ctx);
1208*61046927SAndroid Build Coastguard Worker if (!debug)
1209*61046927SAndroid Build Coastguard Worker return;
1210*61046927SAndroid Build Coastguard Worker
1211*61046927SAndroid Build Coastguard Worker if (count) {
1212*61046927SAndroid Build Coastguard Worker GLsizei i;
1213*61046927SAndroid Build Coastguard Worker for (i = 0; i < count; i++)
1214*61046927SAndroid Build Coastguard Worker debug_set_message_enable(debug, source, type, ids[i], enabled);
1215*61046927SAndroid Build Coastguard Worker }
1216*61046927SAndroid Build Coastguard Worker else {
1217*61046927SAndroid Build Coastguard Worker debug_set_message_enable_all(debug, source, type, severity, enabled);
1218*61046927SAndroid Build Coastguard Worker }
1219*61046927SAndroid Build Coastguard Worker
1220*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1221*61046927SAndroid Build Coastguard Worker }
1222*61046927SAndroid Build Coastguard Worker
1223*61046927SAndroid Build Coastguard Worker
1224*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1225*61046927SAndroid Build Coastguard Worker _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1226*61046927SAndroid Build Coastguard Worker {
1227*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1228*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1229*61046927SAndroid Build Coastguard Worker if (debug) {
1230*61046927SAndroid Build Coastguard Worker debug->Callback = callback;
1231*61046927SAndroid Build Coastguard Worker debug->CallbackData = userParam;
1232*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1233*61046927SAndroid Build Coastguard Worker }
1234*61046927SAndroid Build Coastguard Worker }
1235*61046927SAndroid Build Coastguard Worker
1236*61046927SAndroid Build Coastguard Worker
1237*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1238*61046927SAndroid Build Coastguard Worker _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1239*61046927SAndroid Build Coastguard Worker const GLchar *message)
1240*61046927SAndroid Build Coastguard Worker {
1241*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1242*61046927SAndroid Build Coastguard Worker const char *callerstr;
1243*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug;
1244*61046927SAndroid Build Coastguard Worker struct gl_debug_message *emptySlot;
1245*61046927SAndroid Build Coastguard Worker
1246*61046927SAndroid Build Coastguard Worker if (_mesa_is_desktop_gl(ctx))
1247*61046927SAndroid Build Coastguard Worker callerstr = "glPushDebugGroup";
1248*61046927SAndroid Build Coastguard Worker else
1249*61046927SAndroid Build Coastguard Worker callerstr = "glPushDebugGroupKHR";
1250*61046927SAndroid Build Coastguard Worker
1251*61046927SAndroid Build Coastguard Worker switch(source) {
1252*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_APPLICATION:
1253*61046927SAndroid Build Coastguard Worker case GL_DEBUG_SOURCE_THIRD_PARTY:
1254*61046927SAndroid Build Coastguard Worker break;
1255*61046927SAndroid Build Coastguard Worker default:
1256*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1257*61046927SAndroid Build Coastguard Worker "(source=0x%x)", callerstr, source);
1258*61046927SAndroid Build Coastguard Worker return;
1259*61046927SAndroid Build Coastguard Worker }
1260*61046927SAndroid Build Coastguard Worker
1261*61046927SAndroid Build Coastguard Worker if (!validate_length(ctx, callerstr, length, message))
1262*61046927SAndroid Build Coastguard Worker return; /* GL_INVALID_VALUE */
1263*61046927SAndroid Build Coastguard Worker
1264*61046927SAndroid Build Coastguard Worker if (length < 0)
1265*61046927SAndroid Build Coastguard Worker length = strlen(message);
1266*61046927SAndroid Build Coastguard Worker
1267*61046927SAndroid Build Coastguard Worker debug = _mesa_lock_debug_state(ctx);
1268*61046927SAndroid Build Coastguard Worker if (!debug)
1269*61046927SAndroid Build Coastguard Worker return;
1270*61046927SAndroid Build Coastguard Worker
1271*61046927SAndroid Build Coastguard Worker if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1272*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1273*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1274*61046927SAndroid Build Coastguard Worker return;
1275*61046927SAndroid Build Coastguard Worker }
1276*61046927SAndroid Build Coastguard Worker
1277*61046927SAndroid Build Coastguard Worker /* pop reuses the message details from push so we store this */
1278*61046927SAndroid Build Coastguard Worker emptySlot = debug_get_group_message(debug);
1279*61046927SAndroid Build Coastguard Worker debug_message_store(emptySlot,
1280*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_source(source),
1281*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1282*61046927SAndroid Build Coastguard Worker id,
1283*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1284*61046927SAndroid Build Coastguard Worker length, message);
1285*61046927SAndroid Build Coastguard Worker
1286*61046927SAndroid Build Coastguard Worker debug_push_group(debug);
1287*61046927SAndroid Build Coastguard Worker
1288*61046927SAndroid Build Coastguard Worker log_msg_locked_and_unlock(ctx,
1289*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_source(source),
1290*61046927SAndroid Build Coastguard Worker MESA_DEBUG_TYPE_PUSH_GROUP, id,
1291*61046927SAndroid Build Coastguard Worker MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1292*61046927SAndroid Build Coastguard Worker message);
1293*61046927SAndroid Build Coastguard Worker }
1294*61046927SAndroid Build Coastguard Worker
1295*61046927SAndroid Build Coastguard Worker
1296*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PopDebugGroup(void)1297*61046927SAndroid Build Coastguard Worker _mesa_PopDebugGroup(void)
1298*61046927SAndroid Build Coastguard Worker {
1299*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1300*61046927SAndroid Build Coastguard Worker const char *callerstr;
1301*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug;
1302*61046927SAndroid Build Coastguard Worker struct gl_debug_message *gdmessage, msg;
1303*61046927SAndroid Build Coastguard Worker
1304*61046927SAndroid Build Coastguard Worker if (_mesa_is_desktop_gl(ctx))
1305*61046927SAndroid Build Coastguard Worker callerstr = "glPopDebugGroup";
1306*61046927SAndroid Build Coastguard Worker else
1307*61046927SAndroid Build Coastguard Worker callerstr = "glPopDebugGroupKHR";
1308*61046927SAndroid Build Coastguard Worker
1309*61046927SAndroid Build Coastguard Worker debug = _mesa_lock_debug_state(ctx);
1310*61046927SAndroid Build Coastguard Worker if (!debug)
1311*61046927SAndroid Build Coastguard Worker return;
1312*61046927SAndroid Build Coastguard Worker
1313*61046927SAndroid Build Coastguard Worker if (debug->CurrentGroup <= 0) {
1314*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1315*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1316*61046927SAndroid Build Coastguard Worker return;
1317*61046927SAndroid Build Coastguard Worker }
1318*61046927SAndroid Build Coastguard Worker
1319*61046927SAndroid Build Coastguard Worker debug_pop_group(debug);
1320*61046927SAndroid Build Coastguard Worker
1321*61046927SAndroid Build Coastguard Worker /* make a shallow copy */
1322*61046927SAndroid Build Coastguard Worker gdmessage = debug_get_group_message(debug);
1323*61046927SAndroid Build Coastguard Worker msg = *gdmessage;
1324*61046927SAndroid Build Coastguard Worker gdmessage->message = NULL;
1325*61046927SAndroid Build Coastguard Worker gdmessage->length = 0;
1326*61046927SAndroid Build Coastguard Worker
1327*61046927SAndroid Build Coastguard Worker log_msg_locked_and_unlock(ctx,
1328*61046927SAndroid Build Coastguard Worker msg.source,
1329*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1330*61046927SAndroid Build Coastguard Worker msg.id,
1331*61046927SAndroid Build Coastguard Worker gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1332*61046927SAndroid Build Coastguard Worker msg.length, msg.message);
1333*61046927SAndroid Build Coastguard Worker
1334*61046927SAndroid Build Coastguard Worker debug_message_clear(&msg);
1335*61046927SAndroid Build Coastguard Worker }
1336*61046927SAndroid Build Coastguard Worker
1337*61046927SAndroid Build Coastguard Worker
1338*61046927SAndroid Build Coastguard Worker void
_mesa_init_debug_output(struct gl_context * ctx)1339*61046927SAndroid Build Coastguard Worker _mesa_init_debug_output(struct gl_context *ctx)
1340*61046927SAndroid Build Coastguard Worker {
1341*61046927SAndroid Build Coastguard Worker simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1342*61046927SAndroid Build Coastguard Worker
1343*61046927SAndroid Build Coastguard Worker if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1344*61046927SAndroid Build Coastguard Worker /* If the MESA_DEBUG env is set to "context", we'll turn on the
1345*61046927SAndroid Build Coastguard Worker * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1346*61046927SAndroid Build Coastguard Worker * messages to stderr (or whatever MESA_LOG_FILE points at).
1347*61046927SAndroid Build Coastguard Worker */
1348*61046927SAndroid Build Coastguard Worker struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1349*61046927SAndroid Build Coastguard Worker if (!debug) {
1350*61046927SAndroid Build Coastguard Worker return;
1351*61046927SAndroid Build Coastguard Worker }
1352*61046927SAndroid Build Coastguard Worker debug->DebugOutput = GL_TRUE;
1353*61046927SAndroid Build Coastguard Worker debug->LogToStderr = GL_TRUE;
1354*61046927SAndroid Build Coastguard Worker ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1355*61046927SAndroid Build Coastguard Worker _mesa_unlock_debug_state(ctx);
1356*61046927SAndroid Build Coastguard Worker }
1357*61046927SAndroid Build Coastguard Worker }
1358*61046927SAndroid Build Coastguard Worker
1359*61046927SAndroid Build Coastguard Worker
1360*61046927SAndroid Build Coastguard Worker void
_mesa_destroy_debug_output(struct gl_context * ctx)1361*61046927SAndroid Build Coastguard Worker _mesa_destroy_debug_output(struct gl_context *ctx)
1362*61046927SAndroid Build Coastguard Worker {
1363*61046927SAndroid Build Coastguard Worker if (ctx->Debug) {
1364*61046927SAndroid Build Coastguard Worker debug_destroy(ctx->Debug);
1365*61046927SAndroid Build Coastguard Worker /* set to NULL just in case it is used before context is completely gone. */
1366*61046927SAndroid Build Coastguard Worker ctx->Debug = NULL;
1367*61046927SAndroid Build Coastguard Worker }
1368*61046927SAndroid Build Coastguard Worker
1369*61046927SAndroid Build Coastguard Worker simple_mtx_destroy(&ctx->DebugMutex);
1370*61046927SAndroid Build Coastguard Worker }
1371*61046927SAndroid Build Coastguard Worker
1372*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1373*61046927SAndroid Build Coastguard Worker _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1374*61046927SAndroid Build Coastguard Worker {
1375*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
1376*61046927SAndroid Build Coastguard Worker if (ctx->Extensions.GREMEDY_string_marker) {
1377*61046927SAndroid Build Coastguard Worker /* if length not specified, string will be null terminated: */
1378*61046927SAndroid Build Coastguard Worker if (len <= 0)
1379*61046927SAndroid Build Coastguard Worker len = strlen(string);
1380*61046927SAndroid Build Coastguard Worker ctx->pipe->emit_string_marker(ctx->pipe, string, len);
1381*61046927SAndroid Build Coastguard Worker } else {
1382*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1383*61046927SAndroid Build Coastguard Worker }
1384*61046927SAndroid Build Coastguard Worker }
1385