1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "enums.h"
31
32 #include "hash.h"
33 #include "mtypes.h"
34 #include "version.h"
35 #include "util/hash_table.h"
36 #include "util/list.h"
37 #include "util/log.h"
38 #include "util/u_memory.h"
39 #include "api_exec_decl.h"
40
41 #include "pipe/p_context.h"
42
43 static GLuint PrevDynamicID = 0;
44
45
46 /**
47 * A namespace element.
48 */
49 struct gl_debug_element
50 {
51 struct list_head link;
52
53 GLuint ID;
54 /* at which severity levels (mesa_debug_severity) is the message enabled */
55 GLbitfield State;
56 };
57
58
59 struct gl_debug_namespace
60 {
61 struct list_head Elements;
62 GLbitfield DefaultState;
63 };
64
65
66 struct gl_debug_group {
67 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
68 };
69
70
71 /**
72 * An error, warning, or other piece of debug information for an application
73 * to consume via GL_ARB_debug_output/GL_KHR_debug.
74 */
75 struct gl_debug_message
76 {
77 enum mesa_debug_source source;
78 enum mesa_debug_type type;
79 GLuint id;
80 enum mesa_debug_severity severity;
81 /* length as given by the user - if message was explicitly null terminated,
82 * length can be negative */
83 GLsizei length;
84 GLcharARB *message;
85 };
86
87
88 /**
89 * Debug message log. It works like a ring buffer.
90 */
91 struct gl_debug_log {
92 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
93 GLint NextMessage;
94 GLint NumMessages;
95 };
96
97
98 struct gl_debug_state
99 {
100 GLDEBUGPROC Callback;
101 const void *CallbackData;
102 GLboolean SyncOutput;
103 GLboolean DebugOutput;
104 GLboolean LogToStderr;
105
106 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
107 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
108 GLint CurrentGroup; // GroupStackDepth - 1
109
110 struct gl_debug_log Log;
111 };
112
113
114 static char out_of_memory[] = "Debugging error: out of memory";
115
116 static const GLenum debug_source_enums[] = {
117 GL_DEBUG_SOURCE_API,
118 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
119 GL_DEBUG_SOURCE_SHADER_COMPILER,
120 GL_DEBUG_SOURCE_THIRD_PARTY,
121 GL_DEBUG_SOURCE_APPLICATION,
122 GL_DEBUG_SOURCE_OTHER,
123 };
124
125 static const GLenum debug_type_enums[] = {
126 GL_DEBUG_TYPE_ERROR,
127 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
128 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
129 GL_DEBUG_TYPE_PORTABILITY,
130 GL_DEBUG_TYPE_PERFORMANCE,
131 GL_DEBUG_TYPE_OTHER,
132 GL_DEBUG_TYPE_MARKER,
133 GL_DEBUG_TYPE_PUSH_GROUP,
134 GL_DEBUG_TYPE_POP_GROUP,
135 };
136
137 static const GLenum debug_severity_enums[] = {
138 GL_DEBUG_SEVERITY_LOW,
139 GL_DEBUG_SEVERITY_MEDIUM,
140 GL_DEBUG_SEVERITY_HIGH,
141 GL_DEBUG_SEVERITY_NOTIFICATION,
142 };
143
144
145 static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)146 gl_enum_to_debug_source(GLenum e)
147 {
148 unsigned i;
149
150 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
151 if (debug_source_enums[i] == e)
152 break;
153 }
154 return i;
155 }
156
157 static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)158 gl_enum_to_debug_type(GLenum e)
159 {
160 unsigned i;
161
162 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
163 if (debug_type_enums[i] == e)
164 break;
165 }
166 return i;
167 }
168
169 static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)170 gl_enum_to_debug_severity(GLenum e)
171 {
172 unsigned i;
173
174 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
175 if (debug_severity_enums[i] == e)
176 break;
177 }
178 return i;
179 }
180
181
182 /**
183 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
184 * GLSL compiler.
185 *
186 * The GL API has this "ID" mechanism, where the intention is to allow a
187 * client to filter in/out messages based on source, type, and ID. Of course,
188 * building a giant enum list of all debug output messages that Mesa might
189 * generate is ridiculous, so instead we have our caller pass us a pointer to
190 * static storage where the ID should get stored. This ID will be shared
191 * across all contexts for that message (which seems like a desirable
192 * property, even if it's not expected by the spec), but note that it won't be
193 * the same between executions if messages aren't generated in the same order.
194 */
195 void
_mesa_debug_get_id(GLuint * id)196 _mesa_debug_get_id(GLuint *id)
197 {
198 if (!(*id)) {
199 /* Don't update *id if we raced with some other thread. */
200 p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID));
201 }
202 }
203
204 static void
debug_message_clear(struct gl_debug_message * msg)205 debug_message_clear(struct gl_debug_message *msg)
206 {
207 if (msg->message != (char*)out_of_memory)
208 free(msg->message);
209 msg->message = NULL;
210 msg->length = 0;
211 }
212
213 static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)214 debug_message_store(struct gl_debug_message *msg,
215 enum mesa_debug_source source,
216 enum mesa_debug_type type, GLuint id,
217 enum mesa_debug_severity severity,
218 GLsizei len, const char *buf)
219 {
220 GLsizei length = len;
221
222 assert(!msg->message && !msg->length);
223
224 if (length < 0)
225 length = strlen(buf);
226
227 msg->message = malloc(length+1);
228 if (msg->message) {
229 (void) strncpy(msg->message, buf, (size_t)length);
230 msg->message[length] = '\0';
231
232 msg->length = len;
233 msg->source = source;
234 msg->type = type;
235 msg->id = id;
236 msg->severity = severity;
237 } else {
238 static GLuint oom_msg_id = 0;
239 _mesa_debug_get_id(&oom_msg_id);
240
241 /* malloc failed! */
242 msg->message = out_of_memory;
243 msg->length = -1;
244 msg->source = MESA_DEBUG_SOURCE_OTHER;
245 msg->type = MESA_DEBUG_TYPE_ERROR;
246 msg->id = oom_msg_id;
247 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248 }
249 }
250
251 static void
debug_namespace_init(struct gl_debug_namespace * ns)252 debug_namespace_init(struct gl_debug_namespace *ns)
253 {
254 list_inithead(&ns->Elements);
255
256 /* Enable all the messages with severity HIGH or MEDIUM by default */
257 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258 (1 << MESA_DEBUG_SEVERITY_HIGH) |
259 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260 }
261
262 static void
debug_namespace_clear(struct gl_debug_namespace * ns)263 debug_namespace_clear(struct gl_debug_namespace *ns)
264 {
265 list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
266 free(elem);
267 }
268
269 static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)270 debug_namespace_copy(struct gl_debug_namespace *dst,
271 const struct gl_debug_namespace *src)
272 {
273 dst->DefaultState = src->DefaultState;
274
275 list_inithead(&dst->Elements);
276 list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
277 struct gl_debug_element *copy;
278
279 copy = malloc(sizeof(*copy));
280 if (!copy) {
281 debug_namespace_clear(dst);
282 return false;
283 }
284
285 copy->ID = elem->ID;
286 copy->State = elem->State;
287 list_addtail(©->link, &dst->Elements);
288 }
289
290 return true;
291 }
292
293 /**
294 * Set the state of \p id in the namespace.
295 */
296 static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)297 debug_namespace_set(struct gl_debug_namespace *ns,
298 GLuint id, bool enabled)
299 {
300 const uint32_t state = (enabled) ?
301 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
302 struct gl_debug_element *elem = NULL;
303
304 /* find the element */
305 list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
306 if (tmp->ID == id) {
307 elem = tmp;
308 break;
309 }
310 }
311
312 /* we do not need the element if it has the default state */
313 if (ns->DefaultState == state) {
314 if (elem) {
315 list_del(&elem->link);
316 free(elem);
317 }
318 return true;
319 }
320
321 if (!elem) {
322 elem = malloc(sizeof(*elem));
323 if (!elem)
324 return false;
325
326 elem->ID = id;
327 list_addtail(&elem->link, &ns->Elements);
328 }
329
330 elem->State = state;
331
332 return true;
333 }
334
335 /**
336 * Set the default state of the namespace for \p severity. When \p severity
337 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
338 * updated.
339 */
340 static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)341 debug_namespace_set_all(struct gl_debug_namespace *ns,
342 enum mesa_debug_severity severity,
343 bool enabled)
344 {
345 uint32_t mask, val;
346
347 /* set all elements to the same state */
348 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
349 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
350 debug_namespace_clear(ns);
351 list_inithead(&ns->Elements);
352 return;
353 }
354
355 mask = 1 << severity;
356 val = (enabled) ? mask : 0;
357
358 ns->DefaultState = (ns->DefaultState & ~mask) | val;
359
360 list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
361 link) {
362 elem->State = (elem->State & ~mask) | val;
363 if (elem->State == ns->DefaultState) {
364 list_del(&elem->link);
365 free(elem);
366 }
367 }
368 }
369
370 /**
371 * Get the state of \p id in the namespace.
372 */
373 static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)374 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
375 enum mesa_debug_severity severity)
376 {
377 uint32_t state;
378
379 state = ns->DefaultState;
380 list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
381 if (elem->ID == id) {
382 state = elem->State;
383 break;
384 }
385 }
386
387 return (state & (1 << severity));
388 }
389
390 /**
391 * Allocate and initialize context debug state.
392 */
393 static struct gl_debug_state *
debug_create(void)394 debug_create(void)
395 {
396 struct gl_debug_state *debug;
397 int s, t;
398
399 debug = CALLOC_STRUCT(gl_debug_state);
400 if (!debug)
401 return NULL;
402
403 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
404 if (!debug->Groups[0]) {
405 free(debug);
406 return NULL;
407 }
408
409 /* Initialize state for filtering known debug messages. */
410 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
411 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
412 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
413 }
414
415 return debug;
416 }
417
418 /**
419 * Return true if the top debug group points to the group below it.
420 */
421 static bool
debug_is_group_read_only(const struct gl_debug_state * debug)422 debug_is_group_read_only(const struct gl_debug_state *debug)
423 {
424 const GLint gstack = debug->CurrentGroup;
425 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
426 }
427
428 /**
429 * Make the top debug group writable.
430 */
431 static bool
debug_make_group_writable(struct gl_debug_state * debug)432 debug_make_group_writable(struct gl_debug_state *debug)
433 {
434 const GLint gstack = debug->CurrentGroup;
435 const struct gl_debug_group *src = debug->Groups[gstack];
436 struct gl_debug_group *dst;
437 int s, t;
438
439 if (!debug_is_group_read_only(debug))
440 return true;
441
442 dst = malloc(sizeof(*dst));
443 if (!dst)
444 return false;
445
446 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
447 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
448 if (!debug_namespace_copy(&dst->Namespaces[s][t],
449 &src->Namespaces[s][t])) {
450 /* error path! */
451 for (t = t - 1; t >= 0; t--)
452 debug_namespace_clear(&dst->Namespaces[s][t]);
453 for (s = s - 1; s >= 0; s--) {
454 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
455 debug_namespace_clear(&dst->Namespaces[s][t]);
456 }
457 free(dst);
458 return false;
459 }
460 }
461 }
462
463 debug->Groups[gstack] = dst;
464
465 return true;
466 }
467
468 /**
469 * Free the top debug group.
470 */
471 static void
debug_clear_group(struct gl_debug_state * debug)472 debug_clear_group(struct gl_debug_state *debug)
473 {
474 const GLint gstack = debug->CurrentGroup;
475
476 if (!debug_is_group_read_only(debug)) {
477 struct gl_debug_group *grp = debug->Groups[gstack];
478 int s, t;
479
480 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
481 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
482 debug_namespace_clear(&grp->Namespaces[s][t]);
483 }
484
485 free(grp);
486 }
487
488 debug->Groups[gstack] = NULL;
489 }
490
491 /**
492 * Delete the oldest debug messages out of the log.
493 */
494 static void
debug_delete_messages(struct gl_debug_state * debug,int count)495 debug_delete_messages(struct gl_debug_state *debug, int count)
496 {
497 struct gl_debug_log *log = &debug->Log;
498
499 if (count > log->NumMessages)
500 count = log->NumMessages;
501
502 while (count--) {
503 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
504
505 debug_message_clear(msg);
506
507 log->NumMessages--;
508 log->NextMessage++;
509 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
510 }
511 }
512
513 /**
514 * Loop through debug group stack tearing down states for
515 * filtering debug messages. Then free debug output state.
516 */
517 static void
debug_destroy(struct gl_debug_state * debug)518 debug_destroy(struct gl_debug_state *debug)
519 {
520 while (debug->CurrentGroup > 0) {
521 debug_clear_group(debug);
522 debug->CurrentGroup--;
523 }
524
525 debug_clear_group(debug);
526 debug_delete_messages(debug, debug->Log.NumMessages);
527 free(debug);
528 }
529
530 /**
531 * Sets the state of the given message source/type/ID tuple.
532 */
533 static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)534 debug_set_message_enable(struct gl_debug_state *debug,
535 enum mesa_debug_source source,
536 enum mesa_debug_type type,
537 GLuint id, GLboolean enabled)
538 {
539 const GLint gstack = debug->CurrentGroup;
540 struct gl_debug_namespace *ns;
541
542 debug_make_group_writable(debug);
543 ns = &debug->Groups[gstack]->Namespaces[source][type];
544
545 debug_namespace_set(ns, id, enabled);
546 }
547
548 /*
549 * Set the state of all message IDs found in the given intersection of
550 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
551 * GL_DONT_CARE (include all messages in the class).
552 *
553 * This requires both setting the state of all previously seen message
554 * IDs in the hash table, and setting the default state for all
555 * applicable combinations of source/type/severity, so that all the
556 * yet-unknown message IDs that may be used in the future will be
557 * impacted as if they were already known.
558 */
559 static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)560 debug_set_message_enable_all(struct gl_debug_state *debug,
561 enum mesa_debug_source source,
562 enum mesa_debug_type type,
563 enum mesa_debug_severity severity,
564 GLboolean enabled)
565 {
566 const GLint gstack = debug->CurrentGroup;
567 int s, t, smax, tmax;
568
569 if (source == MESA_DEBUG_SOURCE_COUNT) {
570 source = 0;
571 smax = MESA_DEBUG_SOURCE_COUNT;
572 } else {
573 smax = source+1;
574 }
575
576 if (type == MESA_DEBUG_TYPE_COUNT) {
577 type = 0;
578 tmax = MESA_DEBUG_TYPE_COUNT;
579 } else {
580 tmax = type+1;
581 }
582
583 debug_make_group_writable(debug);
584
585 for (s = source; s < smax; s++) {
586 for (t = type; t < tmax; t++) {
587 struct gl_debug_namespace *nspace =
588 &debug->Groups[gstack]->Namespaces[s][t];
589 debug_namespace_set_all(nspace, severity, enabled);
590 }
591 }
592 }
593
594 /**
595 * Returns if the given message source/type/ID tuple is enabled.
596 */
597 bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)598 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
599 enum mesa_debug_source source,
600 enum mesa_debug_type type,
601 GLuint id,
602 enum mesa_debug_severity severity)
603 {
604 const GLint gstack = debug->CurrentGroup;
605 struct gl_debug_group *grp = debug->Groups[gstack];
606 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
607
608 if (!debug->DebugOutput)
609 return false;
610
611 return debug_namespace_get(nspace, id, severity);
612 }
613
614 /**
615 * 'buf' is not necessarily a null-terminated string. When logging, copy
616 * 'len' characters from it, store them in a new, null-terminated string,
617 * and remember the number of bytes used by that string, *including*
618 * the null terminator this time.
619 */
620 static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)621 debug_log_message(struct gl_debug_state *debug,
622 enum mesa_debug_source source,
623 enum mesa_debug_type type, GLuint id,
624 enum mesa_debug_severity severity,
625 GLsizei len, const char *buf)
626 {
627 struct gl_debug_log *log = &debug->Log;
628 GLint nextEmpty;
629 struct gl_debug_message *emptySlot;
630
631 if (debug->LogToStderr) {
632 _mesa_log("Mesa debug output: %.*s\n", len, buf);
633 }
634
635 assert(len < MAX_DEBUG_MESSAGE_LENGTH);
636
637 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
638 return;
639
640 nextEmpty = (log->NextMessage + log->NumMessages)
641 % MAX_DEBUG_LOGGED_MESSAGES;
642 emptySlot = &log->Messages[nextEmpty];
643
644 debug_message_store(emptySlot, source, type,
645 id, severity, len, buf);
646
647 log->NumMessages++;
648 }
649
650 /**
651 * Return the oldest debug message out of the log.
652 */
653 static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)654 debug_fetch_message(const struct gl_debug_state *debug)
655 {
656 const struct gl_debug_log *log = &debug->Log;
657
658 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
659 }
660
661 static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)662 debug_get_group_message(struct gl_debug_state *debug)
663 {
664 return &debug->GroupMessages[debug->CurrentGroup];
665 }
666
667 static void
debug_push_group(struct gl_debug_state * debug)668 debug_push_group(struct gl_debug_state *debug)
669 {
670 const GLint gstack = debug->CurrentGroup;
671
672 /* just point to the previous stack */
673 debug->Groups[gstack + 1] = debug->Groups[gstack];
674 debug->CurrentGroup++;
675 }
676
677 static void
debug_pop_group(struct gl_debug_state * debug)678 debug_pop_group(struct gl_debug_state *debug)
679 {
680 debug_clear_group(debug);
681 debug->CurrentGroup--;
682 }
683
684
685 /**
686 * Installed as util_debug_callback when GL_DEBUG_OUTPUT is enabled.
687 */
688 static void
_debug_message(void * data,unsigned * id,enum util_debug_type ptype,const char * fmt,va_list args)689 _debug_message(void *data,
690 unsigned *id,
691 enum util_debug_type ptype,
692 const char *fmt,
693 va_list args)
694 {
695 struct gl_context *ctx = data;
696 enum mesa_debug_source source;
697 enum mesa_debug_type type;
698 enum mesa_debug_severity severity;
699
700 switch (ptype) {
701 case UTIL_DEBUG_TYPE_OUT_OF_MEMORY:
702 source = MESA_DEBUG_SOURCE_API;
703 type = MESA_DEBUG_TYPE_ERROR;
704 severity = MESA_DEBUG_SEVERITY_MEDIUM;
705 break;
706 case UTIL_DEBUG_TYPE_ERROR:
707 source = MESA_DEBUG_SOURCE_API;
708 type = MESA_DEBUG_TYPE_ERROR;
709 severity = MESA_DEBUG_SEVERITY_MEDIUM;
710 break;
711 case UTIL_DEBUG_TYPE_SHADER_INFO:
712 source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
713 type = MESA_DEBUG_TYPE_OTHER;
714 severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
715 break;
716 case UTIL_DEBUG_TYPE_PERF_INFO:
717 source = MESA_DEBUG_SOURCE_API;
718 type = MESA_DEBUG_TYPE_PERFORMANCE;
719 severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
720 break;
721 case UTIL_DEBUG_TYPE_INFO:
722 source = MESA_DEBUG_SOURCE_API;
723 type = MESA_DEBUG_TYPE_OTHER;
724 severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
725 break;
726 case UTIL_DEBUG_TYPE_FALLBACK:
727 source = MESA_DEBUG_SOURCE_API;
728 type = MESA_DEBUG_TYPE_PERFORMANCE;
729 severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
730 break;
731 case UTIL_DEBUG_TYPE_CONFORMANCE:
732 source = MESA_DEBUG_SOURCE_API;
733 type = MESA_DEBUG_TYPE_OTHER;
734 severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
735 break;
736 default:
737 unreachable("invalid debug type");
738 }
739 _mesa_gl_vdebugf(ctx, id, source, type, severity, fmt, args);
740 }
741
742 void
_mesa_update_debug_callback(struct gl_context * ctx)743 _mesa_update_debug_callback(struct gl_context *ctx)
744 {
745 struct pipe_context *pipe = ctx->pipe;
746
747 if (!pipe->set_debug_callback)
748 return;
749
750 if (_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT)) {
751 struct util_debug_callback cb;
752 memset(&cb, 0, sizeof(cb));
753 cb.async = !_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS);
754 cb.debug_message = _debug_message;
755 cb.data = ctx;
756 pipe->set_debug_callback(pipe, &cb);
757 } else {
758 pipe->set_debug_callback(pipe, NULL);
759 }
760 }
761
762 /**
763 * Lock and return debug state for the context. The debug state will be
764 * allocated and initialized upon the first call. When NULL is returned, the
765 * debug state is not locked.
766 */
767 static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)768 _mesa_lock_debug_state(struct gl_context *ctx)
769 {
770 simple_mtx_lock(&ctx->DebugMutex);
771
772 if (!ctx->Debug) {
773 ctx->Debug = debug_create();
774 if (!ctx->Debug) {
775 GET_CURRENT_CONTEXT(cur);
776 simple_mtx_unlock(&ctx->DebugMutex);
777
778 /*
779 * This function may be called from other threads. When that is the
780 * case, we cannot record this OOM error.
781 */
782 if (ctx == cur)
783 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
784
785 return NULL;
786 }
787 }
788
789 return ctx->Debug;
790 }
791
792 static void
_mesa_unlock_debug_state(struct gl_context * ctx)793 _mesa_unlock_debug_state(struct gl_context *ctx)
794 {
795 simple_mtx_unlock(&ctx->DebugMutex);
796 }
797
798 /**
799 * Set the integer debug state specified by \p pname. This can be called from
800 * _mesa_set_enable for example.
801 */
802 bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)803 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
804 {
805 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
806
807 if (!debug)
808 return false;
809
810 switch (pname) {
811 case GL_DEBUG_OUTPUT:
812 debug->DebugOutput = (val != 0);
813 break;
814 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
815 debug->SyncOutput = (val != 0);
816 break;
817 default:
818 assert(!"unknown debug output param");
819 break;
820 }
821
822 _mesa_unlock_debug_state(ctx);
823
824 return true;
825 }
826
827 /**
828 * Query the integer debug state specified by \p pname. This can be called
829 * _mesa_GetIntegerv for example.
830 */
831 GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)832 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
833 {
834 GLint val;
835
836 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
837 if (!debug)
838 return 0;
839
840 switch (pname) {
841 case GL_DEBUG_OUTPUT:
842 val = debug->DebugOutput;
843 break;
844 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
845 val = debug->SyncOutput;
846 break;
847 case GL_DEBUG_LOGGED_MESSAGES:
848 val = debug->Log.NumMessages;
849 break;
850 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
851 val = (debug->Log.NumMessages) ?
852 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
853 break;
854 case GL_DEBUG_GROUP_STACK_DEPTH:
855 val = debug->CurrentGroup + 1;
856 break;
857 default:
858 assert(!"unknown debug output param");
859 val = 0;
860 break;
861 }
862
863 _mesa_unlock_debug_state(ctx);
864
865 return val;
866 }
867
868 /**
869 * Query the pointer debug state specified by \p pname. This can be called
870 * _mesa_GetPointerv for example.
871 */
872 void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)873 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
874 {
875 void *val;
876 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
877
878 if (!debug)
879 return NULL;
880
881 switch (pname) {
882 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
883 val = (void *) debug->Callback;
884 break;
885 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
886 val = (void *) debug->CallbackData;
887 break;
888 default:
889 assert(!"unknown debug output param");
890 val = NULL;
891 break;
892 }
893
894 _mesa_unlock_debug_state(ctx);
895
896 return val;
897 }
898
899 /**
900 * Insert a debug message. The mutex is assumed to be locked, and will be
901 * unlocked by this call.
902 */
903 static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)904 log_msg_locked_and_unlock(struct gl_context *ctx,
905 enum mesa_debug_source source,
906 enum mesa_debug_type type, GLuint id,
907 enum mesa_debug_severity severity,
908 GLint len, const char *buf)
909 {
910 struct gl_debug_state *debug = ctx->Debug;
911
912 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
913 _mesa_unlock_debug_state(ctx);
914 return;
915 }
916
917 if (ctx->Debug->Callback) {
918 /* Call the user's callback function */
919 GLenum gl_source = debug_source_enums[source];
920 GLenum gl_type = debug_type_enums[type];
921 GLenum gl_severity = debug_severity_enums[severity];
922 GLDEBUGPROC callback = ctx->Debug->Callback;
923 const void *data = ctx->Debug->CallbackData;
924
925 /*
926 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
927 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
928 * In either case, we can call the callback unlocked.
929 */
930 _mesa_unlock_debug_state(ctx);
931 callback(gl_source, gl_type, id, gl_severity, len, buf, data);
932 }
933 else {
934 /* add debug message to queue */
935 debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
936 _mesa_unlock_debug_state(ctx);
937 }
938 }
939
940 /**
941 * Log a client or driver debug message.
942 */
943 void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)944 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
945 enum mesa_debug_type type, GLuint id,
946 enum mesa_debug_severity severity, GLint len, const char *buf)
947 {
948 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
949
950 if (!debug)
951 return;
952
953 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
954 }
955
956
957 /**
958 * Verify that source, type, and severity are valid enums.
959 *
960 * The 'caller' param is used for handling values available
961 * only in glDebugMessageInsert or glDebugMessageControl
962 */
963 static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)964 validate_params(struct gl_context *ctx, unsigned caller,
965 const char *callerstr, GLenum source, GLenum type,
966 GLenum severity)
967 {
968 #define INSERT 1
969 #define CONTROL 2
970 switch(source) {
971 case GL_DEBUG_SOURCE_APPLICATION_ARB:
972 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
973 break;
974 case GL_DEBUG_SOURCE_API_ARB:
975 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
976 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
977 case GL_DEBUG_SOURCE_OTHER_ARB:
978 if (caller != INSERT)
979 break;
980 else
981 goto error;
982 case GL_DONT_CARE:
983 if (caller == CONTROL)
984 break;
985 else
986 goto error;
987 default:
988 goto error;
989 }
990
991 switch(type) {
992 case GL_DEBUG_TYPE_ERROR_ARB:
993 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
994 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
995 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
996 case GL_DEBUG_TYPE_PORTABILITY_ARB:
997 case GL_DEBUG_TYPE_OTHER_ARB:
998 case GL_DEBUG_TYPE_MARKER:
999 case GL_DEBUG_TYPE_PUSH_GROUP:
1000 case GL_DEBUG_TYPE_POP_GROUP:
1001 break;
1002 case GL_DONT_CARE:
1003 if (caller == CONTROL)
1004 break;
1005 else
1006 goto error;
1007 default:
1008 goto error;
1009 }
1010
1011 switch(severity) {
1012 case GL_DEBUG_SEVERITY_HIGH_ARB:
1013 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
1014 case GL_DEBUG_SEVERITY_LOW_ARB:
1015 case GL_DEBUG_SEVERITY_NOTIFICATION:
1016 break;
1017 case GL_DONT_CARE:
1018 if (caller == CONTROL)
1019 break;
1020 else
1021 goto error;
1022 default:
1023 goto error;
1024 }
1025 return GL_TRUE;
1026
1027 error:
1028 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
1029 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
1030 source, type, severity);
1031
1032 return GL_FALSE;
1033 }
1034
1035
1036 static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)1037 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
1038 const GLchar *buf)
1039 {
1040
1041 if (length < 0) {
1042 GLsizei len = strlen(buf);
1043
1044 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1045 _mesa_error(ctx, GL_INVALID_VALUE,
1046 "%s(null terminated string length=%d, is not less than "
1047 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
1048 MAX_DEBUG_MESSAGE_LENGTH);
1049 return GL_FALSE;
1050 }
1051 }
1052
1053 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
1054 _mesa_error(ctx, GL_INVALID_VALUE,
1055 "%s(length=%d, which is not less than "
1056 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
1057 MAX_DEBUG_MESSAGE_LENGTH);
1058 return GL_FALSE;
1059 }
1060
1061 return GL_TRUE;
1062 }
1063
1064
1065 void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)1066 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1067 GLenum severity, GLint length,
1068 const GLchar *buf)
1069 {
1070 GET_CURRENT_CONTEXT(ctx);
1071 const char *callerstr;
1072
1073 if (_mesa_is_desktop_gl(ctx))
1074 callerstr = "glDebugMessageInsert";
1075 else
1076 callerstr = "glDebugMessageInsertKHR";
1077
1078 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1079 return; /* GL_INVALID_ENUM */
1080
1081 if (!validate_length(ctx, callerstr, length, buf))
1082 return; /* GL_INVALID_VALUE */
1083
1084 /* if length not specified, string will be null terminated: */
1085 if (length < 0)
1086 length = strlen(buf);
1087
1088 _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1089 gl_enum_to_debug_type(type), id,
1090 gl_enum_to_debug_severity(severity),
1091 length, buf);
1092
1093 if (type == GL_DEBUG_TYPE_MARKER && ctx->has_string_marker) {
1094 ctx->pipe->emit_string_marker(ctx->pipe, buf, length);
1095 }
1096 }
1097
1098
1099 GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1100 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1101 GLenum *types, GLenum *ids, GLenum *severities,
1102 GLsizei *lengths, GLchar *messageLog)
1103 {
1104 GET_CURRENT_CONTEXT(ctx);
1105 struct gl_debug_state *debug;
1106 const char *callerstr;
1107 GLuint ret;
1108
1109 if (_mesa_is_desktop_gl(ctx))
1110 callerstr = "glGetDebugMessageLog";
1111 else
1112 callerstr = "glGetDebugMessageLogKHR";
1113
1114 if (!messageLog)
1115 logSize = 0;
1116
1117 if (logSize < 0) {
1118 _mesa_error(ctx, GL_INVALID_VALUE,
1119 "%s(logSize=%d : logSize must not be negative)",
1120 callerstr, logSize);
1121 return 0;
1122 }
1123
1124 debug = _mesa_lock_debug_state(ctx);
1125 if (!debug)
1126 return 0;
1127
1128 for (ret = 0; ret < count; ret++) {
1129 const struct gl_debug_message *msg = debug_fetch_message(debug);
1130 GLsizei len;
1131
1132 if (!msg)
1133 break;
1134
1135 len = msg->length;
1136 if (len < 0)
1137 len = strlen(msg->message);
1138
1139 if (logSize < len+1 && messageLog != NULL)
1140 break;
1141
1142 if (messageLog) {
1143 assert(msg->message[len] == '\0');
1144 (void) strncpy(messageLog, msg->message, (size_t)len+1);
1145
1146 messageLog += len+1;
1147 logSize -= len+1;
1148 }
1149
1150 if (lengths)
1151 *lengths++ = len+1;
1152 if (severities)
1153 *severities++ = debug_severity_enums[msg->severity];
1154 if (sources)
1155 *sources++ = debug_source_enums[msg->source];
1156 if (types)
1157 *types++ = debug_type_enums[msg->type];
1158 if (ids)
1159 *ids++ = msg->id;
1160
1161 debug_delete_messages(debug, 1);
1162 }
1163
1164 _mesa_unlock_debug_state(ctx);
1165
1166 return ret;
1167 }
1168
1169
1170 void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1171 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1172 GLenum gl_severity, GLsizei count,
1173 const GLuint *ids, GLboolean enabled)
1174 {
1175 GET_CURRENT_CONTEXT(ctx);
1176 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1177 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1178 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1179 const char *callerstr;
1180 struct gl_debug_state *debug;
1181
1182 if (_mesa_is_desktop_gl(ctx))
1183 callerstr = "glDebugMessageControl";
1184 else
1185 callerstr = "glDebugMessageControlKHR";
1186
1187 if (count < 0) {
1188 _mesa_error(ctx, GL_INVALID_VALUE,
1189 "%s(count=%d : count must not be negative)", callerstr,
1190 count);
1191 return;
1192 }
1193
1194 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1195 gl_severity))
1196 return; /* GL_INVALID_ENUM */
1197
1198 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1199 || gl_source == GL_DONT_CARE)) {
1200 _mesa_error(ctx, GL_INVALID_OPERATION,
1201 "%s(When passing an array of ids, severity must be"
1202 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1203 callerstr);
1204 return;
1205 }
1206
1207 debug = _mesa_lock_debug_state(ctx);
1208 if (!debug)
1209 return;
1210
1211 if (count) {
1212 GLsizei i;
1213 for (i = 0; i < count; i++)
1214 debug_set_message_enable(debug, source, type, ids[i], enabled);
1215 }
1216 else {
1217 debug_set_message_enable_all(debug, source, type, severity, enabled);
1218 }
1219
1220 _mesa_unlock_debug_state(ctx);
1221 }
1222
1223
1224 void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1225 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1226 {
1227 GET_CURRENT_CONTEXT(ctx);
1228 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1229 if (debug) {
1230 debug->Callback = callback;
1231 debug->CallbackData = userParam;
1232 _mesa_unlock_debug_state(ctx);
1233 }
1234 }
1235
1236
1237 void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1238 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1239 const GLchar *message)
1240 {
1241 GET_CURRENT_CONTEXT(ctx);
1242 const char *callerstr;
1243 struct gl_debug_state *debug;
1244 struct gl_debug_message *emptySlot;
1245
1246 if (_mesa_is_desktop_gl(ctx))
1247 callerstr = "glPushDebugGroup";
1248 else
1249 callerstr = "glPushDebugGroupKHR";
1250
1251 switch(source) {
1252 case GL_DEBUG_SOURCE_APPLICATION:
1253 case GL_DEBUG_SOURCE_THIRD_PARTY:
1254 break;
1255 default:
1256 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1257 "(source=0x%x)", callerstr, source);
1258 return;
1259 }
1260
1261 if (!validate_length(ctx, callerstr, length, message))
1262 return; /* GL_INVALID_VALUE */
1263
1264 if (length < 0)
1265 length = strlen(message);
1266
1267 debug = _mesa_lock_debug_state(ctx);
1268 if (!debug)
1269 return;
1270
1271 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1272 _mesa_unlock_debug_state(ctx);
1273 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1274 return;
1275 }
1276
1277 /* pop reuses the message details from push so we store this */
1278 emptySlot = debug_get_group_message(debug);
1279 debug_message_store(emptySlot,
1280 gl_enum_to_debug_source(source),
1281 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1282 id,
1283 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1284 length, message);
1285
1286 debug_push_group(debug);
1287
1288 log_msg_locked_and_unlock(ctx,
1289 gl_enum_to_debug_source(source),
1290 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1291 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1292 message);
1293 }
1294
1295
1296 void GLAPIENTRY
_mesa_PopDebugGroup(void)1297 _mesa_PopDebugGroup(void)
1298 {
1299 GET_CURRENT_CONTEXT(ctx);
1300 const char *callerstr;
1301 struct gl_debug_state *debug;
1302 struct gl_debug_message *gdmessage, msg;
1303
1304 if (_mesa_is_desktop_gl(ctx))
1305 callerstr = "glPopDebugGroup";
1306 else
1307 callerstr = "glPopDebugGroupKHR";
1308
1309 debug = _mesa_lock_debug_state(ctx);
1310 if (!debug)
1311 return;
1312
1313 if (debug->CurrentGroup <= 0) {
1314 _mesa_unlock_debug_state(ctx);
1315 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1316 return;
1317 }
1318
1319 debug_pop_group(debug);
1320
1321 /* make a shallow copy */
1322 gdmessage = debug_get_group_message(debug);
1323 msg = *gdmessage;
1324 gdmessage->message = NULL;
1325 gdmessage->length = 0;
1326
1327 log_msg_locked_and_unlock(ctx,
1328 msg.source,
1329 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1330 msg.id,
1331 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1332 msg.length, msg.message);
1333
1334 debug_message_clear(&msg);
1335 }
1336
1337
1338 void
_mesa_init_debug_output(struct gl_context * ctx)1339 _mesa_init_debug_output(struct gl_context *ctx)
1340 {
1341 simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1342
1343 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1344 /* If the MESA_DEBUG env is set to "context", we'll turn on the
1345 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1346 * messages to stderr (or whatever MESA_LOG_FILE points at).
1347 */
1348 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1349 if (!debug) {
1350 return;
1351 }
1352 debug->DebugOutput = GL_TRUE;
1353 debug->LogToStderr = GL_TRUE;
1354 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1355 _mesa_unlock_debug_state(ctx);
1356 }
1357 }
1358
1359
1360 void
_mesa_destroy_debug_output(struct gl_context * ctx)1361 _mesa_destroy_debug_output(struct gl_context *ctx)
1362 {
1363 if (ctx->Debug) {
1364 debug_destroy(ctx->Debug);
1365 /* set to NULL just in case it is used before context is completely gone. */
1366 ctx->Debug = NULL;
1367 }
1368
1369 simple_mtx_destroy(&ctx->DebugMutex);
1370 }
1371
1372 void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1373 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1374 {
1375 GET_CURRENT_CONTEXT(ctx);
1376 if (ctx->Extensions.GREMEDY_string_marker) {
1377 /* if length not specified, string will be null terminated: */
1378 if (len <= 0)
1379 len = strlen(string);
1380 ctx->pipe->emit_string_marker(ctx->pipe, string, len);
1381 } else {
1382 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1383 }
1384 }
1385